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Forums - Gaming - Your unpopular/controversial gaming opinions

SvennoJ said:
VR is the future of gaming.
4K adds nothing to games.
Switch is a step backwards from WiiU.

Before the Nintendo fanbase tears you to shreds, I just want to wish you the best. Good luck!



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

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FFVIII is the best FF.
Uncharted is overrated.
Xbox's best days are behind it.



Sprites/pixel-"art" in modern games sucks. In the past games looked like this because of hardware limitations. It has no place in modern games that can use real artwork in place of sprites (an example that does this well visually is Shantae Half Geanie Hero). Using sprites in most modern games is just because of "yay look at how retro we are for making a platformer" is just crappy and ugly.

With this said I don't mind old games from the era when sprites was the only real option for graphics.


Games should have less save points, it's more fun when you have a challange and (if you suck) have to replay areas many times because you fail forcing you to train your pattern recognition.

More games should also become unbeatable based on decisions/solutions you do along the game (in the vein of old adventure games) and you shouldn't be made aware of this fact for a good while.

Games should also stop trying to be "cinematic". Gameplay is everything, if you wan't a cinematic experience go watch a movie. Nintendo proves this point over and over again.



Soo...sooooooooooooooooooooooooooooo many!

-Souls-like needs to die as a term. It honestly is a pretty useful descriptor but there are so many games coming out copying Dark Souls that it's hardly worth mentioning the term over and over again. Not only that, it's grossly overused for many games that aren't even similar to Dark Souls.

-Stop saying that every game that's hard is like Dark Souls. Dark Souls, even in the modern industry, is not the only hard game.

-Bioware fans are extremely .......... eeeeeeeeeeexxxxxxtreeeeeeeeeeeemely out of touch with the company's track record. They keep blaming EA for everything, and fair enough ... they probably did screw over a lot of their projects. But their track record has been pretty bad for a while now.

Dragon Age 2 (2011) - mixed reception(79-82/100 from reviewers, 4.3-4.5/10 review score from players)
Star Wars : The Old Republic (2011) - mixed reception(85 from reviewers, 5.9/10 review score from players)
Mass Effect 3 (2012) - mixed reception(85-93/100 from reviewers, 5.6-5.8/10 review score from players)
Dragon Age Inquisition (2014) - mixed reception(84-89/100 from reviewers, 5.9-7.4/10 review score from players)
Mass Effect Andromeda (2017) - bad reception(71-76/100 from reviewers, 4.8-5.0/10 review score from players)
The early Bioware to 2010 Bioware is just very very different.

-EA has been producing more consumer friendly policies for the last few years. I'm not saying they don't have issues, they do, but I don't think they're the worst publisher anymore ... not by a long shot.

-As a kid I loved Pokemon but could never get into the DS games. I liked Battle Royale but didn't know how to use HMs to progress in Diamond/Pearl. Bought 3 different Pokemon games, couldn't play any of them xD. So now as a teenager I've went and played Pokemon Omega Ruby and Pokemon Moon ............... these games are not that good. They're ... "interesting", but too many mechanics are not explained to the player, too much of the game is boring and tedious ... all the side content is repetitive and sucks ... they still haven't really made any "quests" of any sort except maybe the end game content ... speaking of which there's very little end game content. Restarting with a different Pokemon holds very little value. Especially in Pokemon Sun and Moon ... where the selection of Pokemon you can get through normal means is very limited. Just in general ... Pokemon is the definition of "wasted potential." I'd give the games like a 70 something at best.

