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Forums - Nintendo Discussion - Rate the Nintendo Direct 17/09/13

 

Out of 10

10 98 12.33%
 
9 143 17.99%
 
8 272 34.21%
 
7 138 17.36%
 
6 60 7.55%
 
5 35 4.40%
 
4 15 1.89%
 
3 13 1.64%
 
2 3 0.38%
 
1 18 2.26%
 
Total:795

8/10 for me.



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Hiku said:
irstupid said:

What I find funny is that it seems Xenoblade Chronicles 2 can do nothing to win over people.

The first two trailers were mostly story trailers and people bitched and moaned about wanting some environment trailers like X had. This trailer showcased the environments and the games factions and lands and still people are bitching and moaning.

All of the gameplay stuff, hours between E3 and other gameplay showcases, and like 4 minutes during this focused on combat mostly.

So what is it you guys want. THey have shown off story trailers, environment trailers and even showcased the combat, combo's, blades, ect in depth.

I feel you guys are still just butthurt over the anime style.

You generalize what people want, citing things I've never said.
And then with 0 indication, you reach the conclusion that "our" issue is the anime style, and lump me in with this group.
"Still butthurt" over it, in fact, as if I ever said anything about the anime style in the first place.

Xenosaga 1 used a similar style.



It's what you do with the artsyle that matters.
And I happened to like what they did with it so much that I made countless sigs and avatars from it.
Examples:




But yeah you're probably right. My problem boils down to the anime style. You nailed it.

Aside from attempting to discredit opinions with nonsensical reasoning and generalization, your argument here is "They've shown story, environment, and combat, so you shouldn't want anything more."

Well I don't know about you, but I don't get automatically interested whenever I see any story, any characters, or any combat system, no matter what they appear to be. If I did, I would want to play every rpg that was ever made.

They don't have Soraya Saga as a storywriter anymore, so I don't know what to expect from this game, but I'll tell you how Xenogears and Xenosaga did not present their stories. They didn't immediately introduce some sort of holy grail tropey item/goal like "the legendary sword" or "Elysium" as the the deus ex machina to strive for that's going to save the world, and repeat it over and over again. Concepts like that were not used as dangling carrots, but rather the culmination of slowly developing the stories. I'll give you an example:
In Xenosaga there may have been a counterpart to Elysium. But like I said, it wasn't intruduced as a mythical goal for your journey. It wasn't until the third game that it was revealed that this place was even possible to visit. Over the course of three games it was subtly built up in the story more and more, and eventually came as a surprise in the third game.

Tropey mythical locations and deus ex machina objects like "the legendary sword" were not the focal point of the story, or what made them intriguing enough to keep you interested until such concepts were introduced.
I don't have anything negative to say about the world of Xenoblade 2 aside from the legendary destination, but I also don't have anything positive to say about it yet.
And the character design hasn't exactly compensated for this either.

I could go into why I found Fei, Elly and Citan, or even just KOS-MOS much more interesting from how they were presented in magazines/trailers, but I digress.
And some of the voice acting in Xenoblade 2 sounded very questionable. In particular some of the characters with accents.
The music seems good though. Not sure how I feel about the combat system. Need to see more.

Just going to point out that this game is called Xenoblade Chronices 2, not Xenogears.

Can you tell me what Xenoblade Chronicles 1 is all about? Oh yea, a legendary sword that everyone in the world knows about and wants. The Monado.



Hiku said:
irstupid said:

Just going to point out that this game is called Xenoblade Chronices 2, not Xenogears.

Can you tell me what Xenoblade Chronicles 1 is all about? Oh yea, a legendary sword that everyone in the world knows about and wants. The Monado.

I didn't call it Xenogears. I compared it to Xenogears, because you asked "What else do you want?"

I didn't play Chronicles 1, but I would have if I had a WiiU.
That said, I don't recall that sword being mentioned in the trailers I watched. To refresh my memory I watched the Story Trailer and Launch Trailer again.
And it is not even mentioned at all in any of them.

Story Trailer: https://www.youtube.com/watch?v=g5b2ZoZlW5c
Launch Trailer: https://www.youtube.com/watch?v=zb8QpABNTPM

But even if it had been, you may have missed my point. I didn't say that the story shoudn't contain such elements. I enjoy getting the Master Sword as much as the next person. What I said was that if that's the focal aspect of the trailers, or the story, that's not going to make me interested in the story. And if I'm not, I may never find out if it was actually good or not.
Xenoblade Chronicles 2 may turn out to be a fantastic game, but they haven't sold me on it yet.

