SpokenTruth said:
Certainly that is the case if your available resources are limited and you can't outsource. BUT....teams do outsource which is were most ports come from these days. The publisher thinks they can sink $2 million to one subcontractor and $2 million to another for PS4 and Switch respectively and recoup back $10 million between then....they really don't care it divides up a long as it's above $2 million each. |
There is the thing, resources are always limited, that is the basic premise of economy. Even if you count as resource only the people overseeing the port.
But as I said in a post above, considering 100-150k to break even the port, it selling over 300k (it is possible to have 500k) it is probably very justifiable to make the port. Still do you agree that for other games and companies with more limited budgets it may not be made?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







