John2290 said:
routsounmanman said:
Capcom also apparently couldn't make RE7 to work on the Switch natively so they made the cloud version. They must be right, right?
Just because Capcom is lazy af and stupid doesn't automatically mean MHW cannot work on Switch. I have played the game, please point me to the things that simply could not work on the Switch. You apparently have some developer knowledge.
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No dude, MHW could not work on the switch in its current form. They'd have to strip out so much stuff that the AI would end up being on set paths and/or enviroments would have to able remoddled and redesigned arohnd a static state... There would have to be so much cut from the game besides graphics here.
Check google search to see what's going on under the hood and the tech that makes up the gamesm and you'll instantly realize why the game would need to be dramatically redesigned and if they add a sequel to be released on switch the power gap would drastically hold the games potential back, itd end up like an old school MH rather than MH world which is clearly a big hit for the evolution of the series, that's not fair to people who bought Ps4s, X1s for MHworld.
Its's Not a bad thing anyway. Now there'll be two seperate MH series for fans... How can this be a bad thing.
Even if the managed to cut down MHW for the switch by some miracle and reskinned theentire game just imagine the FPS. I mean Fortnites port is reportedly hitting 20 fps at 360p in handheld mode. Why would anykne pay for such a subpar experience?
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Skyrim handles many concurrent NPC interactions / scenarios in real time as well, in a much bigger world. And you're really telling me a PS3-grade tech cannot handle a game like MHW? In that case, GTAV, and many other games would have never existed.
I agree on the whole being 2 series is better for fans. More hardcore, portable series focused on Japan for Nintendo, MHW-like experiences for the rest. I concur, that that's the best course of action.
Nevertheless, I am still waiting for a definitive answer to my question. What exactly is there that makes MHW so hard to bring over? If anything, I'm more inclined to believe that Capcom indeed has some sort of deal not to port MHW over to the Switch, and instead of saying it outright, bring up the "not doable" excuse.