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Forums - Sales Discussion - Media Create/Famitsu/Dengeki - 18th - 24th September 2017

Lawlight said:
Acevil said:

Surprised he ignored this post, of all the posts. I wonder why?

Because I didn't see it. But it also doesn't make sense. Because it ignores the fact that most people don't always buy new games at release. Others are still playing their old games. And even more so, half the PS4 userbase gets free games every month. And with the PS store sales, you'd be silly to think that games will sell on average more now than when the library was much smaller.

That's actually so true.  From the last few months the free ps plus games alone would keep you busy.  Hell we just got MGSV the phantom pain for free.  That's a huge time sink. 



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Capcom can exit the fighting games business. What a massive bomba!

Also let's point out the very good sales of Pokken DX, not far from the 1st week of the WiiU version. I'm sure portability helped this one. Kinda want it but it's too expensive atm imo.



fatslob-:O said:
twintail said:

 What presedent is there for them to go exclusive for only a single region?

Well there's Destiny to show for it in which Sony got exclusive publishing rights solely for Japan ... 

Even if Capcom did get dev kits early and wanted to port MHW to the Switch badly there's still no guarantee that the system can run the same game ... (that's the most probable cause so Capcom would've needed to make MH5 for Switch regardless) 

That is true but thats a bit harder to ascertain. When Desiny released it was the last year SE had publishing duties for CoD in Japan.

The following year, publishing duties were given to both Sony and MS. Both had to publish, market, distribute and localise the games themselves. MS coud have easily just decided they werent interested in the costs to localise the entire script, publish and to distribute it. Keep in mind with Destiny being an ever evolving game, they would have to be comitted in the long run and continue to localise update and still sustain costs for whatever their publishing duties involved.

Its also worth noting that from what I can gather, MS is not publishing CoD this year either. With only 81k X1s sold, its no surprise. So Destiny 2 is not being published by them either since those costs would be way more.

tldr, yeah Destiny is exlusive to Sony but that can potentially be because MS were not interested in the costs involved in localisation, marketting, publishing and distribution, since they did publish 2 years of CoD even after the IP was pushed heavily with Sony.



Kerotan said:
Lawlight said:

Because I didn't see it. But it also doesn't make sense. Because it ignores the fact that most people don't always buy new games at release. Others are still playing their old games. And even more so, half the PS4 userbase gets free games every month. And with the PS store sales, you'd be silly to think that games will sell on average more now than when the library was much smaller.

That's actually so true.  From the last few months the free ps plus games alone would keep you busy.  Hell we just got MGSV the phantom pain for free.  That's a huge time sink. 

No, no, no, they're right, of course!

 

You can only play one week old games. You're forbidden to play anything else on a PS4. So if you don't buy MvC, it can't be because you already own SFV, Injustice, or any other fighting game already released on the platform. Nor because you're busy playing other big games like all the other games released this year. No way!

/sarcasm

MvC is a huge flop and it's really not only because of the competition, nobody can argue that. But it's hilarious to see a few users here focusing on attacking Lawlight while completely failing (on purpose?) to understand anything he said. I guess it's fun and reassuring to feel like you're part of a band just by posting a one-liner or a random GIF. "Oh, gosh, you showed him, you're so strong!".... From what cheezy "Bully 101 Movie" does this line come from, seriously... Wouldn't want to waste too much time analyzing what's being said, right? 



GhaudePhaede010 said:



If Ultra Street Fighter II on Switch sold 8,000 units in its first week, no matter the circumstances, Capcom would probably not make another game for Switch again and people would accept that. That is not even considering sales expectations or install base of each platform. Nor it is taking into account that their two previous PS4 titles also failed to meet sales expectations...

I also believe Capcom is using the profits they make on their Switch efforts (minimum effort, max price, big profit margins) to fund PS4/XBOX One titles. Capcom needs to get it together today. They cannot afford to make any more mistakes. Monster Hunter World is what it is right now but going forward, I fully expect to see Switch titles left and right and PS4 support scaled back. I mean, if it were the other way around, people would expect the Switch support scaled (see: pulled entirely) back and PS4 support boosted.

