zorg1000 said:
You're math is way off. If the port costs $2 million and they get $20 per unit, it needs to sell 100k to break even not 500k. |
You are right, my math was off. for a game like this 300k sales on Switch is easy thing and the profit is certainly enough to justify the cost (since they used third party to do most of the port instead of themselves so they didn't had much cost of opportunity).
| Alby_da_Wolf said: If the port cost 2M and took some time, we can say it's easy enough, but not as easy as just recompiling and testing it. We can also say that for a company like Blizzard it's an investment that despite likely moderately profitable, it has some qualities and possible further benefits, low risk, relatively low cost and possible good marketing value for at least two reasons, showing with facts they are willing to support the platform and porting a game that despite quite old now, is still one of the most successful action RPGs ever, loved by reviewers and even more by gamers. If many NS gamers will like it, there will be another benefit, showing the longevity of Blizzard games, a thing well known by PC gamers, less by PS and XB gamers and possibly unknown for Ninty-only gamers (there were previous Blizzard games also on consoles, like Lost Vikings, but Diablo III is the first really big Blizzard game ever ported to consoles). |
Yep, 2M and 9 months isn't super easy and cheap, but for a game that can sell as much as Diablo it is justifiable investment.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







