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Forums - Gaming - Hawaii takes a stand against loot-boxes

Barkley said:
Ruler said:

So Overwatch having looboxes is okay but it isnt for EA? They should also get punished and force them to use the currency only, i dont see how that would be bad for the game and especially for gamers?

Overwatch lootboxes contain only cosmetic items like skins, not characters/items that affect gameplay unlike battlefront 2.

It's still not okay. Lootboxes need to die in the fires of hell.
You can play Overwatch for hundreds of hours and not unlock everything... Which is crap in my eyes.




www.youtube.com/@Pemalite

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Pemalite said:
Barkley said:

Overwatch lootboxes contain only cosmetic items like skins, not characters/items that affect gameplay unlike battlefront 2.

It's still not okay. Lootboxes need to die in the fires of hell.
You can play Overwatch for hundreds of hours and not unlock everything... Which is crap in my eyes.

Yeah, you may never unlock every aesthetic item in Overwatch. But so what? It has no impact on actual gameplay.

Meanwhile you will get free maps and characters so you dont actually have to buy anything that really impacts the game or splits the audience. This is the best possible scenario. I hate buying season passes and that content suffers from smaller userbase

I wish Street Fighter V did this. I refuse to spend many hours just to unlock characters and the season passes are expensive.



Recently Completed
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Ruler said:
Barkley said: 

Overwatch lootboxes contain only cosmetic items like skins, not characters/items that affect gameplay unlike battlefront 2.

Thats subjective for many people. For many people a nice looking skin is more important than boosters that upgrade your charcaters stats,  the Microtransactions in SW BF2 also arent effecting the singleplayer.

 

Mr Puggsly said:

That was never the job of ESRB. I mean the ESRB was around before online play on consoles was really a thing and their on it was basically online experiences could vary.

Also, loot boxes tend to be time savers. Hence, you can unlock stuff usually by earning in game currency as well. The problem with Battlefront 2 is people are upset how long it takes. Street Fighter V has a similar problem. Both suffered a backlash from it.

So again, developers/publishers are paying a price already when consumers get upset.

It didnt change the fact that we had an explosion of lootboxes in recent times, there is only so much you can boycott and rage if all developers do it. SFV suffered a backcklash because of luckluster content during launch not because of its way how you unlock new characters.

This explosion of loot box content is a fairly recent thing. Its really been put into practice and gamers are complaining when its been poorly implemented. The biggest offenders are recent gamers. I guarantee this will impact future titles.

SFV has gotten backlash from where it started, the time required to unlock content, and the prices to unlock content. The cheapest fastest option is buying the upcoming 2018 release that has much of the essential content unlocked.

I'm not a fan of what Gears 4 did however. It has an expensive map pass and loot boxes. I would prefer is developers stuck with one. However, my preference is only aesthetic content is sold because it simply doesent matter but nice to have.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Pemalite said:

It's still not okay. Lootboxes need to die in the fires of hell.
You can play Overwatch for hundreds of hours and not unlock everything... Which is crap in my eyes.

Yeah, you may never unlock every aesthetic item in Overwatch. But so what? It has no impact on actual gameplay.

Meanwhile you will get free maps and characters so you dont actually have to buy anything that really impacts the game or splits the audience. This is the best possible scenario. I hate buying season passes and that content suffers from smaller userbase

I wish Street Fighter V did this. I refuse to spend many hours just to unlock characters and the season passes are expensive.

Overwatch was light on content to begin with... And was priced high for the content that it did provide. - A few maps and multiplayer game modes isn't what I regard as a complete game.
Heck, there have been Free to Play games that offered significantly more content.

And despite the "free content" excuse people have used... What has Overwatch added in the last 18 months?
They haven't even added half a dozen characters yet. (Ana, Sombra, Doomfist, Orisa and most recently Moira.)
And only a few maps in Quickplay/Competitive: (Oasis, Eichenwalde and Junkertown) and few more for Arcade/3v3 etc'. (Antarctica, Castillo, Necropolis, Black Forest)  - Although Blizzard world is coming soon.

