Forums - Nintendo Discussion - Capcom: "MHW can't be done on Switch." But might make a Switch specific MH game. (Rumor)

routsounmanman said:
John2290 said:
Damn, I might have to try MHW once it gets its next sale, I initially wrote it off after an hour with the beta as a HD MH but watching it and reading of the mechanics over the last few days has really peaked my interest, especially in terms of the AI and environmental elements they've implemented, I can see why they can't down port this. It's great to see developers make use of power that isn't simply graphics focused and if I werent on a bit of a frugal stint I'd buy full price to support this.... not that it needs my support, mind.

I think it actually is MH in HD. I bought it along with my PS4 Pro a while back, and while some quality of life improvements are implemented, I was overall disappointed. Same old MH, with a fresh coat of paint.

OP: I wouldn't trust Capcom with anything at this point. I can picture them taking MHW, hacking at stuff (resolution, textures, AI, shadows, etc) until it runs at a respectable frame rate, then call it quits. And then they brainstorm a chibi version of MH for the Switch, to "better fit the demographic".

That's like saying BoTW is a fresh coat of paint on Zelda games. Nonsense. Hmm, that is no ordinary MH game, there is huge difference and for someone like me, who thought older MH games were bland in the actual hunting I wouldn't go near it if it were simply a fresh coat of paint but as it clearly is not and has been elevated with tech which has been used insanely well. 

 



 

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John2290 said:
routsounmanman said:

I think it actually is MH in HD. I bought it along with my PS4 Pro a while back, and while some quality of life improvements are implemented, I was overall disappointed. Same old MH, with a fresh coat of paint.

OP: I wouldn't trust Capcom with anything at this point. I can picture them taking MHW, hacking at stuff (resolution, textures, AI, shadows, etc) until it runs at a respectable frame rate, then call it quits. And then they brainstorm a chibi version of MH for the Switch, to "better fit the demographic".

That's like saying BoTW is a fresh coat of paint on Zelda games. Nonsense. Hmm, that is no ordinary MH game, there is huge difference and for someone like me, who thought older MH games were bland in the actual hunting I wouldn't go near it if it were simply a fresh coat of paint but as it clearly is not and has been elevated with tech which has been used insanely well. 

 

The monsters move and behave almost in the same rigid, telegraphed way as the older games. I couldn't care less for 4K textures, god-rays and high polygon counts. This is MH HD.



Give me RE4 instead, Capcom. NOW!



NintendoPie said:
"can't be done on Switch" doesn't mean "Switch can't handle it (graphically.)" Is there any further statements as to why Capcom can't do it from this briefing? If not, it's certainly possible it could be done, but it can't and won't for business-related reasons.

To be honest, I couldn't care less. Capcom already lost a big swath of cash from skimping on Switch and if they want to regain that in the future, they'll find a way

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 



routsounmanman said:
Kerotan said:
Exactly as I predicted. Switch can't handle mh5 and they'd be crazy to ignore the next gen Nintendo handheld so will obviously make a new mh for it. Many disagreed but looks like I was right again.

Capcom also apparently couldn't make RE7 to work on the Switch natively so they made the cloud version. They must be right, right? 

Just because Capcom is lazy af and stupid doesn't automatically mean MHW cannot work on Switch. I have played the game, please point me to the things that simply could not work on the Switch. You apparently have some developer knowledge.

No dude, MHW could not work on the switch in its current form. They'd have to strip out so much stuff that the AI would end up being on set paths and/or enviroments would have to able remoddled and  redesigned arohnd a static state... There would have to be so much cut from  the game besides graphics here.

Check google search to see what's going on under the hood and the tech that makes up the gamesm and you'll instantly realize why the game would need to be dramatically redesigned and if they add a sequel to be released on switch the power gap would drastically hold the games potential back, itd end up like an old school MH rather than MH world which is clearly a big hit for the evolution of the series, that's not fair to people who bought Ps4s, X1s for MHworld.

Its's Not a bad thing anyway. Now there'll be two seperate MH series for fans... How can this be a bad thing. 

Even if the managed to cut down MHW for the switch by some miracle and reskinned theentire game just imagine the FPS. I mean Fortnites port is reportedly hitting 20 fps at 360p in handheld mode. Why would anykne pay for such a subpar experience?



 

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HintHRO said:
NintendoPie said:
"can't be done on Switch" doesn't mean "Switch can't handle it (graphically.)" Is there any further statements as to why Capcom can't do it from this briefing? If not, it's certainly possible it could be done, but it can't and won't for business-related reasons.

To be honest, I couldn't care less. Capcom already lost a big swath of cash from skimping on Switch and if they want to regain that in the future, they'll find a way

Still in denial after this clear statement? Switch can't handle MHW, done. Everybody knows this. Switch doesn't even run the 3DS port in 60FPS. ''Business-related reasons'' are so unlikely when you consider the success of the Switch. If MHW on Switch was possible, nobody would be stupid enough to not make a port ASAP. 

And yet there's no Street Fighter V port. Or a KH3 port. Or a -proper- RE7 port. To be clear, I am not saying it CAN be done, all I'm saying is Capcom saying so, doesn't give it any credibility whatsoever, since they've shown to be totally incapable of making the right decisions, like, at all.

And what about Panic Button? I remember them indirectly calling out to Capcom for a port. I guess they don't know more about development than you guys, right? 

