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Forums - Sony Discussion - God of War No loading screens

AngryLittleAlchemist said:
Realistically, how much would my enjoyment be decreased based on "cuts"? Probably not at all, in fact they are probably a very convenient and great way of making things exciting. But sure, I guess we should applaud it because it's difficult. If it makes the game better, I am happy for them.

There are specific artistic and narrative reasons for them doing this. I believe the biggest reason is a matter of intimacy. It’s a story about Kratos and his son, and this way you truly never leave their side for the entire journey. 



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VGPolyglot said:
BraLoD said:

That the games have absolutely zero cuts and loadings.

No loading screens, I'm pretty sure. I haven't played through the entire games though so I'm not sure if they have absolutely no camera cuts, but I do know that the cutscenes are within the gameplay itself and don't cut to a different camera.

EDIT: I guess I'm wrong, there are apparently loading screens.

The loading screens are very brief, and the game doesn't really rely on them (for anything other than getting around technical limitations).
A remastered/remade Half-Life 2 could be made without loading screens, without changing any game content.
Meaning the game was limited by the tech at the time (2004, Source).

There are no cut-scenes in Half-Life 2.
The closest the game gets to having cut-scenes is with:
func_monitor
https://developer.valvesoftware.com/wiki/Func_monitor
Basically rendering a portion of the world outside of the player's sight (or even inside it), and piping it into another part of the world.
This is used to handle the rendering of characters/scene through monitors.
This is first seen in Point Insertion: where the player sees Dr. Wallace Breen, giving one of his Breencasts in City 17.

Half-Life 2 also has scripted scenes to tell the game's narrative, however the player is generally able to run around whist the story is happening.


Half-Life (1) is slightly different.
There is a section (roughly in the middle) where there is a cut.

Portal and Portal 2 both have a cut-scenes, and both have loading screens (built on the same engine as HL2).

In short: Half-Life and Portal are great, but were limited by the technologies of the time.

Last edited by caffeinade - on 27 March 2018

pitzy272 said:
AngryLittleAlchemist said:
Realistically, how much would my enjoyment be decreased based on "cuts"? Probably not at all, in fact they are probably a very convenient and great way of making things exciting. But sure, I guess we should applaud it because it's difficult. If it makes the game better, I am happy for them.

There are specific artistic and narrative reasons for them doing this. I believe the biggest reason is a matter of intimacy. It’s a story about Kratos and his son, and this way you truly never leave their side for the entire journey. 

That's probably it. If the camera never cuts, you feel like you're not missing a single thing about the relationship of Kratos and his son, and so you'll be more involved with the story and with the characters, and feel sadder when one of them dies (that's my prediction for the game's story: either Kratos or his son will die at the end. I'll be kind of sad annoyed if one of they do die because it is so cliché, but whatever).



G O O D B O I

pitzy272 said:
AngryLittleAlchemist said:
Realistically, how much would my enjoyment be decreased based on "cuts"? Probably not at all, in fact they are probably a very convenient and great way of making things exciting. But sure, I guess we should applaud it because it's difficult. If it makes the game better, I am happy for them.

There are specific artistic and narrative reasons for them doing this. I believe the biggest reason is a matter of intimacy. It’s a story about Kratos and his son, and this way you truly never leave their side for the entire journey. 

Believe me, I have already gotten an ear full for this comment today. But I agree with you, I just hope it's not for reasons of artificiality and actually adds quality to the game. We will see on launch. 



Link to the VGChartz Discord server: https://discord.gg/2uMTaYtv

What if the player navigates to the home menu?



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AngryLittleAlchemist said:
pitzy272 said:

There are specific artistic and narrative reasons for them doing this. I believe the biggest reason is a matter of intimacy. It’s a story about Kratos and his son, and this way you truly never leave their side for the entire journey. 

Believe me, I have already gotten an ear full for this comment today. But I agree with you, I just hope it's not for reasons of artificiality and actually adds quality to the game. We will see on launch. 

Well, I wasn’t trying to do that. I had concerns about the single shot thing, too, including worrying about them just “doing it for the sake of doing it.” But as I’ve read/listened to their reasons behind it, it’s become something I’m actually excited rather than skeptical about. Cory Barlog seems to truly believe in this approach. Here’s a 3min video explaining some of the reasoning behind it:

http://m.ign.com/videos/2018/03/21/god-of-war-official-a-single-shot-trailer



Aeolus451 said:
I never understood why some people think no loading screens/times is important. I just don't care. These people should have seen what it was like back in the day.

I grew up with no loading (NES & SNES) and when it was introduced I hated it because it is boring to wait and stare at a screen.  If a game looks good or great doesn't affect my enjoyment, loading times do.  So glad Bloodborne patches so they aren't as bad as Day 1 release.



LuccaCardoso1 said:
pitzy272 said:

There are specific artistic and narrative reasons for them doing this. I believe the biggest reason is a matter of intimacy. It’s a story about Kratos and his son, and this way you truly never leave their side for the entire journey. 

That's probably it. If the camera never cuts, you feel like you're not missing a single thing about the relationship of Kratos and his son, and so you'll be more involved with the story and with the characters, and feel sadder when one of them dies (that's my prediction for the game's story: either Kratos or his son will die at the end. I'll be kind of sad annoyed if one of they do die because it is so cliché, but whatever).

Kratos dies all the time, it wouldn't surprise me if he dies again this time.



Signature goes here!

That's really impressive and I don't think it'll be boring.

I've never played a game with a single shot camera, I guess. So, I can't wait to see this.

I wasn't really into this game, but we can see that Sony is really passionate about it and I'm hyped now.



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When PS4 will hit 100m consoles sold: Before Christmas 2019

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ArchangelMadzz said:
So wait if it's all one shot does Kratos just not sleep?

There are many ways to show the passing of time without once cutting away. How about: Kratos goes to sleep, camera pans up to the window, we see darkness with stars shifting across the skyline, sun then rises, camera pans back down to Kratos. Job done. 



 

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