I remember the days when you would pay a fixed price for a game... And it came with a long, story driven and enjoyable single player campaign and an extremely solid multiplayer. - And unlocking content was half the fun and not hidden behind impossible multi-hundred-hour-grinding/gambling. - Such as unlocking weapons, abilities and maps in Perfect Dark/Goldeneye or Skull collecting in Halo.

And how some games would give you free content even after release like Total Annihilation with it's endless unit additions or the massive overhauls to Titan Quest and Two Worlds 2. Completely Free.

I have been vocal against DLC since Horse Armour with Oblivion over a decade ago.
I have been against Loot Boxes since Mass Effect 3 years ago.

It's just companies being greedy, Loot Boxes are a bane on the industry and actually offer nothing positive to the gaming experience.




www.youtube.com/@Pemalite

Pemalite said:
Mr Puggsly said:

Yeah, you may never unlock every aesthetic item in Overwatch. But so what? It has no impact on actual gameplay.

Meanwhile you will get free maps and characters so you dont actually have to buy anything that really impacts the game or splits the audience. This is the best possible scenario. I hate buying season passes and that content suffers from smaller userbase

I wish Street Fighter V did this. I refuse to spend many hours just to unlock characters and the season passes are expensive.

Overwatch was light on content to begin with... And was priced high for the content that it did provide. - A few maps and multiplayer game modes isn't what I regard as a complete game.
Heck, there have been Free to Play games that offered significantly more content.

And despite the "free content" excuse people have used... What has Overwatch added in the last 18 months?
They haven't even added half a dozen characters yet. (Ana, Sombra, Doomfist, Orisa and most recently Moira.)
And only a few maps in Quickplay/Competitive: (Oasis, Eichenwalde and Junkertown) and few more for Arcade/3v3 etc'. (Antarctica, Castillo, Necropolis, Black Forest)  - Although Blizzard world is coming soon.

I remember the days when you would pay a fixed price for a game... And it came with a long, story driven and enjoyable single player campaign and an extremely solid multiplayer. - And unlocking content was half the fun and not hidden behind impossible multi-hundred-hour-grinding/gambling. - Such as unlocking weapons, abilities and maps in Perfect Dark/Goldeneye or Skull collecting in Halo.

And how some games would give you free content even after release like Total Annihilation with it's endless unit additions or the massive overhauls to Titan Quest and Two Worlds 2. Completely Free.

I have been vocal against DLC since Horse Armour with Oblivion over a decade ago.
I have been against Loot Boxes since Mass Effect 3 years ago.

It's just companies being greedy, Loot Boxes are a bane on the industry and actually offer nothing positive to the gaming experience.

I would kill for a campaign in Overwatch @_@

Or pay another 40$. That works too.... But jesus christ I want it so bad.



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Mr Puggsly said:
Ruler said:

Thats subjective for many people. For many people a nice looking skin is more important than boosters that upgrade your charcaters stats,  the Microtransactions in SW BF2 also arent effecting the singleplayer.

 

It didnt change the fact that we had an explosion of lootboxes in recent times, there is only so much you can boycott and rage if all developers do it. SFV suffered a backcklash because of luckluster content during launch not because of its way how you unlock new characters.

This explosion of loot box content is a fairly recent thing. Its really been put into practice and gamers are complaining when its been poorly implemented. The biggest offenders are recent gamers. I guarantee this will impact future titles.

SFV has gotten backlash from where it started, the time required to unlock content, and the prices to unlock content. The cheapest fastest option is buying the upcoming 2018 release that has much of the essential content unlocked.

I'm not a fan of what Gears 4 did however. It has an expensive map pass and loot boxes. I would prefer is developers stuck with one. However, my preference is only aesthetic content is sold because it simply doesent matter but nice to have.

It doesn't take much time to unlock Characters in SFV. FM is easy to gain and you'll have surplus unless you start spending FM on stages and story costumes. With each character you get, you more easy access to FM. Having to spend 40k FM on Story costumes is BS in eyes, but the characters themselves are easy to obtain.



