That's like saying BoTW is a fresh coat of paint on Zelda games. Nonsense. Hmm, that is no ordinary MH game, there is huge difference and for someone like me, who thought older MH games were bland in the actual hunting I wouldn't go near it if it were simply a fresh coat of paint but as it clearly is not and has been elevated with tech which has been used insanely well.
The monsters move and behave almost in the same rigid, telegraphed way as the older games. I couldn't care less for 4K textures, god-rays and high polygon counts. This is MH HD.
Just the fact that Monster Hunter World is one single big open area, rather than several small areas with loading time, is by itself a huge difference from the previous games.
If it was MH HD, areas would still be segregated with loading screens.
Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP.
And yet there's no Street Fighter V port. Or a KH3 port. Or a -proper- RE7 port. To be clear, I am not saying it CAN be done, all I'm saying is Capcom saying so, doesn't give it any credibility whatsoever, since they've shown to be totally incapable of making the right decisions, like, at all.
And what about Panic Button? I remember them indirectly calling out to Capcom for a port. I guess they don't know more about development than you guys, right?
And I'm still waiting for someone to point me to something specific on MHW that cannot be done on the Switch.
Street Fighter V was partially funded by Sony when Capcom were in financial trouble after failed investments in the mobile sector. The agreement was that it only comes to PS4 and PC. And Kingdom Hearts 3 doesn't look like it would work properly Switch. It's apparently going to be 30fps as well, except possibly Xbox One X. And most PS4 to Switch ports of modern games have had their framerate cut in half or worse, unless they're pots of, or cross generational, previous gen games. And even then we usually see the framerate cut in half. (I Am Setsuna, Dark Souls Remastered, Dragon Quest Warriors 2, Sonic Forces, etc.)
Last edited by Hiku - on 28 June 2018
I think Resident Evil 7 very well could be ported with acceptable results though. The engine was optimized for VR, meaning it was designed to scale down the visuals significantly, and still run at 60 fps or higher. It may be that their development teams are busy with other projects and rather than outsourcing the port which is more expensive, they saw it as an opportunity to test their new streaming service.
We're now over a year into Switch's lifetime, and every major Japanese third party title announced at E3 (that does not have a known exclusivity deal) have one thing in common. They're all announced for any combination of PS4, Xbox and PC, but not Switch.
Devil May Cry 5 (Capcom) - [PS4, XBO, PC]
Resident Evil 2 (Capcom) - [PS4, XBO, PC]
Sekiro (From Software) - [PS4, XBO, PC]
Jump Force (Bandai Namco) - [PS4, XBO, PC]
Babylon's Fall (Square Enix, Platinum Games) - [PS4, PC]
And a few days before E3, Dead or Alive 6 was added to the same list.
So I find the notion of Kingdom Hearts 3 very unrealistic at this point, when the only example of a PS4 to Switch port of a modern game I can think of where they couldn't/didn't cut the framerate in half is Dragonball FighterZ. (Aside from indies, or cross generational games, etc.) But that was a game I always said I expected on Switch, because it's an updated version of the Guilty Gear Xrd engine, which is a cell shaded style game, and Arcsys managed to make it function on PS3 running at 60fps. So Switch shouldn't be a big problem.
Even the first third party game announced for Switch, Dragon Quest XI, is reportedly having some serious development issues, and it's seemingly coming out no sooner than 2019. And for Dark Souls Remastered, only the Switch version ran into development issues and has been delayed, etc.
The issue with Monster Hunter World probably comes down to the fact that even PS4 struggles to hit 30 fps. It's a large open area where three large monsters are able to fight each other simultaneously. (Which wasn't possible in previous Monster Hunter games)
Maybe Capcom could make it work on Switch with somewhat acceptable results. But it would probably take a lot of work. Might as well just make a new Switch-based MH game.
But the question at this point is not "what makes you think MHW wouldn't work on Switch" but rather "what makes you think it would?"
When we seemingly have no precedence of a game of that scale being ported over without cutting the framerate in half (among other things), and Japanese big third party multiplat games announced for PS4, XBO, PC are still usually not announced for Switch.