| Jumpin said: A porting team wouldn't be a full-time team of 30 people for a year =P Maybe 3 or 4 dedicated/full-time people.
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So you have any source that this game was ported by 4 people or less?
Or are you saying that it perhaps used up to 30 people for 9 months then it was terribly hard or not well done?
If ports needed 4 people for 1 year that would make porting inconsequential and all 3rd party that doesn't have contracts for exclusivity should show in all systems. But that isn't what is happening.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







