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mZuzek said:

This is very sad. Most of your requirements are either really irrelevant or really obsolete. I mean, I see no reason why you couldn't enjoy a Zelda game just because you don't have a green tunic, or because you don't get hearts by cutting grass (which is far inferior to the current system in every way), never mind not having proper credits music - as if you were going to even know what the credits are like for 99% of your experience.

I actually have a list of the "big stuff" I'd like changed that I had made for a thread that was going to be about how I'd improve the BotW formula for the next Zelda, but now that I think about it I actually forgot to make the thread so it was pretty pointless to not mention that stuff straight up, my bad lol. Here's a "proper" list of things I'd change (@bold are the small things I've already mentioned):

- Bring back traditional dungeons (At least 8 of them).
Less shrines (50-60 at most), but they're bigger and don't share the same visuals anymore.
- Make exploration more rewarding, because tbh once you realize that all you'll find are either Koroks or Shrines (Or repetitive enemy camps), it becomes rather boring. It did to me, at least.
- Make voice acting optional. I think Zelda worked better without it, I liked reading the story at my own pace and it was part of the charm for me. The flower lady cutscene in BotW wouldn't be as funny if it was voice acted, the exaggerated reactions are what made it special.
- More enemy variety. Each area of the map should have it's own "exclusive" enemies (Like Skulltulas in dense forest areas, for example).
- Less "copy-paste" (What I mean by this is that I want more unique content in the overworld. Finding a labyrinth doesn't feel special when you discover that there are 2 more of them at the other corners of the map that aren't even that different from one another).
- Main menu: Bring back the title screen, music (Fairy's Theme) and more save slots.
- Give back the green tunic at the start of the game, since armor is likely staying for the next game and those who don't want it can just wear whatever instead.
- Put music everywhere again. To avoid music getting annoying/repetitive, just make longer and/or dynamic themes (Kinda like how Mario music changes on the fly when going underwater). For example, if you have a theme for Hyrule Field, make it change depending on the weather/enemies/time of the day/riding a horse/etc. Add a proper ending theme.
- Make the map smaller, but add tons of caves and underwater sections to the game.
- Ditch weapon durability or vastly improve it (Shields aren't damaged when shield surfing, swords aren't damaged from cutting grass, weapons last longer in general, make it possible for us to repair them with certain items, etc).

Edit: Also, I'm not suggesting they bring back the old healing system and replace cooking, I want it back in addition to cooking. No reason to not have both, they could just be a rare drop or something (Grass with a sparkle effect could drop rupees when cut, for example).

Last edited by Vini256 - on 01 February 2018