Agreed, the Monado was never the main driving force of Xenoblade, it was merely a tool. This, the BLADE seems to be the main driving force behind the game while you are the escort. 

It's a typical anime love story.



Miyamotoo said:
DélioPT said:

I actually thought W2 had already come out.
Still, the game is coming next month and the Switch version, sometime next year. Does it really change the big picture? Not really.
By the time it comes out, most of it's sales have already been made.

Even if they had a ton of ports, they had ALL the support from 3rd parties.
If that was the case with Switch, then, ok. But it's not. Unfortunately, it's not.

Spring does start in the first quarter, just at the end of said quarter.
If they have more Q1 games, why not show some instead of showing only Kirby and Yoshi?
Not saying they haven't got them, but it is in fact strange how they first show a Spring game and then a Winter game (or games)?

Actually it change hole picture, because its announcement of new game, not announcement of port or remaster of some old game like you wrote.

Well Nintendo never had strong 3rd support from SNES, and Switch situation is very OK despite all those ports and remasters, it also has some new games, and together they making killier 1st year for Switch.

And that basicly means Spring is also in first quarter. We already go through all that, they don't show everything they have 6 months in front. We already saw how Nintendo is operating recently and espacily with Switch where in most cases they focusing on games that will be released in next few months, so nothing isn't strange relly, for instance Doom is announced in middle of September like Holiday game. Again you are only person who find all that strange or worrying.

Just because the game hasn't been released doesn't mean it changes the big picture.
The game will still come out after it's released and seeing as we got no footage, that might be a sign that the game probably didn't start with Switch in mind and was recently added to the Switch library (hence having a 2018 release date, unlike Doom).

What matters is not how you start (remember how people said that the first to reach 5m consoles would be the winner of the generation?). What matters is what they can do to keep the coming years as good as the 1st year (for example: next year you surely won't get a breathtaking new Zelda, a great MK and a amazing Mario 3D game or even the next Splatoon).
We did get a good 1st party year (probably like the Wii) and great sales but it remains to be seen if, for 3rd parties, Switch will be more than a (multi) port town. And honestly, it worries me that it may not get in 2018 the games that the mass market loves.

You could say Spring is in the Q1, even if by a single day! ;)
I don't think you understood what i wrote: why show stuff (again) that is coming in Spring and not reveal first or aswell, what's coming in Winter (January, February and most of March). That's it.



Hiku said:
irstupid said:

What I find funny is that it seems Xenoblade Chronicles 2 can do nothing to win over people.

The first two trailers were mostly story trailers and people bitched and moaned about wanting some environment trailers like X had. This trailer showcased the environments and the games factions and lands and still people are bitching and moaning.

All of the gameplay stuff, hours between E3 and other gameplay showcases, and like 4 minutes during this focused on combat mostly.

So what is it you guys want. THey have shown off story trailers, environment trailers and even showcased the combat, combo's, blades, ect in depth.

I feel you guys are still just butthurt over the anime style.

You generalize what people want, citing things I've never said.
And then with 0 indication, you reach the conclusion that "our" issue is the anime style, and lump me in with this group.
"Still butthurt" over it, in fact, as if I ever said anything about the anime style in the first place.

Xenosaga 1 used a similar style.



It's what you do with the artsyle that matters.
And I happened to like what they did with it so much that I made countless sigs and avatars from it.
Examples:




But yeah you're probably right. My problem boils down to the anime style. You nailed it.

Aside from attempting to discredit opinions with nonsensical reasoning and generalization, your argument here is "They've shown story, environment, and combat, so you shouldn't want anything more."

Well I don't know about you, but I don't get automatically interested whenever I see any story, any characters, or any combat system, no matter what they appear to be. If I did, I would want to play every rpg that was ever made.

They don't have Soraya Saga as a storywriter anymore, so I don't know what to expect from this game, but I'll tell you how Xenogears and Xenosaga did not present their stories. They didn't immediately introduce some sort of holy grail tropey item/goal like "the legendary sword" or "Elysium" as the the deus ex machina to strive for that's going to save the world, and repeat it over and over again. Concepts like that were not used as dangling carrots, but rather the culmination of slowly developing the stories. I'll give you an example:
In Xenosaga there may have been a counterpart to Elysium. But like I said, it wasn't intruduced as a mythical goal for your journey. It wasn't until the third game that it was revealed that this place was even possible to visit. Over the course of three games it was subtly built up in the story more and more, and eventually came as a surprise in the third game.

