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curl-6 said:
Nautilus said:

But the game will still be held back, if you can even say that, by being planned before the boom happened.Nintendo cant simply come in now and say "No, we want a bigger game, with more bells and whistles.Throw/repurpose 2 or 3 years worth of development so that the game is bigger and delay it for 3 years".Like I said, it can get a bigger push now and the game can get prettier, but it wont be a makeover.

And while I do understand your Mario example, Oddyssey is a type of game that hasnt been done, in the Mario mainline games, in 20 years give or take.It is, by all accounts, a new take.One that changes the formula, but dosent change the concept.

We don't know how long MP4 was in production though, they could have only started it last year and it might not arrive til 2020. They might have known Switch was a hit by the time production began in earnest.

Uncharted 4 is another example, it didn't really change the formula drastically or alienate core fans, yet it smashed the sales ceiling for the franchise.

It didnt start last year, we all know it.It probably isnt in late development, but its not far from it.If I were to guess, it must have started development along with Samus Returns.Nintendo might have announced this early in an attempt to drum up hype for the Switch(remember that they still needed to solidify the console success), but they wouldnt pull a Square and announce a game with 6 months of production.No scratch that.It would probably be in pre production if that were the case.

And Uncharted was always a very successful franchise, since the start.Its simply doing better now because it is in a better selling console.And you know, it is better regarded than Metroid, for better or worse.Metroid on the other hand, never sold more than 2.5 million units, and that only happened once with the first Prime on Gamecube.

This MIGHT be Metroid big breakout, but lets not put the cart before the horses.Nintendo wont put a huge buckload of money behind it if its not a garanteed success as Mario, Zelda and Animal Crossing, to name a few examples.Hell, they didnt do it for XC 2, and that franchise is farring better than Metroid in recent years, so lets not expect too much.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1