-Ocarina of Time is a very overrated game. The game doesn't even utilize it's concept well at all. The game is called "Ocarina of Time" which makes the player associate the Ocarina with Time travel. But in actuality the ocarina has almost nothing to do with time travel(yes....it might be a reference to the Song of Time, but it's still such a misleading name). The game consistently tries to make the Ocarina seem more important than it is by cramming it into the plot when it really isn't integral at all to the game. It's just a "puzzle solving" tool, in which case i'd have to ask why these puzzles are so easy and repetitive. The only time I liked using the Ocarina was in the water temple, in which case you could just replace the Ocarina with a literal switch. The time travel mechanic as a whole is a joke. It's repetitive and annoying and it isn't even used in an interesting way for the most part. The game should have made it so that you can time travel anytime you want, or at least in dungeons, that way more than two dungeons could utilize the time travel mechanic. Worse is that when the game actually makes you use the time travel mechanic, it's a chore because it requires backtracking. Furthermore, the Ocarina is only important as a gameplay mechanic. The master sword is only important as a plot device. This makes the two most important parts of the game - the Ocarina and the Time travel extremely disjointed from each other. Majora's Mask not only uses the Ocarina MORE than Ocarina of Time, but it connects it with time travel ... all while having basically 3 completely new gimmicks in one game. Yeah .... and Ocarina is better ... lol

-Breath of the Wild had legitimate issues that were practically censored by Nintendo fans. It's a great game, an amazing game even .. but it has issues. A lot of them.

And I could think of a gazillion bajillion more!



Spindel said:

Sprites/pixel-"art" in modern games sucks. In the past games looked like this because of hardware limitations. It has no place in modern games that can use real artwork in place of sprites (an example that does this well visually is Shantae Half Geanie Hero). Using sprites in most modern games is just because of "yay look at how retro we are for making a platformer" is just crappy and ugly.

With this said I don't mind old games from the era when sprites was the only real option for graphics.


Games should have less save points, it's more fun when you have a challange and (if you suck) have to replay areas many times because you fail forcing you to train your pattern recognition.

More games should also become unbeatable based on decisions/solutions you do along the game (in the vein of old adventure games) and you shouldn't be made aware of this fact for a good while.

Games should also stop trying to be "cinematic". Gameplay is everything, if you wan't a cinematic experience go watch a movie. Nintendo proves this point over and over again.

Why should there be no amalgation of movies and gameplay? What if I want to play/watch an interactive movie/game? I think that cinematic games can be great experiences and there is a place for them in the industry. Sony has proven that over and over again with games like Uncharted, The Last of Us, Until Dawn, Heavy Rain and God of War.



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- Megaman's best visuals were in Megaman 8/Megaman & Bass. If they make another one that looks like that with the speed & level design of the 8 bit games, it'd easily be the best of the classic games.

- The farther Nintendo goes away from OoT, the better. Fans won't let them experiment if it doesn't result in their idea of an "OoT2" but get mad when its "the same game". More Majora's Masks and Skyward Swords please. Even Windwaker which was a very direct sequel did a lot to shed ties to that instance in the franchise.

- Darkstalkers >>>>>> Street Fighter by a good green country mile. Also Makoto is the best fighting game character ever.

- Metroid Prime 2 suffers from Majora's Mask Syndrome. It's the best game in that series all because it builds on things introduced in the first, but goes chronically underrated in the face of the accolades poured onto Metroid Prime before it.



VGPolyglot said:
Well, this is one that's becoming increasingly controversial for some reason, but mine is that the PS1 > N64. The N64 just can't keep up with the sheer number of releases that the PS1 had.

I don't disagree with you here. The N64 certainly can't keep up with the sheer number of releases the PS1 had. The PS1 had a ton of great games, however, I think if you were to come up with a top five games list from both systems, the 64 could take the top three slots easily, and maybe even take 4/5.

Now, if we are talking top 100, i think you might be looking at close to a 70-30 split in the PS1's favor. 

So basically the way I see it, I would say that the 64 has some of the best games, but the PS1 has way more good games in general. It was a great generation because of how different both consoles were, and they were both absolutely necessary to have in your household. As much as I enjoy the PS4 and X1, I can't say the same about those two systems.



