By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Gran Turismo Sports Reviews - 76 Metacritic (44 Reviews) - 77 OpenCritic (44 Reviews)

AlfredoTurkey said:
Frank_kc said:
The first two reviews seems to be on the low side of things, the game deserves much more than that. I got the game yesterday and played a few games, i really enjoyed the game.... game play, graphics, and sound are all excellent. Unlike previous GT games, the menus are slick and quick and you can jump into a race in a few seconds (offline Racing)

I disagree. While the meat of the game (driving) and graphics are, like always with GT, amazing... there's a serious lack of depth. This game SHOULD be docked for it as well as always online. 

You mean lack of breadth, there's plenty depth in the driving model, online implementation and racing tactics.

DonFerrari said:

My only two grips with DC VR is that the VR drift is to intense... there were cases of me having to do a full 360 on my chair while playing for 1 h. Some family members were curious on why I was playing with my back turned to the tv.

The second one is that some tracks (probably heavier ones) get just excessively ugly and the cars look 32 bits era.

I haven't had the rotational drift in DC for a long time, are you sure have the latest PSVR patch? It still drifts a bit laterally but having to sit sideways doesn't happen anymore. The rotational while using psvr as a screen is still there, needing constant resets. You can reset the rotational drift in DC by turning the headset off and on.


I did some more VR racing while the servers stayed offline and some tracks fare better than others. While Bluemoon bay looks like a scale model in VR, luckily my favorite fares better. The race tracks feel the most off, Interlagos feels very small in VR, perhaps it really is and I just got used to the stretched out view used on screen? I don't get much sense of speed on the race tracks, yet GR.1 cars on Nurburgring deliver.


https://www.youtube.com/watch?v=UTE5R68pDLg

There are some questionable GR.1 cars, for example wth were they thinking with the placement of the HUD info

It blocks the view of the road at the most important part, plus its worse in VR as you see it as a double image when focusing on the road. It's the hud from the car, can't turn it off. I hope it's better placed IRL, I guess it's a lost smaller at least.

The rally tracks are also better in VR

https://www.youtube.com/watch?v=brIA_Xh-sLw

Not as pretty as Dirt Rally, but drifting feels great in VR.

I haven't tried all tracks yet, perhaps I'll find some more gems, Interlagos and the ovals were disappointing. Tokyo express route also felt too small. Willow springs looks nice, but also feels closer to a kart track than how it feels on a screen. Funny when you launch the car there, you stay in the same position while the inside of the car spins around you like a washing machine.



Around the Network
SvennoJ said:
AlfredoTurkey said:

I disagree. While the meat of the game (driving) and graphics are, like always with GT, amazing... there's a serious lack of depth. This game SHOULD be docked for it as well as always online. 

You mean lack of breadth, there's plenty depth in the driving model, online implementation and racing tactics.

DonFerrari said:

My only two grips with DC VR is that the VR drift is to intense... there were cases of me having to do a full 360 on my chair while playing for 1 h. Some family members were curious on why I was playing with my back turned to the tv.

The second one is that some tracks (probably heavier ones) get just excessively ugly and the cars look 32 bits era.

I haven't had the rotational drift in DC for a long time, are you sure have the latest PSVR patch? It still drifts a bit laterally but having to sit sideways doesn't happen anymore. The rotational while using psvr as a screen is still there, needing constant resets. You can reset the rotational drift in DC by turning the headset off and on.


I did some more VR racing while the servers stayed offline and some tracks fare better than others. While Bluemoon bay looks like a scale model in VR, luckily my favorite fares better. The race tracks feel the most off, Interlagos feels very small in VR, perhaps it really is and I just got used to the stretched out view used on screen? I don't get much sense of speed on the race tracks, yet GR.1 cars on Nurburgring deliver.


https://www.youtube.com/watch?v=UTE5R68pDLg

There are some questionable GR.1 cars, for example wth were they thinking with the placement of the HUD info

It blocks the view of the road at the most important part, plus its worse in VR as you see it as a double image when focusing on the road. It's the hud from the car, can't turn it off. I hope it's better placed IRL, I guess it's a lost smaller at least.

The rally tracks are also better in VR

https://www.youtube.com/watch?v=brIA_Xh-sLw

Not as pretty as Dirt Rally, but drifting feels great in VR.

