Forums - Nintendo Discussion - If you were in Nintendo, how much would you invest in Metroid Prime 4 ?

How much would you invest in Metroid Prime 4 if you were in Nintendo ?

20 milions or less 26 31.71%
 
21-40 milions 26 31.71%
 
41-60 milions 8 9.76%
 
61-80 milions 6 7.32%
 
81-100 milions 1 1.22%
 
Over 100 milions ! 10 12.20%
 
Nothing, cancel the game ... 5 6.10%
 
Total:82
Wyrdness said:
curl-6 said:

People said Zelda would never sell 10 million. That Xenoblade would never sell over 1 million. On Switch, games are no longer limited by the past sales ceiling of their series.

Zelda has far broader appeal (the worse selling mainline Zelda games still sold more than the best selling Metroid game) and much more freedom unlike Metroid plus no one ever said Xenoblade would never sell 1m the first game nearly did with a limited release you're going to have to link those who said that. Metroid requires far more from the players taste than these games and has since the NES days. Zelda is an adventure series with the recent game going massive open world with sand box mechanics BOTW even dropped focus on dungeons some Zelda fans are unsure about, Xenoblade is an open world JRPG with an in depth battle system that's easy to get into, Metroid is it's own niche in the industry to the point its its own genre along with Castlevania the latter of which has even been shelved by Konami due to its limited appeal which is the result of require such an advance taste to get into.

Past sales are not the limit for future potential, countless franchises have demonstrated this. But we're never going to agree, so we'll just have to wait and see.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

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Its hard to say.In one hand, every single long standing franchise is doing far better in the Switch than previous entries.On the other hand, MP 4 must have been in development a good while before the Switch released, so Nintendo wouldnt know that.

Having said that, I think Prime 4 is a game that requires that extra budget for the graphical department, given how much atmospheric the game is.And given the Switch massive sucess.Nintendo may have given an extra budget for whatever developer making the game hire some extra help to polish the game further, to give that extra shine.But you guys need to be reasonable, Metroid is not a big Nintendo franchise, at the very least on the sales front, and Nintendo wont go all in on it.In another words, they wont invest BOTW levels of money on it.

But I must say, games like Metroid and Xenoblade needs to get bigger budgets in order to grow.At least on Xenoblade case, it was made pretty clear that there is a big audience for those kind of games.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

curl-6 said:
Wyrdness said:

Zelda has far broader appeal (the worse selling mainline Zelda games still sold more than the best selling Metroid game) and much more freedom unlike Metroid plus no one ever said Xenoblade would never sell 1m the first game nearly did with a limited release you're going to have to link those who said that. Metroid requires far more from the players taste than these games and has since the NES days. Zelda is an adventure series with the recent game going massive open world with sand box mechanics BOTW even dropped focus on dungeons some Zelda fans are unsure about, Xenoblade is an open world JRPG with an in depth battle system that's easy to get into, Metroid is it's own niche in the industry to the point its its own genre along with Castlevania the latter of which has even been shelved by Konami due to its limited appeal which is the result of require such an advance taste to get into.

Past sales are not the limit for future potential, countless franchises have demonstrated this. But we're never going to agree, so we'll just have to wait and see.

Yeah, but you cant ignore it either, because the sales history do show a pattern that can be studied to thus predict possible future outcomes.The only case which sales history might become less relevant is when the game in question tries for something entirely new, which is the case of Zelda, Mario(Kind of), and GOW, to give an example from a different platform.

You could say that a desirable hardware might unlock a game selling potential, which is indeed true in this case, and thus justify a higher budget for said game.The problem here is that MP 4 started development before the Switch released, and Nintendo was still unsure about the Switch doing gangbusters, and so being cautious about how much they were willing to spend on their games.Maybe given the runaway success of the console, Nintendo might have, sometime during 2017, given an extra budget to whoever is developing the game to hire additional personel to polish the game further, maybe even enhance some assets or key scenes, but MP 4 will be "held back" by being a game concotioned in the "pre-Switch era", in terms of when the development began.If Nintendo was being cautious about it, anyway.

And I mean, its not like Nintendo will not give it the appropriate budget either.Nintendo is very efficient with its money, and they know that the Prime series requires a good budget due to the nature of the game, so I dont think we should worry that much.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
curl-6 said:

Past sales are not the limit for future potential, countless franchises have demonstrated this. But we're never going to agree, so we'll just have to wait and see.

Yeah, but you cant ignore it either, because the sales history do show a pattern that can be studied to thus predict possible future outcomes.The only case which sales history might become less relevant is when the game in question tries for something entirely new, which is the case of Zelda, Mario(Kind of), and GOW, to give an example from a different platform.

