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Forums - Nintendo Discussion - Zelda BotW Sells over 8.2mil by Dec 31st! (Sell thru 7.5mil)

captain carot said:

I'd be happy if Nintendo didn't go back to 'classic 3D Zelda' because the whole concept stagnated after OoT 3D. Never played through Twilight Princess before the Wii U version but in every dungeon i immediately knew what items i'd get and how puzzles would work. Also, Zelda always had an open overworld.

But i would like to get Breath of the Wild with real dungeons. Though not classical item based. Breath of the Wild had way more creative ways to solve problems and puzzles.

Only my personal oppinion, but Breath of the Wild gave me that feeling of a world back i'd had in the early nineties with A Link to the Past.

 

I can understand though why some wheren't all that happy with Breath of the Wild.

The fanbase never knew what they really wanted that's what it comes down to, they were addicted to the nostalgia of OOT and as a result felt that by law every Zelda game should follow that template which was originally set out by ALTTP. It's only when TP released that Nintendo realised that the fanbase didn't really know what they want they'd demand the experience of OOT's nostalgia but didn't want a game like OOT so Nintendo started taking their own approach with the series.

Fact is when some people say they want the classic approach back they're likely in one of two minorities, one group who just purely like that approach and the other still addicted to nostalgia. The majority would rather have BOTW's approach as it's an experience not locked in with finding a particular item in a dungeon.



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Holy shit! That's so cool! And in such a short time span as well, that's just impressive



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

mZuzek said:

I'm afraid you never liked Zelda for what Zelda was, or at least was supposed to be.

Not that I think you're wrong. You know what my favorite game is so I definitely hear you. But it is a fact that the games were deviating increasingly more from the original vision, to the point where they almost contradicted it - and the fact they got criticism for that means something like BotW was just inevitable.

Pretty much, I was never a fan of the original Zelda on NES (Or Zelda 2, but that one's because I personally can't deal with that difficulty, it's no fun). I like Zelda for what it evolved into over the years, so pretty much from OoT onwards. As I said previously in this thread, I'm not a big fan of the 2D games, I've only ever beaten ALBW and it suffered from the same problem as BotW: The non-linearity meant that the dungeons couldn't become more difficult as the game went on, so all of them had pretty much the same basic difficulty level throughout. Skyward Sword was the pinnacle of the gameplay OoT established imo, so my expectations for the series were at an all-time high. BotW went on a complete opposite direction from what I liked/wanted from the series.

Really, my problem isn't even with the game being different, it's that it's effectively replacing something that I enjoyed much more instead of existing alongside it. If at least I had another series to jump to it wouldn't be so bad, but my only hope of that died with Beyond Good and Evil 2 being nothing like the original game (Which felt pretty much like a Zelda game to me, gameplay-wise).



Vini256 said:
mZuzek said:

I'm afraid you never liked Zelda for what Zelda was, or at least was supposed to be.

Not that I think you're wrong. You know what my favorite game is so I definitely hear you. But it is a fact that the games were deviating increasingly more from the original vision, to the point where they almost contradicted it - and the fact they got criticism for that means something like BotW was just inevitable.

Pretty much, I was never a fan of the original Zelda on NES (Or Zelda 2, but that one's because I personally can't deal with that difficulty, it's no fun). I like Zelda for what it evolved into over the years, so pretty much from OoT onwards. As I said previously in this thread, I'm not a big fan of the 2D games, I've only ever beaten ALBW and it suffered from the same problem as BotW: The non-linearity meant that the dungeons couldn't become more difficult as the game went on, so all of them had pretty much the same basic difficulty level throughout. Skyward Sword was the pinnacle of the gameplay OoT established imo, so my expectations for the series were at an all-time high. BotW went on a complete opposite direction from what I liked/wanted from the series.

Really, my problem isn't even with the game being different, it's that it's effectively replacing something that I enjoyed much more instead of existing alongside it. If at least I had another series to jump to it wouldn't be so bad, but my only hope of that died with Beyond Good and Evil 2 being nothing like the original game.

I can't say I share your pain since BotW is one of my favorite games, and I think we had plenty of those classic style 3D games (and I don't think they were gonna get better than SS), but I do feel where you're coming from. Personally I'd like to see Zelda continuing to evolve in the BotW formula and potentially incorporating more of the classic stuff like the dungeons or permanent items or something, but I'm open to whatever they decide to make.

Just gotta say I heavily disagree with bold. ALBW definitely had a problem with difficulty curves, but BotW has quite an obvious difficulty progression between the dungeons that I think everyone can agree on (Medoh > Ruta > Rudania > Naboris > DLC), it's just not something the game tells you about.



As great as the game is the sales still shock me, in a good way might I add. Wonder when they pull the trigger for the next one.



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Nautilus said:
Asriel said:
I didn't realise sales of the Wii U version had hit 1.5 million - is that info from Nintendo themselves?

Yeah

Where can you find it?



NNID: garretslarrity

Steam: garretslarrity

garretslarrity said:
Nautilus said:

Yeah

Where can you find it?

Its somewhere in Nintendo financial report, if Im not remembering wrong.Im just too lazy to go look through it now.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

mZuzek said:

I can't say I share your pain since BotW is one of my favorite games, and I think we had plenty of those classic style 3D games (and I don't think they were gonna get better than SS), but I do feel where you're coming from. Personally I'd like to see Zelda continuing to evolve in the BotW formula and potentially incorporating more of the classic stuff like the dungeons or permanent items or something, but I'm open to whatever they decide to make.

Just gotta say I heavily disagree with bold. ALBW definitely had a problem with difficulty curves, but BotW has quite an obvious difficulty progression between the dungeons that I think everyone can agree on (Medoh > Ruta > Rudania > Naboris > DLC), it's just not something the game tells you about.

Sure, but the jump in difficulty was so small between those that I barely felt it (Haven't played the DLC one, but Naboris is the only dungeon I'd call at least decent). I'm also taking the shrines into account here since they're a big part of the game and I only really felt stuck 2 or 3 times in those.

BotW is a good base for a future Zelda game but there's a ton of stuff that should be improved imo, and it needs to add back at least some of the old things back for me to consider returning to the franchise (Dungeons, title screen, main menu music, rupees/hearts when cutting grass, green tunic at the start of the game again, proper credits/staff roll music, etc).



So great to see a Zelda game that will finally really break that 10m blockbuster seller mark. The series has always sold well, but that top tier success has always eluded it.



Bout to make another thread, botw is a million seller in japan by years end 900k nsw and 120k wiiu (1.02mil) by dec 31st ship+digital NSW was 771k sold retail and had stock issues the following week. Digital must be near/at 100k on nsw