I haven't tried all tracks yet, perhaps I'll find some more gems, Interlagos and the ovals were disappointing. Tokyo express route also felt too small. Willow springs looks nice, but also feels closer to a kart track than how it feels on a screen. Funny when you launch the car there, you stay in the same position while the inside of the car spins around you like a washing machine.

I need to ask, do you game on a Pro? I’m just wondering why you’re complaining about the scale in VR when a lot of things I’ve read on the net is people praising it, even calling it the best VR racing implementation yet, sadly a bit limited though.

I'm curious what they’ll do with it. I’ve heard several people stating they’ve played a 16 car race on a Sony PR event in VR half a year ago, so I assume it’s still coming. Be it Pro exclusive, which would be totally understandable.



Errorist76 said:

I need to ask, do you game on a Pro? I’m just wondering why you’re complaining about the scale in VR when a lot of things I’ve read on the net is people praising it, even calling it the best VR racing implementation yet, sadly a bit limited though.

I'm curious what they’ll do with it. I’ve heard several people stating they’ve played a 16 car race on a Sony PR event in VR half a year ago, so I assume it’s still coming. Be it Pro exclusive, which would be totally understandable.

Yes I play on a pro. I had the same initial problem with scale in DC VR yet I got used to it. Perhaps it has something to do with wearing glasses inside the VR headset. However I don't remember any scale issues from RE7 and Farpoint. The scale in Dirt Rally feels a lot better as well.

This is Dirt Rally btw, imo superior to GT Sport VR

https://www.youtube.com/watch?v=WuPAKkZQ9xI


https://www.youtube.com/watch?v=d5cOjp1PDSE



SvennoJ said:
AlfredoTurkey said:

I disagree. While the meat of the game (driving) and graphics are, like always with GT, amazing... there's a serious lack of depth. This game SHOULD be docked for it as well as always online. 

You mean lack of breadth, there's plenty depth in the driving model, online implementation and racing tactics.

DonFerrari said:

My only two grips with DC VR is that the VR drift is to intense... there were cases of me having to do a full 360 on my chair while playing for 1 h. Some family members were curious on why I was playing with my back turned to the tv.

The second one is that some tracks (probably heavier ones) get just excessively ugly and the cars look 32 bits era.

I haven't had the rotational drift in DC for a long time, are you sure have the latest PSVR patch? It still drifts a bit laterally but having to sit sideways doesn't happen anymore. The rotational while using psvr as a screen is still there, needing constant resets. You can reset the rotational drift in DC by turning the headset off and on.


I did some more VR racing while the servers stayed offline and some tracks fare better than others. While Bluemoon bay looks like a scale model in VR, luckily my favorite fares better. The race tracks feel the most off, Interlagos feels very small in VR, perhaps it really is and I just got used to the stretched out view used on screen? I don't get much sense of speed on the race tracks, yet GR.1 cars on Nurburgring deliver.


https://www.youtube.com/watch?v=UTE5R68pDLg

There are some questionable GR.1 cars, for example wth were they thinking with the placement of the HUD info

It blocks the view of the road at the most important part, plus its worse in VR as you see it as a double image when focusing on the road. It's the hud from the car, can't turn it off. I hope it's better placed IRL, I guess it's a lost smaller at least.

The rally tracks are also better in VR

https://www.youtube.com/watch?v=brIA_Xh-sLw

Not as pretty as Dirt Rally, but drifting feels great in VR.

I haven't tried all tracks yet, perhaps I'll find some more gems, Interlagos and the ovals were disappointing. Tokyo express route also felt too small. Willow springs looks nice, but also feels closer to a kart track than how it feels on a screen. Funny when you launch the car there, you stay in the same position while the inside of the car spins around you like a washing machine.

Man, My PS4 is on auto update usually. But I shall check the PSVR version. Where did you do the manual update for it?

I don't have many issues with lateral drift, it's always rotational. Holding option doesn't solve it, and funny enough, when I hit the PS button the menu appears on the certen position of the right position (looking straight for the camera), but as soon as it goes back to the game it is sideways. It really does need me revolving around or closing the game and opening again. A issue I also have is the height, several times it start to think I'm sitting lower and lower untill I'm crouching over the couch to play.

