John2290 said:
Digital foundry alone state how this is not simply a reskin. If you think MHWs monsters and environments and the dynamics of it all is the same as older titles you need to replay those games because you are looking through some serious rose tinted glasses there bud, the difference is more noticeable than the graphics. It's not exactly GoW 3 to GoW 2018 difference but its a pretty massive difference and enough to hundreds of thousands of people to buy consoles for it, first month. |
The same Digital Foundry that said that they didn't think Doom was possible on the Switch? And I never said 3DS MH games and MHW are the same, of course they're more advanced. But 3DS and Switch are also not the same. It's like saying PS3 level architecture (maybe even higher) is not capable of such features. Hello no.
Hiku said:
Just the fact that Monster Hunter World is one single big open area, rather than several small areas with loading time, is by itself a huge difference from the previous games.
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Again, I am not saying it definitely could. I don't know how to develop for the Switch (although I am a developer myself). I cannot take Capcom seriously though when they say that it cannot be done.
pokoko said:
You mean the company that just had their best year ever and best selling game ever? We rate this claim false. |
Remember Nintendo during the peak of the Wii / DS era? Yeah, we saw how long that lasted. Capcom's value and state are inflated. They are in a good spot, but far from what the numbers imply.
NintendoPie said:
Don't be so dramatic. I have owned one MH game and didn't even enjoy it, so please tell me why I would be in "denial." I'm just pointing out the obvious. This is a business decision; Capcom doesn't state anything in the quotes the OP has posted about the Switch not being able to handle MHW. You act as if there isn't a company out there that would pay for exclusivity or as if it's never happened before. And Capcom is certainly stupid. |
Ditto.
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