And I'm still waiting for someone to point me to something specific on MHW that cannot be done on the Switch. 

Last edited by routsounmanman - on 28 June 2018

John2290 said:
routsounmanman said:

Capcom also apparently couldn't make RE7 to work on the Switch natively so they made the cloud version. They must be right, right? 

Just because Capcom is lazy af and stupid doesn't automatically mean MHW cannot work on Switch. I have played the game, please point me to the things that simply could not work on the Switch. You apparently have some developer knowledge.

No dude, MHW could not work on the switch in its current form. They'd have to strip out so much stuff that the AI would end up being on set paths and/or enviroments would have to able remoddled and  redesigned arohnd a static state... There would have to be so much cut from  the game besides graphics here.

Check google search to see what's going on under the hood and the tech that makes up the gamesm and you'll instantly realize why the game would need to be dramatically redesigned and if they add a sequel to be released on switch the power gap would drastically hold the games potential back, itd end up like an old school MH rather than MH world which is clearly a big hit for the evolution of the series, that's not fair to people who bought Ps4s, X1s for MHworld.

Its's Not a bad thing anyway. Now there'll be two seperate MH series for fans... How can this be a bad thing. 

Even if the managed to cut down MHW for the switch by some miracle and reskinned theentire game just imagine the FPS. I mean Fortnites port is reportedly hitting 20 fps at 360p in handheld mode. Why would anykne pay for such a subpar experience?

Skyrim handles many concurrent NPC interactions / scenarios in real time as well, in a much bigger world. And you're really telling me a PS3-grade tech cannot handle a game like MHW? In that case, GTAV, and many other games would have never existed.

I agree on the whole being 2 series is better for fans. More hardcore, portable series focused on Japan for Nintendo, MHW-like experiences for the rest. I concur, that that's the best course of action.

Nevertheless, I am still waiting for a definitive answer to my question. What exactly is there that makes MHW so hard to bring over? If anything, I'm more inclined to believe that Capcom indeed has some sort of deal not to port MHW over to the Switch, and instead of saying it outright, bring up the "not doable" excuse. 



routsounmanman said:
John2290 said:

That's like saying BoTW is a fresh coat of paint on Zelda games. Nonsense. Hmm, that is no ordinary MH game, there is huge difference and for someone like me, who thought older MH games were bland in the actual hunting I wouldn't go near it if it were simply a fresh coat of paint but as it clearly is not and has been elevated with tech which has been used insanely well. 

 

The monsters move and behave almost in the same rigid, telegraphed way as the older games. I couldn't care less for 4K textures, god-rays and high polygon counts. This is MH HD.

Digital foundry alone state how this is not simply a reskin. If you think MHWs monsters and environments and the dynamics of it all is the same as older titles you need to replay those games because you are looking through some serious rose tinted glasses there bud, the difference is more noticeable than the graphics. It's not exactly GoW 3 to GoW 2018 difference but its a pretty massive difference and enough to hundreds of thousands of people to buy consoles for it, first month. 



 

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This is probably the best solution and the most realistic one. It should however not be a 3DS style copy, but rather a from the ground up game which A: adds all the good mechanics from MHW and B: keeps all the good stuff from the older ones (IE: more monsters and more variations).




routsounmanman said:
John2290 said:

No dude, MHW could not work on the switch in its current form. They'd have to strip out so much stuff that the AI would end up being on set paths and/or enviroments would have to able remoddled and  redesigned arohnd a static state... There would have to be so much cut from  the game besides graphics here.

Check google search to see what's going on under the hood and the tech that makes up the gamesm and you'll instantly realize why the game would need to be dramatically redesigned and if they add a sequel to be released on switch the power gap would drastically hold the games potential back, itd end up like an old school MH rather than MH world which is clearly a big hit for the evolution of the series, that's not fair to people who bought Ps4s, X1s for MHworld.

Its's Not a bad thing anyway. Now there'll be two seperate MH series for fans... How can this be a bad thing. 

Even if the managed to cut down MHW for the switch by some miracle and reskinned theentire game just imagine the FPS. I mean Fortnites port is reportedly hitting 20 fps at 360p in handheld mode. Why would anykne pay for such a subpar experience?

Skyrim handles many concurrent NPC interactions / scenarios in real time as well, in a much bigger world. And you're really telling me a PS3-grade tech cannot handle a game like MHW? In that case, GTAV, and many other games would have never existed.

I agree on the whole being 2 series is better for fans. More hardcore, portable series focused on Japan for Nintendo, MHW-like experiences for the rest. I concur, that that's the best course of action.

Nevertheless, I am still waiting for a definitive answer to my question. What exactly is there that makes MHW so hard to bring over? If anything, I'm more inclined to believe that Capcom indeed has some sort of deal not to port MHW over to the Switch, and instead of saying it outright, bring up the "not doable" excuse. 

There are a few games that 7th gen consoles wouldn't be able to handle if thwy sacrificed the graphics alone. MHW is one of them. Skyrim is a game from 2011,of course it's  going to run on switch along with other 7th gen games and Bethesda current gen titles because they never update their engines to make use of current gen but do you think TES7 will be on switch or RDR2? GTA6? Sekerio or a new souls borne?... or as for last gen something like dreams? . Not a chance



 

China Numba wan!!