Eh, offcourse that they wouldn't ignoring hole generation a platform that will be successful (espacily in Japan) just beacuse 1st game (that's actually port of very small and old game) bombed. They would later just tried with other games.

Capcom will easily make a tone of money with Switch in Japan, they know how much money they made with 3DS and they finally started realising that Switch is successor to 3DS also.

Problem with Switch is that after Wii U fail lots a 3rd parties did not have expectations and plans for Switch, so Switch success catch them unprepared and without plans for Switch expect 1-2 or two smaller projects, but now when obvious that Switch will be success and espacily huge in Japan, we getting more and more 3rd party announcements, and we will getting much more 3rd party announcements, that goes espacily for Capcom and SQ beacuse of Japan.

 

 

Bofferbrauer2 said:
Miyamotoo said:

They are still around 42.000 yen from scalpers.

"Katzu also took a photo showing a reseller purchasing second hand Nintendo Switch units for 37,000 yen(USD330). A Nintendo Switch costs 32,378 yen (USD289) at retail, and the current resale price is 42,000 yen (USD375) on online auction sites such as Yahoo and Rakuten."

Yes, I know all this, but my point was that before the prices where even higher, indicating that it was even more difficult to get a console at that time. Before Splatoon they reached easily 50000 Yen or about 450$, since then the prices where steadily going down bit by bit

Well Nintendo now has more stable and higher weekly shipments, so different is not huge like 20.000 yen, but again different around 10.000 yen is still quite big compared to oficial price.



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outlawauron said:
Wyrdness said:

No MH3 was cancelled on PS3 because the PS3 was having its erratic early years and Capcom were put off by the development costs of HD.

Ah yes, so that's why every other major Capcom project continued on PS3/360. They were so scared off by the early years of the PS3, that they cancelled only one game in their catalog to reannounce it for a Nintendo platform while moving support of the same series to Nintendo platforms shortly after. I mean, I can understand concern over cost control, but at the time, the series was exploding and the MH team is huge. It doesn't matter what the platform is, the game has a huge budget. 

"It was a strategic decision set by the team and our Japanese management to address an emerging market on the Wii. At the time the decision was made, it was in reference to the Wii market in general, no particular sub-segement thereof." 
— Christian Svensson, Capcom’s Sr.Director of Strategic Planning and Research 

"I can’t discuss the localization issues at this time. As for the decision to bring it to the Wii, I think there were many. I think it’s fair to say that CJ wanted to bring one of its premier franchises (possibly THE premier franchise when you look at the Japanese market) to the broader audience that the Wii represents. At least, that’s one of many variables that pushed it in that direction." 
— Christian Svensson

Plus high costs

In Japan the PS3 got demolished by the Wii which made Capcom rethink things plus the development costs added to it, another thing is that the was never a PS3 prototype like you claimed earlier that's a lie the was only concept art. MH3 was only ever announced for PS3 but no game development ever took place outside of concept art.

Essentially eveything you claimed about MH3 is a fabrication on your part as no deal was ever done for it this was straight up Capcom changing their mind because of the situation, MH3 was announced for Wii  in Ocotober 2007 the first year of the Wii and PS3 to futher my point notice how other PS3 games Capcom had that had development started on them were all originally going to be PS3 only but suddenly had 360 versions pop up most famously was DMC4 which triggered that famous petition by certain PS fans to have the 360 version cancelled. This highlighted the impact the PS3's early problems had.



#teambullylawlight

Seriously if anything lawlight bullies us xD



Kerotan said:
Lawlight said:

Because I didn't see it. But it also doesn't make sense. Because it ignores the fact that most people don't always buy new games at release. Others are still playing their old games. And even more so, half the PS4 userbase gets free games every month. And with the PS store sales, you'd be silly to think that games will sell on average more now than when the library was much smaller.

