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Miyamotoo said:
DonFerrari said:

Capcom simply still dont want to invest in bigger projects on Switch, their biggest game on Switch is port of 3DS games and cross gen RE Revelations 2. They did not released plenty of games on Switch that could easily work on Switch, that doesn't meant those games can't run on Switch. Talking specify about Monster Hunter World for Switch look at link, down:

https://www.gamespot.com/articles/skyrim-switch-dev-offers-to-port-monster-hunter-wo/1100-6457164/

 

No you dont get it, carts size/costs effecting of devs in any case, and there are also devs that don't releasing games on Switch because size/cost of carts on Switch, point that those problem didn't stop some devs from releasing games on Switch doesn't mean it didn't stop others.No, I didnt said bigger game than Titanfall2, but generaly bigger game even if we d

 

Yes, Capcom is very cheap and probably cheapest 3rd party that currently releasing games for Switch, they used 4GB cart for Mega man x collection, where 1-4 is on switch cart, and you need to download 5-8 instead they just used 8GB cart where can all fit. You cant realy expect something like that (not to mention no physical releases for some game for some markets) from 3rd party of caliber of R* and for game like GTAV.

Insiders said that size/cost of Switch carts affecting on some big games, and it hinted that GTAV is one of those games. Maybe game is even canceled, maybe game is delayed, maybe they waiting cheaper price point of 32GB carts or 64GB carts, maybe game is coming in few months in any case...we don't know that.

Just because a studio that's looking for work tried to manipulate monster hunter fans into getting Capcom to contract them to make the game doesn't mean that the game can be ported to the Switch in a timeframe and a budget that makes it worth the investment.

The size of carts/costs are affecting what games are coming out on the platform? Which ones, specifically? And yes, just because developers have found a way to work with existing cartridge sizes does mean that other developers have no excuses. There's nothing stopping other developers from employing the same methods. Th3ere is no way there is still a project on hold due to cartridge size since it's become a non-issue.

So the only reason Megaman X collection requires you to download 5-8 could be because of cartridge size? How do you know this? Here's another possible explanation. the 5-8 collection wasn't ready by the time the collection needed to be put on cartridge so they decided to use a download code for that portion to give them extra time to finish it. There are all kinds of possible reasons that have nothing to do with cartridge size.

I still can't believe you think there are finished Switch games that are just waiting on the costs of cartridges to come down before they're announced and released. It's been thoroughly debunked in this thread as being an absolute impossibility, but yet you continue to push it forward. Why?