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AngryLittleAlchemist said:
Faelco said:

Yeah, it's completely ridiculous.

 

"OMG, the Switch has a 5M userbase, and the PS4 only has 60M (and this gap isn't going away anytime soon). Developers really need to stop developing on PS4 and focus on Switch, who would prefer 60M customers to 5M? They're crazy!"

 

Square Enix for example is really regretting the PS4 version of DQ11 or the console exclusivity for Nier Automata. Persona 5 is the biggest flop ever for Altus because of the Sony exclusivity, the Crash Trilogy showed us that Crash is really dead and nobody wanted him back... 

 

Capcom has done crappy games, and those crappy games ended up selling like crap. The PS4 is the main console worldwide and the best effort/sales ratio available for this generation, in Japan and WW, so a game being exclusive to PS4 is perfectly normal. End of story.

 

The conspiracy theorists should rather think about their arguments about flat Earth and vaccines, it's more fun to talk about. 

You're misrepresenting the point being made. No one is saying that the support for PS4 was a waste of time, they're saying there is proof that double standards are in play(there are) and that Switch Capcom games sell better than their PS4 games(they do).

I do agree though that some people make it more about the system the games are on then the bottom line - the quality. While Marvel Vs. Capcom probably would have sold better on Switch than other platforms, it would have still done meh. Still, no one is saying it would sell gangbusters. 

"Capcom has done crappy games, and those crappy games ended up selling like crap. "

I like this line and almost made it myself when seeing the reactions in this thread.

And of course, by now Capcom is probably regretting the exclusivity deal on SFV, and not putting World on Switch ... well ... bad move.

Like I said above, we can't say anything about it as long as the same games do not release on the 2 consoles at the same time. You can't use the SF2/MvC comparison to say "their Switch games sell better". For example, we could easily say that the Switch didn't have a fighting game when SF2 released (IIRC), while the PS4 already has quite a few. And that's without even talking the quality. This comparison is too fragile to be worth anything.

 

The SFV exclusivity doesn't have anything to do with the Switch (you wanted them to release the game on Switch long before the console came out?). The World "deal" is Capcom trying a version a bit different, hoping that it will be more successful in the West, and so betting on the consoles having a way better userbase here. For this they also try to make it more impressive visually and so they focus on the "powerful" consoles (we can even notice that the Limited edition console is a PS4 Pro...), it's completely different from their usual handheld games. If it succeeds, they'll continue, if it fails, they'll come back to a more classic game on 3DS and Switch after. Developers sometimes try to change the formula of their games, hoping that it will evolve positively. Sometimes it succeed, sometimes it doesn't. We'll see how it turns out. But saying "OMG, MvC bombed, so MH World is doomed" is ridiculous.