That accounts for under 0.5% of the Wii’s total software sales. Also, I don’t think more than a handful of Wii owners bought these sorts of games exclusively.
The Wii Series (Sports, Fit, Play, Party, Music) sold nearly 200 million units and made up over 20% of total software sales on Wii.
And nearly everyone who bought Mario Kart, Zelda, Mario Galaxy, Resident Evil 4, and any other game had one or two of those.
I missed Wii Fit, which is a casual game and a health game; and the first major application of its type (the biggest now being the fit bit thing) - but Wii Sports, Party, and Music are not; they’re social games.
Brain Age, Nintendogs, Candy Crush, and Wii Fit are all geared toward solo short term play, but on a daily basis over a long period of time; they’re one niche, and all in the genre of casual games.
Games like Wii Sports, Music, and Party are social games which are closer to Mario Kart, Rock band, Guitar Hero, Just Dance, and WarioWare as a market niche. You can call them party games. I also think this was the major selling point of the Wii, a party machine - casual was bigger on the DS and much bigger on mobile.
Basically, I am not trying to say that Wii is the same market as the PS3, there were a significant number of people falling into each market: my objection is calling the Wii primarily a casual or all its users casual gamers - the vast majority of them are into other games. Also, in case there’s some interpretation about Wii owners not being serious about gaming; I don’t think any console in history has had SO many nights with people camping out in front of stores to get one; it went all through the 06/07 winter, and Holiday seasons up to at least 09.
Last edited by Jumpin - on 28 March 2018