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Jumpin said:

A porting team wouldn't be a full-time team of 30 people for a year =P

Maybe 3 or 4 dedicated/full-time people.


It would likely be one artist and 2-3 three engineers; producers (to tell them they're doing it wrong), additional artist/coder assets, QA, and directors would all be part-time.

So you have any source that this game was ported by 4 people or less?

Or are you saying that it perhaps used up to 30 people for 9 months then it was terribly hard or not well done?

 

If ports needed 4 people for 1 year that would make porting inconsequential and all 3rd party that doesn't have contracts for exclusivity should show in all systems. But that isn't what is happening.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."