Tropey mythical locations and deus ex machina objects like "the legendary sword" were not the focal point of the story, or what made them intriguing enough to keep you interested until such concepts were introduced.
I don't have anything negative to say about the world of Xenoblade 2 aside from the legendary destination, but I also don't have anything positive to say about it yet.
And the character design hasn't exactly compensated for this either.

I could go into why I found Fei, Elly and Citan, or even just KOS-MOS much more interesting from how they were presented in magazines/trailers, but I digress.
And some of the voice acting in Xenoblade 2 sounded very questionable. In particular some of the characters with accents.
The music seems good though. Not sure how I feel about the combat system. Need to see more.

Just wanted to say that even though I'm detached from the Xeno games this is a really good comment and explains a lot of the frustration I have with wanting to like Xenoblade 2 so far. Thanks good sir!



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Hiku said:

They don't have Soraya Saga as a storywriter anymore, so I don't know what to expect from this game, but I'll tell you how Xenogears and Xenosaga did not present their stories. They didn't immediately introduce some sort of holy grail tropey item/goal like "the legendary sword" or "Elysium" as the the deus ex machina to strive for that's going to save the world, and repeat it over and over again. Concepts like that were not used as dangling carrots, but rather the culmination of slowly developing the stories. I'll give you an example:
In Xenosaga there may have been a counterpart to Elysium. But like I said, it wasn't intruduced as a mythical goal for your journey. It wasn't until the third game that it was revealed that this place was even possible to visit. Over the course of three games it was subtly built up in the story more and more, and eventually came as a surprise in the third game.

Tropey mythical locations and deus ex machina objects like "the legendary sword" were not the focal point of the story, or what made them intriguing enough to keep you interested until such concepts were introduced.
I don't have anything negative to say about the world of Xenoblade 2 aside from the legendary destination, but I also don't have anything positive to say about it yet.
And the character design hasn't exactly compensated for this either.

 

I am skeptical that Elysium is going to turn out to be what it is stated to be, just as the Monado, Bionis, and Mechonis in the first game weren't what they seemed throughout that game and the mythologies of them were unraveled as just that -- misleading mythologies. 

One must recall that these are self-contained games that come as a single title, unlike Xenosaga whose development was stretched over three titles, and which was intended for more than that, and Xenogears whose story was cut short a third of the way through and the rest provided in an abridged version with some necessary backstory through an artbook. Due to the nature of how things are paced you're going to have less long, multi-game build-up, nevertheless the original Xenoblade had a decent amount of foreshadowing, and I expect the same of Xenoblade 2. Taking "Elysium is a paradise which we'll aim to reach" and "the aegis is special" at face-value really tells us little, since it could be the case that most characters don't know much about Elysium or the aegis and there might be something more fundamentally interesting about them that we don't know about. Personally I feel that Xenogears and Xenosaga handled some of their plot-twists sloppily. For example, in Xenogears the wave-existence came out of nowhere, with very little relevant fore-shadowing of its existence. A good balance would probably be in between Xenogears/Xenosaga and Xenoblade where there is foreshadowing, but it isn't hitting you over the head with it, although in Xenoblade's case it might be that the explictiness of these plot elements is a red-herring. 

If Xenoblade X continues as a series, I see that as the analogue to Xenosaga, where the mysteries of Mira are slowly funneled in until the end of the series. 



sc94597 said:
Hiku said:

They don't have Soraya Saga as a storywriter anymore, so I don't know what to expect from this game, but I'll tell you how Xenogears and Xenosaga did not present their stories. They didn't immediately introduce some sort of holy grail tropey item/goal like "the legendary sword" or "Elysium" as the the deus ex machina to strive for that's going to save the world, and repeat it over and over again. Concepts like that were not used as dangling carrots, but rather the culmination of slowly developing the stories. I'll give you an example:
In Xenosaga there may have been a counterpart to Elysium. But like I said, it wasn't intruduced as a mythical goal for your journey. It wasn't until the third game that it was revealed that this place was even possible to visit. Over the course of three games it was subtly built up in the story more and more, and eventually came as a surprise in the third game.

Tropey mythical locations and deus ex machina objects like "the legendary sword" were not the focal point of the story, or what made them intriguing enough to keep you interested until such concepts were introduced.
I don't have anything negative to say about the world of Xenoblade 2 aside from the legendary destination, but I also don't have anything positive to say about it yet.
And the character design hasn't exactly compensated for this either.

 

I am skeptical that Elysium is going to turn out to be what it is stated to be, just as the Monado, Bionis, and Mechonis in the first game weren't what they seemed throughout that game and the mythologies of them were unraveled as just that -- misleading mythologies. 

