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Forums - Nintendo Discussion - Capcom: "MHW can't be done on Switch." But might make a Switch specific MH game. (Rumor)

NintendoPie said:
"can't be done on Switch" doesn't mean "Switch can't handle it (graphically.)" Is there any further statements as to why Capcom can't do it from this briefing? If not, it's certainly possible it could be done, but it can't and won't for business-related reasons.

To be honest, I couldn't care less. Capcom already lost a big swath of cash from skimping on Switch and if they want to regain that in the future, they'll find a way

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 



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HintHRO said:
NintendoPie said:
"can't be done on Switch" doesn't mean "Switch can't handle it (graphically.)" Is there any further statements as to why Capcom can't do it from this briefing? If not, it's certainly possible it could be done, but it can't and won't for business-related reasons.

To be honest, I couldn't care less. Capcom already lost a big swath of cash from skimping on Switch and if they want to regain that in the future, they'll find a way

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 

And yet there's no Street Fighter V port. Or a KH3 port. Or a -proper- RE7 port. To be clear, I am not saying it CAN be done, all I'm saying is Capcom saying so, doesn't give it any credibility whatsoever, since they've shown to be totally incapable of making the right decisions, like, at all.

And what about Panic Button? I remember them indirectly calling out to Capcom for a port. I guess they don't know more about development than you guys, right? 

And I'm still waiting for someone to point me to something specific on MHW that cannot be done on the Switch. 

Last edited by routsounmanman - on 28 June 2018

John2290 said:
routsounmanman said:

Capcom also apparently couldn't make RE7 to work on the Switch natively so they made the cloud version. They must be right, right? 

Just because Capcom is lazy af and stupid doesn't automatically mean MHW cannot work on Switch. I have played the game, please point me to the things that simply could not work on the Switch. You apparently have some developer knowledge.

No dude, MHW could not work on the switch in its current form. They'd have to strip out so much stuff that the AI would end up being on set paths and/or enviroments would have to able remoddled and  redesigned arohnd a static state... There would have to be so much cut from  the game besides graphics here.

Check google search to see what's going on under the hood and the tech that makes up the gamesm and you'll instantly realize why the game would need to be dramatically redesigned and if they add a sequel to be released on switch the power gap would drastically hold the games potential back, itd end up like an old school MH rather than MH world which is clearly a big hit for the evolution of the series, that's not fair to people who bought Ps4s, X1s for MHworld.

Its's Not a bad thing anyway. Now there'll be two seperate MH series for fans... How can this be a bad thing. 

Even if the managed to cut down MHW for the switch by some miracle and reskinned theentire game just imagine the FPS. I mean Fortnites port is reportedly hitting 20 fps at 360p in handheld mode. Why would anykne pay for such a subpar experience?

Skyrim handles many concurrent NPC interactions / scenarios in real time as well, in a much bigger world. And you're really telling me a PS3-grade tech cannot handle a game like MHW? In that case, GTAV, and many other games would have never existed.

I agree on the whole being 2 series is better for fans. More hardcore, portable series focused on Japan for Nintendo, MHW-like experiences for the rest. I concur, that that's the best course of action.

Nevertheless, I am still waiting for a definitive answer to my question. What exactly is there that makes MHW so hard to bring over? If anything, I'm more inclined to believe that Capcom indeed has some sort of deal not to port MHW over to the Switch, and instead of saying it outright, bring up the "not doable" excuse. 



This is probably the best solution and the most realistic one. It should however not be a 3DS style copy, but rather a from the ground up game which A: adds all the good mechanics from MHW and B: keeps all the good stuff from the older ones (IE: more monsters and more variations).



They'll expand and make it two main-series as I predicted. I look forward to seeing how World performs compared to "Freedom-Rebooted"



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routsounmanman said:
John2290 said:

That's like saying BoTW is a fresh coat of paint on Zelda games. Nonsense. Hmm, that is no ordinary MH game, there is huge difference and for someone like me, who thought older MH games were bland in the actual hunting I wouldn't go near it if it were simply a fresh coat of paint but as it clearly is not and has been elevated with tech which has been used insanely well. 

 

The monsters move and behave almost in the same rigid, telegraphed way as the older games. I couldn't care less for 4K textures, god-rays and high polygon counts. This is MH HD.

Just the fact that Monster Hunter World is one single big open area, rather than several small areas with loading time, is by itself a huge difference from the previous games.
If it was MH HD, areas would still be segregated with loading screens.

routsounmanman said:
HintHRO said:

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 

And yet there's no Street Fighter V port. Or a KH3 port. Or a -proper- RE7 port. To be clear, I am not saying it CAN be done, all I'm saying is Capcom saying so, doesn't give it any credibility whatsoever, since they've shown to be totally incapable of making the right decisions, like, at all.

And what about Panic Button? I remember them indirectly calling out to Capcom for a port. I guess they don't know more about development than you guys, right? 

And I'm still waiting for someone to point me to something specific on MHW that cannot be done on the Switch. 

