By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheMisterManGuy said:
contestgamer said:

Just read up about MM development and see what they made them go through. Also read up about 80s'/90s nintendo and the conditions developers worked under. 16 hour days, sleeping in their offices. I dont know why you're so against this. It works. People under heavy pressure to not be fired will get the job done. 

Even if you work your employees to an inch of their lives, your not going to get a AAA Zelda every year. That's impossible, especially this day and age. And yes, I'm sure Nintendo had instances of office sleeping and long work hours, but that's not the same as a Konami-like dictatorship. Besides, that was back when AAA game budgets and team sizes weren't as large as they are now. 

I dont understand your argument. So what if team sizes werent as big as they are now? Back in the 1800s we had factories work huge swaths of people to their max capacities. The only thing stopping this now are laws, but fortunately Japan still has an employer friendly society that allows them leeway in getting out the max of these developers. If they arent sleeping in sleeping bags then they arent doing their jobs well enough. I'm not asking for anything unreasonable, just make sure these developers are working the kind of hours that necessitates sleeping in the office at least half the week.