Interlagos as a F1 circuit is most of times 2 cars wide if I'm not wrong, so perhaps you had the streached out perception before.

I really hope Kaz listen to the criticism on VR and patch it away, I haven't tried yet to give my opinion.

Sony would probably do some good sales of PSVR if in europe they have a bundle of GTS and the VR version is good.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Man, My PS4 is on auto update usually. But I shall check the PSVR version. Where did you do the manual update for it?

I don't have many issues with lateral drift, it's always rotational. Holding option doesn't solve it, and funny enough, when I hit the PS button the menu appears on the certen position of the right position (looking straight for the camera), but as soon as it goes back to the game it is sideways. It really does need me revolving around or closing the game and opening again. A issue I also have is the height, several times it start to think I'm sitting lower and lower untill I'm crouching over the couch to play.

Interlagos as a F1 circuit is most of times 2 cars wide if I'm not wrong, so perhaps you had the streached out perception before.

I really hope Kaz listen to the criticism on VR and patch it away, I haven't tried yet to give my opinion.

Sony would probably do some good sales of PSVR if in europe they have a bundle of GTS and the VR version is good.

It prompted me a few months back to update, I'm not sure where you can check the version, it was a seperate update from the normal system updates. Anyway you don't need to close the game, turning the headset off with the button on the cord prompts it to recalibrate when turned on again. Some games also do it when switching to the ps menu and back. I do still get some rotational drift yet haven't ended up sideways within one lap since that update. Not sure what happens if I don't correct it, I might still end up backwards after an hour...

I have the same issue with height, I'm always slowly sinking into the seat, pressing options resets that. After a while it seems to stabilize, meanwhile I feel like a granny that can hardly peer out over the steering wheel... Sometimes I have to reset the position with options every half lap in DC VR, she can be moody. (Perhaps ambient lighting makes a difference, my camera is usually in the same spot)



Around the Network
SvennoJ said:
DonFerrari said:

Man, My PS4 is on auto update usually. But I shall check the PSVR version. Where did you do the manual update for it?

I don't have many issues with lateral drift, it's always rotational. Holding option doesn't solve it, and funny enough, when I hit the PS button the menu appears on the certen position of the right position (looking straight for the camera), but as soon as it goes back to the game it is sideways. It really does need me revolving around or closing the game and opening again. A issue I also have is the height, several times it start to think I'm sitting lower and lower untill I'm crouching over the couch to play.

Interlagos as a F1 circuit is most of times 2 cars wide if I'm not wrong, so perhaps you had the streached out perception before.

I really hope Kaz listen to the criticism on VR and patch it away, I haven't tried yet to give my opinion.

Sony would probably do some good sales of PSVR if in europe they have a bundle of GTS and the VR version is good.

It prompted me a few months back to update, I'm not sure where you can check the version, it was a seperate update from the normal system updates. Anyway you don't need to close the game, turning the headset off with the button on the cord prompts it to recalibrate when turned on again. Some games also do it when switching to the ps menu and back. I do still get some rotational drift yet haven't ended up sideways within one lap since that update. Not sure what happens if I don't correct it, I might still end up backwards after an hour...

I have the same issue with height, I'm always slowly sinking into the seat, pressing options resets that. After a while it seems to stabilize, meanwhile I feel like a granny that can hardly peer out over the steering wheel... Sometimes I have to reset the position with options every half lap in DC VR, she can be moody. (Perhaps ambient lighting makes a difference, my camera is usually in the same spot)

I have seem that light, distance and reflections can be a problem for the VR.

Well on the sinking I used it oposite way and was playing upright with my head over the ceiling =]

Will try the on/off then. Yesterday I had the 5.01 update, and the games also always either do autoupdate or ask to update when I start. But I don't remember seeing a request for the PSVR update... will have to dig.

I wouldn't say the one lap drift is common, but during a race I would say perhaps 5-10 degrees happen. I have occured instant drift as well, like Over a turn I had to put my head to the side to keep seeing. But it is funny that it's cumulative and always turning to the right. In between 1-2h I have done a full 360 turn on the chair, thank I'm impervil to ridiculous.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

They really need to patch the VR mode. Just adding A.I. difficulty and free choice of lap numbers shouldn’t be much of an effort at all, right?!



Errorist76 said:
They really need to patch the VR mode. Just adding A.I. difficulty and free choice of lap numbers shouldn’t be much of an effort at all, right?!

