John2290 said:
Nautilus said: As I said before, its not the ideal solution.Going multiplatform with MH would be the best, since it would mean less resources used overall and everyone would enjoy the same game.But this is better than nothing. But I seriously hope that they do take MH on Switch seriously just as they did with World. |
The problem with thatis the weakest system would hold the game or sequels back and as they've said MHW can't be ported down it would impact game design, AI etc effecting overall gameplay. MHW gamers would be loosing in this respect and would be unfair on gamers from both platforms to take away systems already implemented, especially the hundreds of thousands that bought a ps4 specifically or MHW. A bit of a slap in the face, it'd be.
The best solution would be to have two seperate series and Nintendo only gamers will get a port of MHW next gen I'm sure.
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The problem I have with this reasoning is that they probably could have ported MHW to the Switch if they really wanted.Yes yes, Im not a developer and yes, Im not that tech savvy, but Wolfenstein II just came out for the Switch, and it looks excellent for a machine that is underpowered.I mean, it looks almost as good as the other versions, even with its obvious shortcommings.
So while MHW is a different kind of game(more open design vs linear design) they really could have made an effort and do a great port that, while not running or looking as good as the other versions, would be more than playable.And it would run even better if the next game is made with the Switch in mind, in addition to the other versions.
I just think that, barring the engine being horribly uncompatible with the NVidia architecture, Switch is powerful enough for all this talk about "The Switch would hold back the game" to be a moot point.Barring games like Red Dead 2 which push graphics and everything to the absolute maximum, I dont think that argument has a place here at all.But hey, thats just my opinion.