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Forums - Nintendo Discussion - Nintendo starts moving to a Wii-like “non-gamer” strategy for the Switch

contestgamer said:
TheMisterManGuy said:

You do realize that Majora's Mask only took a year to make because it heavily recycled every asset from OoT, all the way down to the interface. Besides, it was more of a fun challenge by the developers rather than a company wide mandate. MM was an anomaly in the Zelda series, and that can't be the rule for every game, not when AAA games are insanely expensive to develop these days. And whether you like Brain Age or not, letting Nintendo's developers make concepts like it is important. It gives them a chance to breath from the AAA stuff, while still encouraging hard work and creativity from them. A Nintendo under your leadership would be putting out less and less games because AAA titles are expensive and time consuming. 

Just read up about MM development and see what they made them go through. Also read up about 80s'/90s nintendo and the conditions developers worked under. 16 hour days, sleeping in their offices. I dont know why you're so against this. It works. People under heavy pressure to not be fired will get the job done. 

You seriously are not against that? There health is not as important as you getting the game? We can all wait as long as we need. 



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contestgamer said:

Why? I dont understand your issue with this. You can only squeeze out the maximum amount of juice with the maximum amount of pressure applied. Squeeze these developers hard and they will deliver.

Because you can get the same results without going to such extremes. A Nintendo with respectable working conditions still gives us Super Mario Galaxy, Super Mario Odyssey and Breath of the Wild.  It's important for Nintendo to demand as much effort as possible from their staff, but that doesn't mean they have to resort to abusive and shady tactics to do so.  



MasonADC said:
contestgamer said:

Just read up about MM development and see what they made them go through. Also read up about 80s'/90s nintendo and the conditions developers worked under. 16 hour days, sleeping in their offices. I dont know why you're so against this. It works. People under heavy pressure to not be fired will get the job done. 

You seriously are not against that? There health is not as important as you getting the game? We can all wait as long as we need. 

This is a very small group of people in absolute terms that we're talking about. Few thousand. Millions play their games. Those millions are more important than the well being of a few thousand. Lets look at a 30 year stretch. We can have 10 Zelda games if they work them 50% more or we can have 6 if they dont. Nobody knows if theyre going to be alive 30 years from now - that's a 4 game swing that people might miss out on in their lives over just a 30 year stretch. These developers need to be maximized. 



Kai_Mao said:
contestgamer said:

Brain age... I'm sorry but someone else can make brain age, I'd rather get the next Zelda a year early. They're not in the same universe and I know which most would prefer. Brain age is a waste of Nintendos talent. Their talent demands AAA perfection. Indies can deliver the low budget casual stuff. Again MM wasnt buggy and Nintendo gave the devs 1 year to make it. In fact they put them under such pressure with 16-20 hour work days that many of the developers developed depression and health complications which made its way in to the game in the form of tonality, characters, dialogue. etc. It tried and tested and works.

We praise Sony for allowing creative freedom for their first party developers so why can't we say the same when Nintendo allows their developers, like Tsubasa Sakaguchi who directed Splatoon and is the director for Labo because he wanted to (go read his interview on Labo if you want), give them something similar?

Yeah, if LABO doesn't get praised and nominated as a GOTY contender I am going to riot. Are you serious? Were you as uppset when Activision didn't get praised when it released that game where you collected physical figurines?



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WhatATimeToBeAlive said:
Kai_Mao said:

We praise Sony for allowing creative freedom for their first party developers so why can't we say the same when Nintendo allows their developers, like Tsubasa Sakaguchi who directed Splatoon and is the director for Labo because he wanted to (go read his interview on Labo if you want), give them something similar?

Yeah, if LABO doesn't get praised and nominated as a GOTY contender I am going to riot. Are you serious? Were you as uppset when Activision didn't get praised when it released that game where you collected physical figurines?

That's not the argument. The point is, whether you like Labo or not, we should give credit to the developers for trying something new and unique. 



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contestgamer said:
MasonADC said:

You seriously are not against that? There health is not as important as you getting the game? We can all wait as long as we need. 

This is a very small group of people in absolute terms that we're talking about. Few thousand. Millions play their games. Those millions are more important than the well being of a few thousand. Lets look at a 30 year stretch. We can have 10 Zelda games if they work them 50% more or we can have 6 if they dont. Nobody knows if theyre going to be alive 30 years from now - that's a 4 game swing that people might miss out on in their lives over just a 30 year stretch. These developers need to be maximized. 

I really can't believe someone thinks like this.



MasonADC said:
contestgamer said:

This is a very small group of people in absolute terms that we're talking about. Few thousand. Millions play their games. Those millions are more important than the well being of a few thousand. Lets look at a 30 year stretch. We can have 10 Zelda games if they work them 50% more or we can have 6 if they dont. Nobody knows if theyre going to be alive 30 years from now - that's a 4 game swing that people might miss out on in their lives over just a 30 year stretch. These developers need to be maximized. 

I really can't believe someone thinks like this.

No one is forcing them to work, they can quit if they want.



TheMisterManGuy said:
contestgamer said:

Just read up about MM development and see what they made them go through. Also read up about 80s'/90s nintendo and the conditions developers worked under. 16 hour days, sleeping in their offices. I dont know why you're so against this. It works. People under heavy pressure to not be fired will get the job done. 

Even if you work your employees to an inch of their lives, your not going to get a AAA Zelda every year. That's impossible, especially this day and age. And yes, I'm sure Nintendo had instances of office sleeping and long work hours, but that's not the same as a Konami-like dictatorship. Besides, that was back when AAA game budgets and team sizes weren't as large as they are now. 

I dont understand your argument. So what if team sizes werent as big as they are now? Back in the 1800s we had factories work huge swaths of people to their max capacities. The only thing stopping this now are laws, but fortunately Japan still has an employer friendly society that allows them leeway in getting out the max of these developers. If they arent sleeping in sleeping bags then they arent doing their jobs well enough. I'm not asking for anything unreasonable, just make sure these developers are working the kind of hours that necessitates sleeping in the office at least half the week.



TheMisterManGuy said:
Cobretti2 said:

Well they could make more games, lower costs of carts to 3rd party so they want to pt their games on the system and we as the gamers don't need to download 3/4 of the game and maybe if the game is complete on cart we will buy them and you know what they will make money from the sale.

From what I can tell, Nintendo is eating as much cost as they can on the larger Switch cartridges. And if not, well they're not going to loose a ton of money off of trying to resolve a complaint that most publishers don't really have TBH. 


WHy would publishers care if they are given a 1gb option? They will use that then force us to download.

Then we get shitty that the full game is not on the cart and don't buy it.

Then publisher goes "Nintendo gamers don't like our games" and stop making games. Then we are back to Wii U all over again were all we get is Nintendo 1st Party games.



 

 

Hiku said:
Would like to know the exact quote, but not going to read through the entire interview.
In spite of "non-gamer" being put in quotation marks in the topic title, that term was never used in the interview. Not even "gamer" was, according to Ctrl+F.

I can not copy and paste it here but look at the answer to question number 5.



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