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Forums - Gaming Discussion - "Impossible" ports

Virtua Fighter for the 32X was pretty impressive:



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curl-6 said:

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console versions

 

I agree its an impressive port, it was an example of what the Vita was capable of. But so were numerous other 7th gen games on Vita. There were numerous games impressive titles also built for Vita.

 

reviniente said:
Quake 2 for the PlayStation.

 Now this is a good example. Quake II on PS1 was one of the most technically impressive games on the console. Smooth frame rate, impressive visuals, and it even had split screen. It really stands out compared to most 3D games on the PS1 even though I don't have a great affinity for the game itself.



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VGPolyglot said:

Virtua Fighter for the 32X was pretty impressive:

 

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.



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Mr Puggsly said:
VGPolyglot said:

Virtua Fighter for the 32X was pretty impressive:

 

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.

It's still impressive that they were able to put every single frame of animation in the game.



Honestly i can't forget about Resident Evil 2 N64, it's one of the best achieved port ever i played from beginning to end.



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Resident Evil / Bioshock on the Megadrive/Genesis:

https://youtu.be/FUWD0fsz-TU?t=88



Rise of the Tomb raider to xbox 360, Forza Horizon 2 to xbox 360, Metal Gear solid 5 to 7th gen consoles. Don't know if it really counts but the fact that the 3ds could run smash bros wa's also.pretty impressive.



Please excuse my (probally) poor grammar

Asterix and Obelix XXL on GBA, crazy.

 



Doom on the Atari Jaguar was pretty amazing for the time.

Vastly superior to Saturn, 3DO, 32X and Snes SFX versions and competing nicely with PS1 for frame rate and feel although not quite as many levels.

https://www.youtube.com/watch?v=04Q_Jl7nGdM

I know the Jaguar was described as a 64bit console but at its heart was a 13mhz 16bit 68000 and its GPU wasn't even 64bit it had 2 pretty weak 32bit GPU's (added together to make the 64bit claim if I remember rightly) and many games on Jaguar struggled to improve on Snes and Megadrives games. So a pretty decent version of Doom was quite surprising.

Wolfenstein 3D on Atari ST is pretty impressive too. About 11 minutes in if you don't want to watch the other versions.

https://www.youtube.com/watch?v=LpZsDuG-Q9k

Lastly Battlezone on the Atari VCS. Yes they abandoned the vector graphics to get it to work but what they achieved actually seemed to play better than the vector version. Probably the original impossible conversion that no one expected.

https://www.youtube.com/watch?v=L4d6nNI4UrI




VGPolyglot said:
Mr Puggsly said:

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.

It's still impressive that they were able to put every single frame of animation in the game.

Yeah... but at half the frame rate and with a massive visual downgrade.

Quite frankly, its more or less what I expected from the 32X. If it couldn't deliver some relatively simple 3D games, then why would it exist?



Recently Completed
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