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SpokenTruth said:
DonFerrari said:

I was already corrected in the math, yes was totally wrong.

It certainly matters, they could use a similar budget to do something that would generate much more profit. Because if by 30% more cost to do the port on PS4 it sells 3x more (not saying it's the case) they may look to make another investment instead of other ports to Switch in the future.

Business isn't just about breaking even.

Certainly that is the case if your available resources are limited and you can't outsource.  BUT....teams do outsource which is were most ports come from these days.

The publisher thinks they can sink $2 million to one subcontractor and $2 million to another for PS4 and Switch respectively and recoup back $10 million between then....they really don't care it divides up a long as it's above $2 million each.

There is the thing, resources are always limited, that is the basic premise of economy. Even if you count as resource only the people overseeing the port.

But as I said in a post above, considering 100-150k to break even the port, it selling over 300k (it is possible to have 500k) it is probably very justifiable to make the port. Still do you agree that for other games and companies with more limited budgets it may not be made?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."