You could say that a desirable hardware might unlock a game selling potential, which is indeed true in this case, and thus justify a higher budget for said game.The problem here is that MP 4 started development before the Switch released, and Nintendo was still unsure about the Switch doing gangbusters, and so being cautious about how much they were willing to spend on their games.Maybe given the runaway success of the console, Nintendo might have, sometime during 2017, given an extra budget to whoever is developing the game to hire additional personel to polish the game further, maybe even enhance some assets or key scenes, but MP 4 will be "held back" by being a game concotioned in the "pre-Switch era", in terms of when the development began.If Nintendo was being cautious about it, anyway.

And I mean, its not like Nintendo will not give it the appropriate budget either.Nintendo is very efficient with its money, and they know that the Prime series requires a good budget due to the nature of the game, so I dont think we should worry that much.

Prime 4's development is ongoing though, and much of its production will take place after it became clear Switch was a smash hit. Opening the purse strings a little and giving it VIP treatment would go a long way for a series that's always been defined by its immersive worlds.

You don't have to throw away what people love about a series to expand its reach either, as Odyssey demonstrates; it will sell more than any prior 3D Mario without alienating core fans.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

curl-6 said:
Nautilus said:

Yeah, but you cant ignore it either, because the sales history do show a pattern that can be studied to thus predict possible future outcomes.The only case which sales history might become less relevant is when the game in question tries for something entirely new, which is the case of Zelda, Mario(Kind of), and GOW, to give an example from a different platform.

You could say that a desirable hardware might unlock a game selling potential, which is indeed true in this case, and thus justify a higher budget for said game.The problem here is that MP 4 started development before the Switch released, and Nintendo was still unsure about the Switch doing gangbusters, and so being cautious about how much they were willing to spend on their games.Maybe given the runaway success of the console, Nintendo might have, sometime during 2017, given an extra budget to whoever is developing the game to hire additional personel to polish the game further, maybe even enhance some assets or key scenes, but MP 4 will be "held back" by being a game concotioned in the "pre-Switch era", in terms of when the development began.If Nintendo was being cautious about it, anyway.

And I mean, its not like Nintendo will not give it the appropriate budget either.Nintendo is very efficient with its money, and they know that the Prime series requires a good budget due to the nature of the game, so I dont think we should worry that much.

Prime 4's development is ongoing though, and much of its production will take place after it became clear Switch was a smash hit. Opening the purse strings a little and giving it VIP treatment would go a long way for a series that's always been defined by its immersive worlds.

You don't have to throw away what people love about a series to expand its reach either, as Odyssey demonstrates; it will sell more than any prior 3D Mario without alienating core fans.

But the game will still be held back, if you can even say that, by being planned before the boom happened.Nintendo cant simply come in now and say "No, we want a bigger game, with more bells and whistles.Throw/repurpose 2 or 3 years worth of development so that the game is bigger and delay it for 3 years".Like I said, it can get a bigger push now and the game can get prettier, but it wont be a makeover.

And while I do understand your Mario example, Oddyssey is a type of game that hasnt been done, in the Mario mainline games, in 20 years give or take.It is, by all accounts, a new take.One that changes the formula, but dosent change the concept.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Around the Network
Nautilus said:
curl-6 said:

Prime 4's development is ongoing though, and much of its production will take place after it became clear Switch was a smash hit. Opening the purse strings a little and giving it VIP treatment would go a long way for a series that's always been defined by its immersive worlds.

You don't have to throw away what people love about a series to expand its reach either, as Odyssey demonstrates; it will sell more than any prior 3D Mario without alienating core fans.

But the game will still be held back, if you can even say that, by being planned before the boom happened.Nintendo cant simply come in now and say "No, we want a bigger game, with more bells and whistles.Throw/repurpose 2 or 3 years worth of development so that the game is bigger and delay it for 3 years".Like I said, it can get a bigger push now and the game can get prettier, but it wont be a makeover.

And while I do understand your Mario example, Oddyssey is a type of game that hasnt been done, in the Mario mainline games, in 20 years give or take.It is, by all accounts, a new take.One that changes the formula, but dosent change the concept.

We don't know how long MP4 was in production though, they could have only started it last year and it might not arrive til 2020. They might have known Switch was a hit by the time production began in earnest.

Uncharted 4 is another example, it didn't really change the formula drastically or alienate core fans, yet it smashed the sales ceiling for the franchise.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

curl-6 said:
Nautilus said:

But the game will still be held back, if you can even say that, by being planned before the boom happened.Nintendo cant simply come in now and say "No, we want a bigger game, with more bells and whistles.Throw/repurpose 2 or 3 years worth of development so that the game is bigger and delay it for 3 years".Like I said, it can get a bigger push now and the game can get prettier, but it wont be a makeover.

