Pemalite said:
Mr Puggsly said:
Yeah, you may never unlock every aesthetic item in Overwatch. But so what? It has no impact on actual gameplay.
Meanwhile you will get free maps and characters so you dont actually have to buy anything that really impacts the game or splits the audience. This is the best possible scenario. I hate buying season passes and that content suffers from smaller userbase
I wish Street Fighter V did this. I refuse to spend many hours just to unlock characters and the season passes are expensive.
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Overwatch was light on content to begin with... And was priced high for the content that it did provide. - A few maps and multiplayer game modes isn't what I regard as a complete game. Heck, there have been Free to Play games that offered significantly more content.
And despite the "free content" excuse people have used... What has Overwatch added in the last 18 months? They haven't even added half a dozen characters yet. (Ana, Sombra, Doomfist, Orisa and most recently Moira.) And only a few maps in Quickplay/Competitive: (Oasis, Eichenwalde and Junkertown) and few more for Arcade/3v3 etc'. (Antarctica, Castillo, Necropolis, Black Forest) - Although Blizzard world is coming soon.
I remember the days when you would pay a fixed price for a game... And it came with a long, story driven and enjoyable single player campaign and an extremely solid multiplayer. - And unlocking content was half the fun and not hidden behind impossible multi-hundred-hour-grinding/gambling. - Such as unlocking weapons, abilities and maps in Perfect Dark/Goldeneye or Skull collecting in Halo.
And how some games would give you free content even after release like Total Annihilation with it's endless unit additions or the massive overhauls to Titan Quest and Two Worlds 2. Completely Free.
I have been vocal against DLC since Horse Armour with Oblivion over a decade ago. I have been against Loot Boxes since Mass Effect 3 years ago.
It's just companies being greedy, Loot Boxes are a bane on the industry and actually offer nothing positive to the gaming experience.
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Okay, if you don't regard Overwatch as a complete game or worthy for $60... then don't buy it. See how simple that was to make a decision as a consumer? Its also discounted often.
However, its worth mentioning the game added content at no extra cost. So what you got on launch isn't reflective of all the content available at no extra cost.
Yeah, some F2P games may offer more content. So go spend your time and possibly money with those. Because we all know F2P are riddled with microtransactions.
They still make games with tons of content like a campaign and multiplayer, but so go play those games instead and don't concern yourself with games like Overwatch. Unless you actually wanna play... then stop whining and enjoy what it does offer.
The games you're mentioning for giving lots of post release content are exceptions... that has never been the usual way things are done.
I recall people complaining about Oblivion's aesthetic DLC, I played that game over a hundred hours, I never felt that DLC was necessary so I never bought it. Its that simple, I feel like you're getting upset over nonsense simply because you like being upset.
Developers are going to find ways to make their games profitable beyond the initial purchase and I don't mind it much because I take into consideration these games have massive budgets. This is why countless games have DLC, season passes, etc. I feel simply selling aesthetic item has been the best solution because it has no impact on the game. Things that allow you to gain XP faster also aren't bad as long as leveling up isn't a huge grind.
So again, I hope developers find a good balance that gives everybody more actual game content free. I personally like what Halo 5 has done because they didn't split the audience with DLC and the aesthetic stuff is not essential to enjoy that game.