| Pinkie_pie said: Its all about power. Thats why xbox one x will be the most successful system this gen |

Left = PS4 . Right = Switch.
| Pinkie_pie said: Its all about power. Thats why xbox one x will be the most successful system this gen |

Left = PS4 . Right = Switch.
Alkibiádēs said:
No one said it didn't matter, it's just not as important as most of you here seem to think it is... Otherwise sales of these exclusives (Persona 5, Nioh, Nier, etc.) would be A LOT higher. Persona 5 barely scraped past a million. |
Persona 5 already at 2m and it hasnt been a year yet
Oneeee-Chan!!! said:
Left = PS4 . Right = Switch. |
I quit. I now think the right will be the most successful ever
Errorist76 said:
How about variety?! Trust in the company to always, even during the last years of the console, deliver lots of new quality titles and new IPs. Additionally to the usual stuff everybody is playing, ergo multiplats. A wide variety of games appeals to a larger group of people. Easy as that. |
And how are you gonna know if that wide variety of games had an effect? :L
Hiku said:
You do measure using sales figures. |
But I'm not restricting anything, Top 20 was just an arbitrary stopping point and by no means ment that everything else is irrelevant. I checked every game above a million (all 117 of them according to VGC) and since it's still multiplats making up the vast majority I figured whether I do Top 20,50,70, etc. made no difference, the software numbers always show multiplats as the main selling point no matter how you frame it.
And I did get your example, but since I never denied the importance of exclusives or smaller games, there's not much for me to say about it other than I agree!
CGI-Quality said:
"Those PS exclusives didn't sell a lot compared to the big multiplat games however..." That spoke for itself. This has always been the case outside of a select few Nintendo games. With PSN and XBL basically canceling each other out, and price not being a factor at all, something else has to drive momentum. Exclusives are a key tipping point. |
PS4 launched for $400 and was stronger than the Xbox One, which launched for $500. That's the key tipping point.
That's what drove momentum... Xbox also has practically no presence in Japan and thus misses out on a lot of the more niche Japanese games (which also have a fanbase in the West).
Also Playstation is simply a stronger brand. Even when Sony fucked up colossally with the PS3 they still managed to outsell the Xbox 360.
"The strong do what they can and the weak suffer what they must" - Thoukydides
Lonely_Dolphin said:
And how are you gonna know if that wide variety of games had an effect? :L |
It’s called logical thinking. You should try it sometimes.
Alkibiádēs said:
No one said it didn't matter, it's just not as important as most of you here seem to think it is... Otherwise sales of these exclusives (Persona 5, Nioh, Nier, etc.) would be A LOT higher. Persona 5 barely scraped past a million. *edit: This is factually wrong. |
Just a FYI its over 2.1m now (P5).... they did a twitter post or something thanking people for getting it over 2m some time ago.
Nioh did 1m+ in less than 2weeks of sales (not sure what its at atm).
Back in Early September Nier Automata past 2m sales as well (3months ago).
Pretty sure all 3 of those are gonna end up atleast 2.5 - 3m sales.
It’s pretty obvious what’s going on. If the foot was in the other shoe they’d be singing.
Alkibiádēs said:
How many exclusives would PS have if we take away major third party support? A lot of console exclusives on PS are made by third parties after all, and not Sony themselves (Persona 5, Nier: Automata, Nioh, Until Dawn, etc.) Would those games still be made if PS4 didn't sell a lot? |
And the PS4 has sold a lot because of the wide variety of quality games which includes exclusives. Content is King. Always has, and apparently always will.
Lonely_Dolphin said:
And how are you gonna know if that wide variety of games had an effect? :L |
You don't. You just buy the console based on the games you want regardless how well the console might sell. But the more choices you give to consumers (variety), the more consumers you are going to attract. Console history has proven this.