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Forums - Gaming Discussion - What makes Shadow of the Colossus so special?

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How much do you like SotC?

5/5 Best game ever 20 43.48%
 
4/5 Top 100 games of all time 19 41.30%
 
3/5 Really good game 1 2.17%
 
2/5 Quite average 4 8.70%
 
1/5 A bit annoying 1 2.17%
 
0/5 Total failure 1 2.17%
 
Total:46

Team Ico succeeds in emotion. It is dream like as the mood and music can suck you into a world. SotC was the first time I wanted to stop playing a game I love because I felt genuinely bad about what I was doing. All the technical aspects faded away compared to how deep it affected me.

I completely understand how anecdotes and emotions are hard to empathize with, but can only speak to my experience.



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RolStoppable said:
Aeolus451 said:

 It sold well enough, people still talk about the game very favorably and it's getting a remaster. It's safe to say there's at least something to substantiate that it was one of most influential games of that decade while your opinion about it being overrated is based on your opinion of the game itself and gaming journalists. I don't like gaming journalism much but them talking favorably about a game doesn't mean that their claims about the game are incorrect or that game is bad by default.

Why does it qualify as one of the most influential games of the decade?

Because enough influential people within the gaming world say it is. It also helps that a lot of gamers like it.



konnichiwa said:
mZuzek said:

I would indeed. Not featuring villages, dungeons and smaller enemies isn't a flaw of the game, you only make it out to be because you expect games to follow certain tropes. As I said in an earlier post, Shadow of the Colossus is all about not ticking the boxes we expect from games, and that's why it's so great.

If you think the game didn't have much of a story, well, that's as much proof of that as you need, because it's one of the best that's ever been made in the medium. It's a story that isn't told through exposition or lengthy dialogue, it's told mostly through gameplay (this is a game after all) and that's why it's so good. If your mindset going into Shadow of the Colossus is the "ticking boxes" mindset, you're not going to have anywhere near as great of an experience as other people would. Whereas you're going "#1... done, #2... done. Okay, 14 more to go", other people are soaking in the environment and reflecting about the meaning of their actions. This is only possible because of how the game handles its atmosphere and especially by how it doesn't throw dozens of NPCs and enemies and interactions at you. It only gives you a desolate world and exploring it is supposed to make you feel alone and powerless. That's what it is about.

If you want an open world game with NPCs, quests, villages, dungeons, smaller enemies in addition to bosses, and stories filled with lengthy cutscenes and character interactions, well, I think you can find another dozen or two great games like that. But even today, you still can't find a game like Shadow of the Colossus.

I didn't at all and I think many others aswell.  You could say that a game like dark souls is going from point A to B and kill sometimes an insane boss but people don't because going from point A to point B is an adventure aswell, the game is not full with NPC's but it has some and they make the game better, in SOTC going from A to point B was more annoying than fun

Getting stuck on a boss, going from point A to point B became very annoying in Dark souls. The bosses weren't very good either imo. Dark souls had its strength in level design and common enemies. SotC has its strength in an empty landscape with wandering giants. Enemy or NPC encounters in between would have ruined the game. You are supposed to alone in a forgotten ancient land. Find a blacksmith with weapon upgrades does not fit the game.

Anyway I loved exploring the landscape in SotC unhindered, getting lost between the mountains or following the coast without interruptions.

Both games are in my top 10 games of all time, SotC is top 5 material, Dark souls sits at 8. Two great games that a are very different.



Marth said:

So hey,

I have a topic regarding SotC. Pretty much the title but I want to give more information.

I was never owner of a Playstation. I have played a few games when I visited friends but mostly grew up with Nintendo.

So there were quite a lot of games I never layed hands on and SotC is one of them.

But it gets so much hype. I have seen many people here, on reddit and on my twitter praising the game to the heavens and celebrating another remaster of it.

So... why?

What I have seen of this game so far was a lot of empty landscapes that you traverse with a horse to kill a few bosses.

Is that the whole game or is there something i am missing? Or something i dont understand?

I am curious to know what you guys love so much about this game when it seems pretty shallow to me.

 

I dunno, I guess it's same reason why a lot of people think Zelda is special. I don't understand that myself either.

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RolStoppable said:
Aeolus451 said:

Because enough influential people within the gaming world say it is. It also helps that a lot of gamers like it.

Citations needed.

So far you've provided nothing to back up your opinion.

http://www.ign.com/wikis/best-of-the-decade/Overall_-_Games

http://www.cnn.com/2010/TECH/gaming.gadgets/06/15/best.video.games.decade/index.html



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Shadow of the Colossus is a love story. I do not understand the ending of the game, but it is such a noble and simple story of a guy trying to bring back his deceased girlfriend. Kind of like Snow White. That is what makes the story amazing, the gameplay is the scale and finding out how to take down theses beasts.