Would say 10min programming effort =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

I have seem that light, distance and reflections can be a problem for the VR.

Well on the sinking I used it oposite way and was playing upright with my head over the ceiling =]

Will try the on/off then. Yesterday I had the 5.01 update, and the games also always either do autoupdate or ask to update when I start. But I don't remember seeing a request for the PSVR update... will have to dig.

I wouldn't say the one lap drift is common, but during a race I would say perhaps 5-10 degrees happen. I have occured instant drift as well, like Over a turn I had to put my head to the side to keep seeing. But it is funny that it's cumulative and always turning to the right. In between 1-2h I have done a full 360 turn on the chair, thank I'm impervil to ridiculous.

My camera is below head height, is yours perhaps above? Maybe the sinking / raising happens as it thinks the headset should be in the center of the camera's fov?

When the rotational drift was still bad for me in DC VR I noticed that when it started it would get progressively worse to the same direction, ending up with me sitting sideways in the car, as in looking out the passenger window when sitting straight. Since the patch it still drifts a little, but now also slowly corrects again, it's not always me having to turn to the left anymore with the view drifting right.

It's annoying, first thing to fix for next gen.

Errorist76 said:
They really need to patch the VR mode. Just adding A.I. difficulty and free choice of lap numbers shouldn’t be much of an effort at all, right?!

Just an endless time trial mode with scoreboard and a ghost instead of AI car would make it worthwhile.
The whole track experience section could have easily been available for VR as well as all the license tests that don't involve other cars.

GT Sport has a weird implementation, your head floats independent of the car. If you compare my rally videos between GT Sport and Dirt Rally, you can see that in GT Sport the car rotates around you when it goes sideways, while in Dirt Rally your body moves with the car and you compansate yourself or get taking for a ride on a crash. I guess its another one of those paranoid comfort options. It also removes all the sensation of the orientation changes in the track. It makes sense that you see less bumpiness as the car seat and your body normally dampens the worst compared to a camera mounted on the chasis, yet GT Sport simply makes you float.



SvennoJ said:
DonFerrari said:

I have seem that light, distance and reflections can be a problem for the VR.

Well on the sinking I used it oposite way and was playing upright with my head over the ceiling =]

Will try the on/off then. Yesterday I had the 5.01 update, and the games also always either do autoupdate or ask to update when I start. But I don't remember seeing a request for the PSVR update... will have to dig.

I wouldn't say the one lap drift is common, but during a race I would say perhaps 5-10 degrees happen. I have occured instant drift as well, like Over a turn I had to put my head to the side to keep seeing. But it is funny that it's cumulative and always turning to the right. In between 1-2h I have done a full 360 turn on the chair, thank I'm impervil to ridiculous.

My camera is below head height, is yours perhaps above? Maybe the sinking / raising happens as it thinks the headset should be in the center of the camera's fov?

When the rotational drift was still bad for me in DC VR I noticed that when it started it would get progressively worse to the same direction, ending up with me sitting sideways in the car, as in looking out the passenger window when sitting straight. Since the patch it still drifts a little, but now also slowly corrects again, it's not always me having to turn to the left anymore with the view drifting right.

It's annoying, first thing to fix for next gen.

Errorist76 said:
They really need to patch the VR mode. Just adding A.I. difficulty and free choice of lap numbers shouldn’t be much of an effort at all, right?!

Just an endless time trial mode with scoreboard and a ghost instead of AI car would make it worthwhile.
The whole track experience section could have easily been available for VR as well as all the license tests that don't involve other cars.

GT Sport has a weird implementation, your head floats independent of the car. If you compare my rally videos between GT Sport and Dirt Rally, you can see that in GT Sport the car rotates around you when it goes sideways, while in Dirt Rally your body moves with the car and you compansate yourself or get taking for a ride on a crash. I guess its another one of those paranoid comfort options. It also removes all the sensation of the orientation changes in the track. It makes sense that you see less bumpiness as the car seat and your body normally dampens the worst compared to a camera mounted on the chasis, yet GT Sport simply makes you float.

In the house it's bellow (and one day I could play 4h with 0 drift, the other it was all the time), but there I didn't had height issues... in countryside I used it above head and it was crazy on both drifts.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."