Pemalite said:
Overwatch was light on content to begin with... And was priced high for the content that it did provide. - A few maps and multiplayer game modes isn't what I regard as a complete game. |
Okay, if you don't regard Overwatch as a complete game or worthy for $60... then don't buy it. See how simple that was to make a decision as a consumer? Its also discounted often.
However, its worth mentioning the game added content at no extra cost. So what you got on launch isn't reflective of all the content available at no extra cost.
Yeah, some F2P games may offer more content. So go spend your time and possibly money with those. Because we all know F2P are riddled with microtransactions.
They still make games with tons of content like a campaign and multiplayer, but so go play those games instead and don't concern yourself with games like Overwatch. Unless you actually wanna play... then stop whining and enjoy what it does offer.
The games you're mentioning for giving lots of post release content are exceptions... that has never been the usual way things are done.
I recall people complaining about Oblivion's aesthetic DLC, I played that game over a hundred hours, I never felt that DLC was necessary so I never bought it. Its that simple, I feel like you're getting upset over nonsense simply because you like being upset.
Developers are going to find ways to make their games profitable beyond the initial purchase and I don't mind it much because I take into consideration these games have massive budgets. This is why countless games have DLC, season passes, etc. I feel simply selling aesthetic item has been the best solution because it has no impact on the game. Things that allow you to gain XP faster also aren't bad as long as leveling up isn't a huge grind.
So again, I hope developers find a good balance that gives everybody more actual game content free. I personally like what Halo 5 has done because they didn't split the audience with DLC and the aesthetic stuff is not essential to enjoy that game.
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