One must recall that these are self-contained games that come as a single title, unlike Xenosaga whose development was stretched over three titles, and which was intended for more than that, and Xenogears whose story was cut short a third of the way through and the rest provided in an abridged version with some necessary backstory through an artbook. Due to the nature of how things are paced you're going to have less long, multi-game build-up, nevertheless the original Xenoblade had a decent amount of foreshadowing, and I expect the same of Xenoblade 2. Taking "Elysium is a paradise which we'll aim to reach" and "the aegis is special" at face-value really tells us little, since it could be the case that most characters don't know much about Elysium or the aegis and there might be something more fundamentally interesting about them that we don't know about. Personally I feel that Xenogears and Xenosaga handled some of their plot-twists sloppily. For example, in Xenogears the wave-existence came out of nowhere, with very little relevant fore-shadowing of its existence. A good balance would probably be in between Xenogears/Xenosaga and Xenoblade where there is foreshadowing, but it isn't hitting you over the head with it, although in Xenoblade's case it might be that the explictiness of these plot elements is a red-herring. 

If Xenoblade X continues as a series, I see that as the analogue to Xenosaga, where the mysteries of Mira are slowly funneled in until the end of the series. 

I mean, this is a Takahashi game.  No way are Elysium and the Aegis going to turn out to be what we think.  And somebody we really like will betray us.  I mean, the first Xenoblade starts with you HAVING the legendary sword and being the chosen one and setting out on revenge.  Honestly, the opening of Xenoblade is a lot like the first part of Chrono Trigger: the most by the numbers fantasy story imaginable plot wise.  But it's all a red herring. 



DélioPT said:
Miyamotoo said:

Actually it change hole picture, because its announcement of new game, not announcement of port or remaster of some old game like you wrote.

Well Nintendo never had strong 3rd support from SNES, and Switch situation is very OK despite all those ports and remasters, it also has some new games, and together they making killier 1st year for Switch.

And that basicly means Spring is also in first quarter. We already go through all that, they don't show everything they have 6 months in front. We already saw how Nintendo is operating recently and espacily with Switch where in most cases they focusing on games that will be released in next few months, so nothing isn't strange relly, for instance Doom is announced in middle of September like Holiday game. Again you are only person who find all that strange or worrying.

Just because the game hasn't been released doesn't mean it changes the big picture.
The game will still come out after it's released and seeing as we got no footage, that might be a sign that the game probably didn't start with Switch in mind and was recently added to the Switch library (hence having a 2018 release date, unlike Doom).

What matters is not how you start (remember how people said that the first to reach 5m consoles would be the winner of the generation?). What matters is what they can do to keep the coming years as good as the 1st year (for example: next year you surely won't get a breathtaking new Zelda, a great MK and a amazing Mario 3D game or even the next Splatoon).
We did get a good 1st party year (probably like the Wii) and great sales but it remains to be seen if, for 3rd parties, Switch will be more than a (multi) port town. And honestly, it worries me that it may not get in 2018 the games that the mass market loves.

You could say Spring is in the Q1, even if by a single day! ;)
I don't think you understood what i wrote: why show stuff (again) that is coming in Spring and not reveal first or aswell, what's coming in Winter (January, February and most of March). That's it.

But it does, Wolfenstein 2 announcement is announcement of new game, not announcement of port/remaster of some old game, fact that will come later to Switch doesnt change that fact.

I don't remember that about first 5m, but actually it's pretty important how you start, if you have very successful 1st year probably you have very successful platform, it's much easier to continue momentum than need to save platform. No next year we will not have those games, but we will definatly have some other Nintendo heavy hitters. 3rd parties are not that important for Nintendo platform, Nintendo games are what is selling Nintendo hardware, neither Wii or 3DS didnt had exatly strong 3rd party support, and even late 3rd party ports are OK for Switch beacuse they offer something that PS4/XB1 dont, full handheld play.

I understand what you wrote, and you wrote they didnt show any Q1 game, even its fact that Spring is also in Q1, and they showed Kirby like Spring game. And again, focus was on games that will be released next few months, not next 6 months. There is more than enuf time to later anancue Q1/Spring games.



Solid 8/10. Not too many surprises on the first party front, but a boatload of great third party announcements really bumped it up for me.



   

Honestly I hoped for a little more surprises from third parties, but I enjoyed what I seen and the surprises that did come were nice (DOOM and WolfensteinII). So 8.5/10