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Miyamotoo said:
DonFerrari said:

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

I'm curious how you separate easy and hard / big and small. Because if a PSVR version with 90fps could be transformed in a 30fps Switch version very easily, what is the difficult them and if they have made a stream for Japan then they are investing in this type of project. So is it easy or not?

MHW the dev says he knows it will be a challenge, and anyone knows that if by port we decide to do almost a "ground up version" then they could release MHW to PS3 or even PS2 if they so much wish, how much it would look and play like the source material is anyone guess.

And as said by potato_hamster you can't have both, you at first put it at a certain level that it's ready and waiting for cartridge now it became a possiblity and that cartridge may be one of many reasons.

You are just molding and changing the argument as counters come. The reality is that they can release on more expensive carts or put download only (other companies done it), they may make a simpler port that fit the capacities of Switch (even God of War, Detroit, Spider-Man and Horizon Zero Dawn could be ported if someone wanted to downgrade it a lot). But you'll never convince anyone that cart size is more of a roadblock to AAA flagship games than the performance of a medium at this time in point. If that really were true PS3 would still be getting ports and Switch would get at least all games that released as crossgen on X360.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."