Soundwave said: I don't really even buy the "we couldn't make Street Fighter V without Sony's money!" excuse. |
I agree with you on Capcom hedging their bets on Monster Hunter. It's similar to Nintendo saying the DS was "third pillar" that wouldn't replace the GBA. If Monster Hunter World is hit, they'll say it was MH5. If it fails to meet expectations like most of us think. They'll role out a MH5 for Switch.
I don't completely agree with you on the SFV situation. Capcom was very cash poor before SFV's launch. They had already stated they were planning an SFV but that it probably wouldn't launch until 2018/19. Sony essentially gave them the money to push the game out earlier and start their E-Sports initiative in full force. Sony actually provided the development captial and all of the for prize pool money for the first year of the Capcom Pro Tour. What truly hurt SFV was Capcom's incompetance, not the exclusivity. Capcom spend the build up to SFV marketing the game to casuals. However they released a game that would wasn't built for casuals. It was barebones and lacked the multitude of single player modes that appeals to casual players. Arcade mode and Story Mode are a big draw with casual fighting game players. SFV had neither at launch and still lacks an arcade more. SFV should have been delayed at least year.