Street Fighter V was partially funded by Sony when Capcom were in financial trouble after failed investments in the mobile sector. The agreement was that it only comes to PS4 and PC. And Kingdom Hearts 3 doesn't look like it would work properly Switch. It's apparently going to be 30fps as well, except possibly Xbox One X. And most PS4 to Switch ports of modern games have had their framerate cut in half or worse, unless they're pots of, or cross generational, previous gen games. And even then we usually see the framerate cut in half. (I Am Setsuna, Dark Souls Remastered, Dragon Quest Warriors 2, Sonic Forces, etc.)
I think Resident Evil 7 very well could be ported with acceptable results though. The engine was optimized for VR, meaning it was designed to scale down the visuals significantly, and still run at 60 fps or higher. It may be that their development teams are busy with other projects and rather than outsourcing the port which is more expensive, they saw it as an opportunity to test their new streaming service.

We're now over a year into Switch's lifetime, and every major Japanese third party title announced at E3 (that does not have a known exclusivity deal) have one thing in common. They're all announced for any combination of PS4, Xbox and PC, but not Switch.

Devil May Cry 5 (Capcom) - [PS4, XBO, PC]
Resident Evil 2 (Capcom) - [PS4, XBO, PC]
Sekiro (From Software) - [PS4, XBO, PC]
Jump Force (Bandai Namco) - [PS4, XBO, PC]
Babylon's Fall (Square Enix, Platinum Games) - [PS4, PC]

And a few days before E3, Dead or Alive 6 was added to the same list.
So I find the notion of Kingdom Hearts 3 very unrealistic at this point, when the only example of a PS4 to Switch port of a modern game I can think of where they couldn't/didn't cut the framerate in half is Dragonball FighterZ. (Aside from indies, or cross generational games, etc.) But that was a game I always said I expected on Switch, because it's an updated version of the Guilty Gear Xrd engine, which is a cell shaded style game, and Arcsys managed to make it function on PS3 running at 60fps. So Switch shouldn't be a big problem.
Even the first third party game announced for Switch, Dragon Quest XI, is reportedly having some serious development issues, and it's seemingly coming out no sooner than 2019. And for Dark Souls Remastered, only the Switch version ran into development issues and has been delayed, etc.

The issue with Monster Hunter World probably comes down to the fact that even PS4 struggles to hit 30 fps. It's a large open area where three large monsters are able to fight each other simultaneously. (Which wasn't possible in previous Monster Hunter games)
Maybe Capcom could make it work on Switch with somewhat acceptable results. But it would probably take a lot of work. Might as well just make a new Switch-based MH game.

But the question at this point is not "what makes you think MHW wouldn't work on Switch" but rather "what makes you think it would?"
When we seemingly have no precedence of a game of that scale being ported over without cutting the framerate in half (among other things), and Japanese big third party multiplat games announced for PS4, XBO, PC are still usually not announced for Switch.

Last edited by Hiku - on 28 June 2018

routsounmanman said:

And yet there's no Street Fighter V port. Or a KH3 port. Or a -proper- RE7 port. To be clear, I am not saying it CAN be done, all I'm saying is Capcom saying so, doesn't give it any credibility whatsoever, since they've shown to be totally incapable of making the right decisions, like, at all.

And what about Panic Button? I remember them indirectly calling out to Capcom for a port. I guess they don't know more about development than you guys, right? 

And I'm still waiting for someone to point me to something specific on MHW that cannot be done on the Switch. 

You mean the company that just had their best year ever and best selling game ever?  

We rate this claim false.



John2290 said:
Well, I went and bought it at full price and will be playing this evening, watched one video of a guy hunting Great dragon Hussak and man if it isn't the most similar thing to witcher contracts mixed with Alloy taking down rare heavies, I don't know what else is. The dynamic nature is crazy cool, I'd reckon Horizons dynamic nature is more prominent at the core but the scope here makes up for that and the loop all around is like Geralt and Alloy used IVF to have a child with monster hunter as surrogate. I'm stunned I let this on slide by me at release, its clearly still MH but is evolved so much for the better that I'm positive this will be the one that finally hooks me hard and that full price tag will bepaif back in full with more, cuntless hours will be spent MHing.

The game was on sale on PSN recently, but it is a game worth the full price tag imo.
I'm mainly having fun hunting monsters with friends though, so if you have some friends to play with, it should enhance the experience.



They are quite different machines, so making a specific game for each looks like a more sensible solution than making a single game to fit both that could end up being half-assed on one of them. As long as both games return a net profit lifetime, but this should be almost granted for every major title in the series on any major gaming platform.



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HintHRO said:
NintendoPie said:
"can't be done on Switch" doesn't mean "Switch can't handle it (graphically.)" Is there any further statements as to why Capcom can't do it from this briefing? If not, it's certainly possible it could be done, but it can't and won't for business-related reasons.

To be honest, I couldn't care less. Capcom already lost a big swath of cash from skimping on Switch and if they want to regain that in the future, they'll find a way

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 

Really. MonHun Double Cross isn't 60fps? Well, WiiU is stronger than, as WiiU could run the 3DS-MonHun port in 1080p60.



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