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Forums - Gaming - Biggest Graphical Evolution in a gen for a franchise

DonFerrari said: 

You are quite vocal... but to say Zidane looks awful next to that ugly Cloud is hilarious for me. But I do smell a big preference for cartoon graphics over photorealism.

Well, that is the Cloud model from the overworld. Here's his battle model. 

 

I do prefer cartoonish graphics, but that isn't what makes me think Zidane looks ridiculous. The PS1 simply did not have the graphical power to do anywhere near CGI level graphics. And yet Square tried with FF9 anyway. Developers should work within the range of the hardware they're given. When they try to push the envelope too much, it winds up looking silly years later. 

The same thing happens in movies. For example...

 

This

Looks better than this...

 

That's because, as hard as the special effects artists of Planet of the Apes (1968) tried to make the actors look like apes, we can easily tell that it's just a man in a mask. To our modern eyes the cheap plastic mask looks ridiculous, and the suspension of disbelief is broken. Makeup technology was not good enough in 1968 to do photo-realistic apes, but they tried anyway. 

Meanwhile, creating a convincing gunslinger was easily accomplished in the 60's. So the costume that didn't try to push the envelope winds up aging better. 

 

 



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This absolutely sucks to do.... but...

Sonic the Hedgehog 1 Megadrive - June 1991


Sonic 3d Blast (also... on the Megadrive) - Nov 1996



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the visuals from FFIV to FFVI had a pretty impressive jump in quality imo.



I make game analyses on youtube:

FFVI: https://www.youtube.com/watch?v=mSO6n8kNCwk
Shadow of the Colossus: https://youtu.be/9kDBFGw6SXQ
Silent Hill 2: https://youtu.be/BwISCik3Njc
BotW: https://youtu.be/4auqRSAWYKU

Uncharted 1 to 3 had a pretty big jump

Last edited by Smartie900 - on 25 July 2018

 

 

Forza 2 Xbox360 - 2007

Forza 4 Xbox360 - 2011



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mZuzek said:
Mr Puggsly said:

SMB is basically just improved sprites. While Halo 4 is much better lighting, they added realistic motion capture faces, higher poly models, etc.

Halo 4 is basically just improved lighting and higher poly models. While SMB has vastly improved sprites remade entirely from scratch, with more realistic and smoother animations, higher quality assets, etc.



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the uncharted series on PS3



One of the higher ones I see for handhelds is diamond and pearl to black white two. It's interesting to see the improvements from do to PT to hgss to be to bw2



I guess Call of Duty qualifies - CoD 2 looked like slightly better XBOX OG game, latest CoDs on 360 are quite a significant jump compared to it.



I would say Crash 1 vs Crash 3