And while I do understand your Mario example, Oddyssey is a type of game that hasnt been done, in the Mario mainline games, in 20 years give or take.It is, by all accounts, a new take.One that changes the formula, but dosent change the concept.

We don't know how long MP4 was in production though, they could have only started it last year and it might not arrive til 2020. They might have known Switch was a hit by the time production began in earnest.

Uncharted 4 is another example, it didn't really change the formula drastically or alienate core fans, yet it smashed the sales ceiling for the franchise.

It didnt start last year, we all know it.It probably isnt in late development, but its not far from it.If I were to guess, it must have started development along with Samus Returns.Nintendo might have announced this early in an attempt to drum up hype for the Switch(remember that they still needed to solidify the console success), but they wouldnt pull a Square and announce a game with 6 months of production.No scratch that.It would probably be in pre production if that were the case.

And Uncharted was always a very successful franchise, since the start.Its simply doing better now because it is in a better selling console.And you know, it is better regarded than Metroid, for better or worse.Metroid on the other hand, never sold more than 2.5 million units, and that only happened once with the first Prime on Gamecube.

This MIGHT be Metroid big breakout, but lets not put the cart before the horses.Nintendo wont put a huge buckload of money behind it if its not a garanteed success as Mario, Zelda and Animal Crossing, to name a few examples.Hell, they didnt do it for XC 2, and that franchise is farring better than Metroid in recent years, so lets not expect too much.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
curl-6 said:

We don't know how long MP4 was in production though, they could have only started it last year and it might not arrive til 2020. They might have known Switch was a hit by the time production began in earnest.

Uncharted 4 is another example, it didn't really change the formula drastically or alienate core fans, yet it smashed the sales ceiling for the franchise.

It didnt start last year, we all know it.It probably isnt in late development, but its not far from it.If I were to guess, it must have started development along with Samus Returns.Nintendo might have announced this early in an attempt to drum up hype for the Switch(remember that they still needed to solidify the console success), but they wouldnt pull a Square and announce a game with 6 months of production.No scratch that.It would probably be in pre production if that were the case.

And Uncharted was always a very successful franchise, since the start.Its simply doing better now because it is in a better selling console.And you know, it is better regarded than Metroid, for better or worse.Metroid on the other hand, never sold more than 2.5 million units, and that only happened once with the first Prime on Gamecube.

This MIGHT be Metroid big breakout, but lets not put the cart before the horses.Nintendo wont put a huge buckload of money behind it if its not a garanteed success as Mario, Zelda and Animal Crossing, to name a few examples.Hell, they didnt do it for XC 2, and that franchise is farring better than Metroid in recent years, so lets not expect too much.

I'm not expecting too much; like I said a few pages back, I expect that Nintendo will cheap out on this game and that as a result it fall far short of its potential. I am quite pessimistic about MP4's prospects on the whole.



Bet with Liquidlaser: I say PS5 and Xbox Series X will sell more than 56 million combined by the end of 2023.

$21-40 million, so long as it comes out good!!



curl-6 said:
Nautilus said:

It didnt start last year, we all know it.It probably isnt in late development, but its not far from it.If I were to guess, it must have started development along with Samus Returns.Nintendo might have announced this early in an attempt to drum up hype for the Switch(remember that they still needed to solidify the console success), but they wouldnt pull a Square and announce a game with 6 months of production.No scratch that.It would probably be in pre production if that were the case.

And Uncharted was always a very successful franchise, since the start.Its simply doing better now because it is in a better selling console.And you know, it is better regarded than Metroid, for better or worse.Metroid on the other hand, never sold more than 2.5 million units, and that only happened once with the first Prime on Gamecube.

This MIGHT be Metroid big breakout, but lets not put the cart before the horses.Nintendo wont put a huge buckload of money behind it if its not a garanteed success as Mario, Zelda and Animal Crossing, to name a few examples.Hell, they didnt do it for XC 2, and that franchise is farring better than Metroid in recent years, so lets not expect too much.

I'm not expecting too much; like I said a few pages back, I expect that Nintendo will cheap out on this game and that as a result it fall far short of its potential. I am quite pessimistic about MP4's prospects on the whole.

I dont think that Nintendo will cheap it out either.I just dont think they will go all in on it, hiring a team of 200+ developers for this game alone, in order to make the best Metroid that it ever was.I think Nintendo will do indeed try to make it the best it can, as financially safe it can.I imagine that they will give it a budget that 750k to 1000k sales will be enough to break even.That should be more than enough to make an excellent game, based on how XC 2 turned out to be and how staff constrained that game was, and hopefully bring that franchise back from the dead.

Hell, I still think that not bringing Samus Returns to the Switch was a mistake.That game would have sold far better on it.Hopefully that gets announced by E3, even if its a digital only release.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1