ryuzaki57 said:
Last but not least, consider that FE Warriors sold less on a booming new system and a 22m user-base system than Hyrule Warriors on the unpopular WiiU alone. FE is at the top of its popularity since Fates, so all that should tell you how bad it did. KT obviously made a bad deal handing over nearly all its games to Switch (ruining Nights of Azure 2 in the process) in exchange of 60K. Let's hope Atelier doesn't suffer from this alliance like NoA2 did.
The 2nd observation I would like to do is that data increasingly points to a clear audience problem on Switch : Switche... eh I mean Switch owners keep avoiding 3rd parties and JRPGs, while tirelessly buying Splatoon, Mario and the likes. Xenoblade 2, Lost Sphear are not in COMG either so it might be Wii/WiiU situation all over again, or maybe worse.
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I'm going to focus exactly on FE Warriors here.
Apart from how Nintendo thinks this will bring the FE audience to the Switch (lol as if), they also did a terrible job at pandering to the entire fanbase - only Lyn and Celica playable outside of Shadow Dragon, Awakening, and if/Fates? Really?
The italicised part bugs me even more, because - if anything - the Vita held the other two versions back more than the Switch version held back the PS4 one. Unless you want to insinuate, of course, that they didn't just throw the Vita version (upscaled, of course) over and called it a day.