Teeqoz said:

I would kill for a campaign in Overwatch @_@

Or pay another 40$. That works too.... But jesus christ I want it so bad.

Same here. Especially because Blizzard are so damn good at making great cinematics, backing that up with a great solid story, with charismatic characters with a good backdrop.

Their games have literally been crack for me. Like all of them since forever.




www.youtube.com/@Pemalite

I love that this is happening. Online Star Wars casino indeed. And Fuck EA for the new NFS too. Just fuck them in general. I'll never buy anything with that logo on it again.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

UK rules loot boxes aren't legally gambling; recommends parental controls. =/



Pemalite said:
Mr Puggsly said:

Yeah, you may never unlock every aesthetic item in Overwatch. But so what? It has no impact on actual gameplay.

Meanwhile you will get free maps and characters so you dont actually have to buy anything that really impacts the game or splits the audience. This is the best possible scenario. I hate buying season passes and that content suffers from smaller userbase

I wish Street Fighter V did this. I refuse to spend many hours just to unlock characters and the season passes are expensive.

Overwatch was light on content to begin with... And was priced high for the content that it did provide. - A few maps and multiplayer game modes isn't what I regard as a complete game.
Heck, there have been Free to Play games that offered significantly more content.

And despite the "free content" excuse people have used... What has Overwatch added in the last 18 months?
They haven't even added half a dozen characters yet. (Ana, Sombra, Doomfist, Orisa and most recently Moira.)
And only a few maps in Quickplay/Competitive: (Oasis, Eichenwalde and Junkertown) and few more for Arcade/3v3 etc'. (Antarctica, Castillo, Necropolis, Black Forest)  - Although Blizzard world is coming soon.

I remember the days when you would pay a fixed price for a game... And it came with a long, story driven and enjoyable single player campaign and an extremely solid multiplayer. - And unlocking content was half the fun and not hidden behind impossible multi-hundred-hour-grinding/gambling. - Such as unlocking weapons, abilities and maps in Perfect Dark/Goldeneye or Skull collecting in Halo.

And how some games would give you free content even after release like Total Annihilation with it's endless unit additions or the massive overhauls to Titan Quest and Two Worlds 2. Completely Free.

I have been vocal against DLC since Horse Armour with Oblivion over a decade ago.
I have been against Loot Boxes since Mass Effect 3 years ago.

It's just companies being greedy, Loot Boxes are a bane on the industry and actually offer nothing positive to the gaming experience.

Okay, if you don't regard Overwatch as a complete game or worthy for $60... then don't buy it. See how simple that was to make a decision as a consumer? Its also discounted often.

However, its worth mentioning the game added content at no extra cost. So what you got on launch isn't reflective of all the content available at no extra cost.

Yeah, some F2P games may offer more content. So go spend your time and possibly money with those. Because we all know F2P are riddled with microtransactions.

They still make games with tons of content like a campaign and multiplayer, but so go play those games instead and don't concern yourself with games like Overwatch. Unless you actually wanna play... then stop whining and enjoy what it does offer.

The games you're mentioning for giving lots of post release content are exceptions... that has never been the usual way things are done.

I recall people complaining about Oblivion's aesthetic DLC, I played that game over a hundred hours, I never felt that DLC was necessary so I never bought it. Its that simple, I feel like you're getting upset over nonsense simply because you like being upset.

Developers are going to find ways to make their games profitable beyond the initial purchase and I don't mind it much because I take into consideration these games have massive budgets. This is why countless games have DLC, season passes, etc. I feel simply selling aesthetic item has been the best solution because it has no impact on the game. Things that allow you to gain XP faster also aren't bad as long as leveling up isn't a huge grind.

So again, I hope developers find a good balance that gives everybody more actual game content free. I personally like what Halo 5 has done because they didn't split the audience with DLC and the aesthetic stuff is not essential to enjoy that game.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)