That's actually so true.  From the last few months the free ps plus games alone would keep you busy.  Hell we just got MGSV the phantom pain for free.  That's a huge time sink. 

MGSV is the reason MvCI bombed...... What was capcom thinking when releasing the game in sept!

 

Edit: if its this kind of excuse for games to get a pass then you should stop calling certain nintendo games flops. I mean MHXX obviously didnt do 1mil on switch because splat2/mk8d/zelda/minecraft/etc!

Point is you come across at only acknowledging sony games not bombing (and make excuses for them) yet are real quick to call something nintendo related a flop. Ex of MHW under performing (if it does) you said its ok because they'll reuse assets and profit from it on a G version! (Despite if it hits under capcoms expectations

 

Double edit: capcom is expecting 2mil for MvCI, itll hit what 500k WW and most will be on store shelves. But its ok because of hundreds and hundreds of "big games" that came out for ps4 and psn free MGSV



tbone51 said:
Kerotan said:

That's actually so true.  From the last few months the free ps plus games alone would keep you busy.  Hell we just got MGSV the phantom pain for free.  That's a huge time sink. 

MGSV is the reason MvCI bombed...... What was capcom thinking when releasing the game in sept!

 

Edit: if its this kind of excuse for games to get a pass then you should stop calling certain nintendo games flops. I mean MHXX obviously didnt do 1mil on switch because splat2/mk8d/zelda/minecraft/etc!

Point is you come across at only acknowledging sony games not bombing (and make excuses for them) yet are real quick to call something nintendo related a flop. Ex of MHW under performing (if it does) you said its ok because they'll reuse assets and profit from it on a G version! (Despite if it hits under capcoms expectations

 

Double edit: capcom is expecting 2mil for MvCI, itll hit what 500k WW and most will be on store shelves. But its ok because of hundreds and hundreds of "big games" that came out for ps4 and psn free MGSV

This!!!!!! 



Pocky Lover Boy! 

Kerotan said:
Nautilus said:

First of all what Im talking about a franchise which is about as easy to predict its sucess on a hybrid system as MH.MHW would sell gangbusters on the Switch.DW 9 is not a garantee by any means, and its developed by another company(Koei), which already has a mosuo game comming to the Switch that has a higher chance to appeal to that audience than DW 9(Which would be FE Warriors).

For DQ XI, its most likely because they already have the 3DS version as the portable option, so there wouldnt be the need to rush its release, for as much as this sucks.That in turns would maximize sales, because then you would have the pS4 version on a portable system some months later, which would make the 3DS owners double dip, instead of just jumping to the Switch version instead(My guess obviously).But even then, this goes against the first point you brought up, since DQ XI for Switch was announced before these versions released, and as far as I can see, it didnt canabilize the sales of these said versions.The same could be said for MHW(even though i actually agree with you that this way they will sell more, as shitty as this sounds).

And its not me that thinks porting is easy.Its the countless developers that make actual games that have said so.Of course that easy is relative, since it still take months to bring over the game, depending how big and ambitious said game is, but its nowhere near like bringing to the Wii U( a game it can handle).

How would it sell gangbusters if the Switch can't even get in sufficient stock?  Imagine MHW was releasing exclusively for Switch in Japan.  The lines would be going all the way over to Europe and back again.  They're better off waiting a year at least and releasing their first next gen MH when it has a bigger install base. 

Well, I was assuming that, since MH is launching in January(If Im not mistaken), there would have been the holidays, which depending on how much Nintendo manages to produce, it could have brought the numbers of consoles sold in Japan up to 3 millions, maybe a bit more(Its already closing in to 2 millions, so its not far fetched).And since the game itself would move hardware as well, you could be seeing an install base that, while still not as big as PS4, could very well be a significant install base to consider.And to have a meaty FW.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1