| HylianSwordsman said: Sounds like these ports take a lot longer than we thought. And with Japanese companies supposedly having not gotten on board until it was clear that Switch was going to be big, it's no wonder we haven't seen much yet, and why it's taken so long to get the Dragon Quest XI port. Seeing as that was 360/PS3 era technology that Diablo 3 was built on, I'd bet Japanese games built for PS4 will probably take even longer to port, so maybe we shouldn't give up hope for Persona 5, or maybe even a toned down version of Final Fantasy XV or Kingdom Hearts 3? |
What exactly we thought? From start was obvious and even Miyamoto stated that Switch AAA port can be done in less than one year, and thats correct, this game is done in around 9 months. Using Dragon Quest XI like example of anything is totally wrong, its very clear that when we talk about that port comes to bad Square Enix planing and timing than anything else, that game is exception not rule. Switch has very similar technology to PS4/XB1 not to PS3/360, for devs, in this case they probably ported XB1/PS4 version of game not PS3/360.
HollyGamer said:
But still porting to Switch is actually should have been very very easy. They already has the foundation, the engine and the familiarity with the system and Switch are Nvidia tegra GPU game system. Compared to PS3 and Xbox 360 that are using Exotic CPU and GPU and that was their first attempt. Even if the reason is not enough human resource to porting it , that's just blatant lie, it's like saying they are underestimating Switch and their potential sales and put super small team to porting it. |
Maybe it was very easy, that again depends how big team was, its not same if you have team of 10-20 people and when you have team of 100+ people, and this game has huge amont of content. New games are done buy hole teams that usualy have 100+ people, late ports are done buy much smaller teams, that why new games are usualy done in 2-3 years buy 100+ people teams while ports are done in less than one year buy much smaller teams, and around 9 months is definitely around expected time for AAA game port.
HollyGamer said:
I wouldn't using "slightly " if it's on par with PS4 and Xbox One. If it's PS4 and Xbox One then i will just be using " Better then " instead "slightly better " . Because Switch are still on the same gen graphic with Wii U, PS3 and Xbox 360 . It's matter of language for God Sake, you guys are a bunch of sensitive. |
There is huge difference between slightly and on pair, Switch in docked mode is around 3x stronger than PS3/360. And no, Switch is not on same gen graphic with Wii U espacily with PS3 and 360, it's somewhere between them and XB1/PS4. Fifa 18 for Switch is good example of this, not only that runs at 1080p compared to 720p on PS3/360, but also has higher quality effects, shaders, lighting, higher level of details, resolution textures, normal mapping, post-processing, depth of field...like DF stated, its mix of old and new. I mean even Doom and Wolfenstein 2 examples show us this, Switch versions have almost all effects and graphics features like PS4/XB1 while resolution and frame rate were cutback.
https://www.eurogamer.net/articles/digitalfoundry-2017-fifa-18-switch-face-off











