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Forums - Nintendo Discussion - Difference between Switch and the other platforms...

 

Do you prefer short or long time between announcement and release?

I hate waiting and want t... 13 38.24%
 
I need a long preparation... 3 8.82%
 
It depends on the game. 8 23.53%
 
It doesn't matter for me. 5 14.71%
 
I play games years after release in any case. 5 14.71%
 
Total:34
Jumpin said:
Honestly, I like a mix.
I generally don’t like long waits, but at the same time I love having something huge to look forward to down the road. Although, maybe 3-3.5 years maximum wait. I hate the ridiculous 5-7+ year waits for certain Square games.

Breath of the Wild is a good example of a game I enjoyed waiting for, and having the different events leading up to it. E3 2016 was a lot of fun, and it didn’t feel too long until I got to play the game after.

Well, Breath of the Wild was announced years ago. But as a WiiU-game. Nintendo was really extreme with WiiU in the other direction, announced stuff that was years from finishing. With Switch they completely changed their strategy.



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Long announcements are cool because you can plan accordingly. I'm not a big fan of short time announcements. Good thing it doesn't happen on the platforms I care about. And the games I care about are usually announced more than a year in advance.



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Much easier than a 4k port. Which works well for the switch and I like the quick releases after the announcement.



 

I don't game on a nintendo platform. at least not in a long time I had an NES emulator console that played NES cartridges long time ago and it was fun for what it was.

but we all want games within a year after announcement.



They've been doing this for a while, even with the 3DS with Majora's Mask 3D for example

I do like surprise announcements, but having more notice is good too so I can plan out things. Really depends on the game



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The first game I recall being announced and released quickly as a deliberate sales strategy was Diddy Kong Racing.

At the time, Rare was essentially tied with Square as the most popular third/second party company. I think it was n64.com (or IGN64.com at that point) posted an article about Rare making a racer, and it was almost done. Speculation was that it was going to be a full 3D “RC Pro-Am” or something a lot more serious.

It was about a month or two before launch that Diddy Kong Racing was officially announced, and it got A TON of fast hype, and became the highest selling week 1 sales for any game in history to that point according to the Guinness Book of Records.



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WiiU was noisy.
Switch is quiet.



Oneeee-Chan!!! said:
WiiU was noisy.
Switch is quiet.

Haha, so true.

Also, Wii U would heat up like an oven, while Switch on rare occasions gets a little warm (presumably the battery)



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It's fantastic! Released and old content take less time between announcement and release than it does in other platforms, where the game comes out originally, and is announced mid development. I wonder what PS4 and XB1 owners can do... Ohh wait, actually play the games right now



Yeah announcing a game years ahead of time is a terrible strategy, it just makes people mad and if the game doesn't live up to the years of building hype then it becomes a huge fail. A couple people on here said they like long waiting periods because they like to plan ahead...uhhh do you seriously need a 2 or 3 years to plan to save $60 for a game?? lol

I think for most games announcing 6 months ahead of time is perfect. For major franchises a teaser trailer 9-12 months out, followed by a real trailer and game details at 6 months out to start that 6 month hype phase seems about right. Games should never be announced more than a year out.