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curl-6 said:
Nautilus said:

I dont think that Nintendo will cheap it out either.I just dont think they will go all in on it, hiring a team of 200+ developers for this game alone, in order to make the best Metroid that it ever was.I think Nintendo will do indeed try to make it the best it can, as financially safe it can.I imagine that they will give it a budget that 750k to 1000k sales will be enough to break even.That should be more than enough to make an excellent game, based on how XC 2 turned out to be and how staff constrained that game was, and hopefully bring that franchise back from the dead.

Hell, I still think that not bringing Samus Returns to the Switch was a mistake.That game would have sold far better on it.Hopefully that gets announced by E3, even if its a digital only release.

I sure as hell hope it's not as resource constrained as Xenoblade 2, that game had very obvious issues as a result of being understaffed. I don't want MP4 to suffer the same problems.

Just as a sidenote, I personally feel that XC 2 had very little issues, other than clear performance problems here and there, and some undercooked features like the map.And the the quality of the low tier cutscenes, but thats expected of a franchise that dosent sell millions on a constant basis.Other than that, it was pretty flawless.Personally I never understood the "problems" people say the game has.So if Metroid was that kind of experience, Im more than fine with it.Should be said again that this is only my opinion.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1