One thing I never understood is how everyone feels terrible after killing these creatures. Years later, I get a little caught up in the music, but I always put the importance of people before anything else so that part of the game doesn't effect me as much. By the way, did anyone else notice how blurry the original was? I do not remember it being that blurry.



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Outside of 16 Colossi, what else do you do?
If nothing, sounds rather boring.



Random_Matt said:
Outside of 16 Colossi, what else do you do?
If nothing, sounds rather boring.

Nothing really. There are places to explore and a couple of secrets, but you basically ride your horse to the next colossus. I think they created it in a way that the Colossus fight is so exciting that once you beat it, the ride to the next colossus is the calm before the storm, I guess. There are traversal area's to get to the colossus, but the meat of the game is the battle with the colossus. 

Atmosphere is great, each new colossus is in a different area of the map and as you approach the area, the mood changes and you can feel something coming. Some colossus are underwhelming, but for the most part the are different and fantastic. I think there is a colossus that is like a Tremor from the movie, pretty cool surprise when I ran into it.



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mZuzek said:
roadkillers said:
Shadow of the Colossus is a love story. I do not understand the ending of the game, but it is such a noble and simple story of a guy trying to bring back his deceased girlfriend. Kind of like Snow White. That is what makes the story amazing, the gameplay is the scale and finding out how to take down theses beasts.

One thing I never understood is how everyone feels terrible after killing these creatures. Years later, I get a little caught up in the music, but I always put the importance of people before anything else so that part of the game doesn't effect me as much. By the way, did anyone else notice how blurry the original was? I do not remember it being that blurry.

(SPOILERS) You are supposed to feel bad. If you didn't, you didn't just experience the game in a different way, you experienced it in a way that wasn't how it was supposed to be. They gave each colossus distinct voices and sounds of pain and agony when you hit them, made their death scenes really tragic with sad music, and made your character become more and more corrupted by the end for a reason. It's because that's the story - it's about a demon whose body was split into 16 parts and he/she's bargaining you to restore his/her power by making you destroy the 16 colossi who are keeping his/her evil spirit sealed away. That's why every time you stab a colossus, they spill out black blood, because that's Dormin's spirit leaving their body and eventually joining yours (it's what happens with the tentacles after every battle). That's also why you become him at the end, because you were completely possessed. The colossi are supposed to be protectors of this forgotten land, and you're destroying them one by one.

Random_Matt said:
Outside of 16 Colossi, what else do you do?
If nothing, sounds rather boring.

And here we go again...

This is such a shallow thought. Is any game automatically bad if it gives you a single goal? Does it automatically negate a good atmosphere, a good story, a good soundtrack, good mechanics and good level and enemy design? No, of course it doesn't, but some people just can't seem to understand that. The whole point of this game is to feel alone, isolated in a desolate land and the lack of anything to do other than kill the colossi isn't just something that helps set the mood as you focus your thoughts on this one task and what it means, it's something that has a very clear narrative purpose when you really begin to understand the story. But then again, you're judging the game before you even play it, so I'm not sure what I'm trying to achieve here. You're choosing ignorance.

My ignorance protects me from potential purchases that i may not enjoy. I have never bought a bad game, and am not going to start, sorry if i do not like the idea of the game.



RolStoppable said:
Aeolus451 said:

So far you've provided nothing to back up your opinion.

http://www.ign.com/wikis/best-of-the-decade/Overall_-_Games

http://www.cnn.com/2010/TECH/gaming.gadgets/06/15/best.video.games.decade/index.html

That doesn't back up your claim. IGN makes no statement that SotC has been an influential game, but they call it one of the most important games of the PS2 generation regardless, yet provide no explanation for that claim. There's no justification for IGN's statement because it is known that SotC didn't sell much, so if the game had never existed, it wouldn't have affected PS2 sales at all.

CNN put SotC on a list of best and most influential games, but say nothing about SotC being influential. They call it "the high-tech equivalent of an art house film."

And that is exactly what I've said in this thread: The importance of SotC is greatly overrated and any justification for it leads down the path of "It is art." IGN's blurb is outright delusional with its claim that SotC was one of the most important games of the PS2 generation.

Again, in your opinion but with nothing to back it up. This game is considered a masterpiece and one of the most influential games of that decade. People thought of it like that back then and they still do today. Sorry but your opinion won't change any of that.