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SpokenTruth said:
DonFerrari said:

Sure, let's just pretend I didn't got a logical argument discussion just a short while ago here.

Where did I say it isn't timely manner? 30 people earning about 85k a year would make us have about 2M USD to port the game. That is a cost that shows it isn't easy or super cheap to port and that is all that matter. Let's say PS4 took aditional 3 months and 10 people to port or  3.2M to get ported. Do you think Diablo 3 with sell on Switch 66% of what sold on PS4?

PS4 is "easy" to port, Switch is also called "easy" to port, same for X1. Still none of them are pennies to do.

$85,000 x 30 x .75 = $1.912 million.

Game cost = $60.
Developer cut = ~$15.

Sales required for ROI = 127,500.  Does it really matter if Switch can do 66% of PS4 sales when just 130, 000 sales turns a profit?

GhaudePhaede010 said:
Is anyone other than myself worried that even if you buy physical, you will have to download a large portion of this game?

Welcome to this generation of consoles.

I was already corrected in the math, yes was totally wrong.

It certainly matters, they could use a similar budget to do something that would generate much more profit. Because if by 30% more cost to do the port on PS4 it sells 3x more (not saying it's the case) they may look to make another investment instead of other ports to Switch in the future.

Business isn't just about breaking even.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."