|captain carot said:
I'd be happy if Nintendo didn't go back to 'classic 3D Zelda' because the whole concept stagnated after OoT 3D. Never played through Twilight Princess before the Wii U version but in every dungeon i immediately knew what items i'd get and how puzzles would work. Also, Zelda always had an open overworld.
But i would like to get Breath of the Wild with real dungeons. Though not classical item based. Breath of the Wild had way more creative ways to solve problems and puzzles.
Only my personal oppinion, but Breath of the Wild gave me that feeling of a world back i'd had in the early nineties with A Link to the Past.
I can understand though why some wheren't all that happy with Breath of the Wild.
The fanbase never knew what they really wanted that's what it comes down to, they were addicted to the nostalgia of OOT and as a result felt that by law every Zelda game should follow that template which was originally set out by ALTTP. It's only when TP released that Nintendo realised that the fanbase didn't really know what they want they'd demand the experience of OOT's nostalgia but didn't want a game like OOT so Nintendo started taking their own approach with the series.
Fact is when some people say they want the classic approach back they're likely in one of two minorities, one group who just purely like that approach and the other still addicted to nostalgia. The majority would rather have BOTW's approach as it's an experience not locked in with finding a particular item in a dungeon.