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DonFerrari said:
Miyamotoo said:

But you do realise that TitanFall 2 dev was drunk when was saying that, didn't work with Switch hardware at all and did not released any game for Switch, right? While on other hand we having dev that releasing game for Switch game next month and talking about specifics about Switch. Also we know that Switch carts have storage/price problem even before that, why some same games on Switch are more expansive than they are on PS4/XB1, why on Switch you have plenty of games that on plenty of markets released only like digital downloads compared to same games on PS4/XB1 that have physical copy too, why so many bigger 3rd party games have additional download with psychical copywhy no one using 32GB carts on Switch? We talking about facts there.

And so are we also that sure games like MHW didn't release on Switch due to the cartridge size? Did the dev never worked on Switch so they don't know they can release a game on it?

You answer yourself and still don't get it. The devs that want to ship their games on Switch are doing it without being deterred by cartridge size, be it download only or partial, so that isn't stopping them. But how much additional work would they have to do for the technically demanding games to release on it?

Its not AAA game, but its quite demanding and bigger project in any case.

Ark is a bigger project than TitanFall2?

If Capcom anything proven with their Switch support is that they are very cheap with their support and using Switch carts, for games like RE Revelations and Okami HD they didnt even bother to release physical copies in Europe or in West, MegaMan collection is partially on cart, while other half of games you need to download and they used 2GB cart (I think). If you trying to imply that Switch cant run RE7 you are tottaly wrong, RE7 runs on base XB1 at lock 1080p and 60 FPS, and even runs on PS4 VR very good, its not demanding game at all, while for instance Doom on XB1 runs most of time at 830p and FPS most of time is around 40-50, so RE7 could easily run on Switch, probably around 900p/30fps in docked mode and 720p/30fps native in portable mode. Add to that point that Capcom requested from Nintendo to add 2GB of RAM more (to have 4GB at end) in order they could run their RE engine to Switch, and last informations we had is that they did port RE engine to Switch. Point that game (espacily Capcom games) dont coming to Switch or at least its still not on Switch, doesnt mean that Switch cant run that game.

So Capcom is very cheap and still released games on Switch, is R* even cheapier? The download only in Europe or West for GTA V would be the same route (or does it make a lot of success in Japan?). With each answer of yours I see less reason why they would postpone a finished game just to wait on cartridge price to drop (you know that they could very well after launching a digital only version do a physical one later if they so much wanted it).

I was saying that's maybe could be one of possibilities, we don't know details about possible GTAV for Switch, we can only guess, but it seems that has something with size/costs of Switch carts.

Nope, you are saying your credible insiders put as certain that there is a port of Switch ready to launch and waiting solely for the cartridge price to be good.

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

Last edited by Miyamotoo - on 29 October 2018