Yeah, that didn't really address the criticisms, more just said, "Don't worry, CP2077 is still right on track!"
=/

Yeah, that didn't really address the criticisms, more just said, "Don't worry, CP2077 is still right on track!"
=/

irstupid said:
Re-inventing the wheel or wahtever was their words, not mine. My point is that they didn't just polish their next game, or add a new element. Each new game has been a completely new gameplay experience. All 3 witcher games, while in the RPG genre I would classify in 3 different sub categories of those genre. You know like Witcher is your more standard MMO style click and watch attack. Witcher 2 and 3 are more similar in combat to one another, but are more action adventure/rpg in combat. Witcher 2 to 3 went from an inclosed world to a giant open world. Ect. Most games do the usual keep the same engine and waht worked best in the last game and just improve upon it. Adding polish, refining, a new element or gimick here or there and see what works. Each witcher game has been basically built from scratch. |
It's ok irstupid, as someone who has also played all the Witcher games(cough cough before it was cool) I completely agree and understand where you're coming from.
Even The Witcher 2 to 3 is one of the most drastic changes i've ever seen in a sequel, which is amazing considering the combat is somewhat similar.
| irstupid said: Re-inventing the wheel or wahtever was their words, not mine. My point is that they didn't just polish their next game, or add a new element. Each new game has been a completely new gameplay experience. All 3 witcher games, while in the RPG genre I would classify in 3 different sub categories of those genre. You know like Witcher is your more standard MMO style click and watch attack. Witcher 2 and 3 are more similar in combat to one another, but are more action adventure/rpg in combat. Witcher 2 to 3 went from an inclosed world to a giant open world. Ect. Most games do the usual keep the same engine and waht worked best in the last game and just improve upon it. Adding polish, refining, a new element or gimick here or there and see what works. Each witcher game has been basically built from scratch. |
I doubt any developer merely polished their next game for the new generation. Perhaps the games that were still releasing on both gens, yet even AC Unity had a completely new lighting engine and advanced crowds that proved a bit too much for the consoles. Anyway CDR is using it as an excuse for their working conditions, which is pretty cowardly.
GT Sport has 're-invented' their wheels, took their sweet time to build a whole new platform from scratch. People complain... Impatient gamers are part of the problem. You're either a lazy dev, or exploiting your workers not to be called that.
AngryLittleAlchemist said:
It's ok irstupid, as someone who has also played all the Witcher games(cough cough before it was cool) I completely agree and understand where you're coming from. Even The Witcher 2 to 3 is one of the most drastic changes i've ever seen in a sequel, which is amazing considering the combat is somewhat similar. |
Emm, GTA2 to GTA3?
Or more recently Skyward sword to Breath of the wild?
SvennoJ said:
Emm, GTA2 to GTA3? |
Did I say THE most? Did I say THE only? No. Why are you so focused on nailing people when you really don't have a case for it?
irstupid said:
The difference btween COD games and Witcher games is vast. While not as vast as going from say Killzone to Horizon Zero Dawn, I woudl compare it to something like that. Call of Duty to Call of Duty 2, is just another shooter. Same gameplay mechanics for the most part. Add something here or there. Meanwhile Witcher games drastically changed teh way they played from game to game. Just go look at Witcher 1 and Witcher 3 in terms of combat. They are practically different genres. Killzone to Horizon is a bit extreme. Think more along lines of FF7 to FF15. Both fantasy rps's sure, but they play completely different. Some develeopers maybe can't handle the huge changes or can't come up with new ideas and feel stressed out, ect. And then take into account that this is not going from Witcher 3 to Wicher 4, not it's going from Witcher 3 to whatever 2077 will be about. It's future sci-fi like already from what we can tell? Is it a 1st person shooter? A 3rd person shooter? whatever it is, it will be vastly different from Witcher 3 by the guns alone. Just think of your own job. Say you a carpenter of some kind. Maybe you love doing some kind of carpentry work and hate others. Obviuosly if the place you worked at changed from doing some type of work to another this could upset you. Say you an accoutant and you like doing accounts payables, but hate receivable and they decide to switch you. Ect. |
Yeah because working at Sledgehammer games and making advanced warfare then making WW2 is so similar.
Or working at Infinity Ward and Making Ghosts then making infinite warfare. Etc. These aren't all the same studios.
There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'
| TallSilhouette said: Yeah, that didn't really address the criticisms, more just said, "Don't worry, CP2077 is still right on track!" =/ |
Eh, it's moreso we like to be the very best. This is how we do things. We respect people who choose to leave, but we're committed to getting things done.
I like that they don't just give the generic business response.
Hmm... not sure they should have made that announcement.
I understand, but this is what they are saying. They say they are trying to re-invent the wheel. Workers say that work is being wasted because there's no direction or structure in the company.
It's difficult to say who is right. But i don't think that hurling their heads in the sand and saying "we just work like this" is exactly something they should have said. Even if they added that they are seeking to improve. This message certainly doesn't give that impression.
Oddly, enough, it also didn't help very much in reassuring that things are going right with Cyberpunk, but i do remember similar problems happening during the Witcher 3's development and they did pull through.
AngryLittleAlchemist said:
Did I say THE most? Did I say THE only? No. Why are you so focused on nailing people when you really don't have a case for it? |
I'm not out to nail you, sorry if I gave that impression. I just don't think the excuse CD Projeckt red gives is all that special. That's what it sounds like, we're reinventing the wheel while making games, some people can't cope with that, their problem. However it's not the 'reinventing the wheel' that people are having a problem with. It's the structure and working conditions. That PR statement is merely an attempt at deflection.