Lawlight said:
Spindel said:

Sprites/pixel-"art" in modern games sucks. In the past games looked like this because of hardware limitations. It has no place in modern games that can use real artwork in place of sprites (an example that does this well visually is Shantae Half Geanie Hero). Using sprites in most modern games is just because of "yay look at how retro we are for making a platformer" is just crappy and ugly.

With this said I don't mind old games from the era when sprites was the only real option for graphics.


Games should have less save points, it's more fun when you have a challange and (if you suck) have to replay areas many times because you fail forcing you to train your pattern recognition.

More games should also become unbeatable based on decisions/solutions you do along the game (in the vein of old adventure games) and you shouldn't be made aware of this fact for a good while.

Games should also stop trying to be "cinematic". Gameplay is everything, if you wan't a cinematic experience go watch a movie. Nintendo proves this point over and over again.

Why should there be no amalgation of movies and gameplay? What if I want to play/watch an interactive movie/game? I think that cinematic games can be great experiences and there is a place for them in the industry. Sony has proven that over and over again with games like Uncharted, The Last of Us, Until Dawn, Heavy Rain and God of War.

Uncharted, The Last of Us, and God of War are not amalgamations of movies and games though, despite the fact that people(maybe even Sony) seem to deem that connection. Uncharted and The Last of Us are just more linear then your average games, and have a few more cutscenes and scripted events. That's it. If they were first person games literally no one would say they are movie-like games. God of War 1-3 are the antithesis of movie games. God of War 4 is a bi more like TLOU but oh well. 

David Cage projects in general have had a lot of good critique against them ... though I can't say I've played them. Until Dawn is more like a funny shlock horror co-op experience too, it's not really about selling a pretentious movie narrative.

I do agree though that cinematic experiences have a place in gaming, it's just that they're rarely executed well.



VGPolyglot said:
Well, this is one that's becoming increasingly controversial for some reason, but mine is that the PS1 > N64. The N64 just can't keep up with the sheer number of releases that the PS1 had.

Controversial only on forums with a strong Nintendo presense, lol. Anyone else will easily give the edge to the PS1, it's not even a comparison.

Mr Puggsly said:
Off the top of my head...

Ninja Blade is grossly under rated.

Great style and cutscenes. Fun "platforming". Everything else is a chore however! It is my first X360 game.

Ultrashroomz said:

Persona 4 is amazing. (A lot of people I know who played all 6 Persona games say 4 was the weakest.)

Zelda is a meh series overall. (Breath of the Wild being a major exception.)

Pokemon has overstayed its welcome.

Persona 4 is sadly all too cheerful. P3 has them all beat. The other two things, yeah, I agree with you.



COKTOE said:
StarDoor said:
Sony fans are bitter that Sony's first party studios can't match the quality of Nintendo, so they make up ridiculous conspiracy theories about all reviewers being biased and blinded with nostalgia in an attempt to feel superior.

That's not a gaming opinion. That's a crappy generalizatiion. But since Nintendo fans are stupid babies, I can't be too offended. Plus, it's tough to get worked up over anything since all my energy is sapped due to the stress that comes from overwhelming bitterness.

Careful with your generalizations. you guys talk about being civil so act like it.

Anyway, I think the Wii is underrated despite being the 7th gen leader. Sure shovel ware was there, but I think there are a lot of hidden gems out there on Wii that most haven't tried. Muramasa, Zack and Wiki, The Conduit, Red Steel 2, No More Heroes, Endless Ocean, Dead Space Extraction, Madworld, etc. are titles most haven't tried and are exceptional to a library that has great games like the Galaxy games, Prime 3, Twilight Princess, Skyward Sword, Brawl, MKWii, Xenoblade, The Last Story, DKC Returns, Kirby's Return to Dreamland, etc. Sure they aren't the Final Fantasys, GTAs, CoDs of the world but they aren't pushovers.

Handhelds are game consoles. They play video games regardless if they don't connect to a damn TV. Besides obvious power differences, games like Pokémon, Dragon Quest, Monster Hunter, Ace Attorney, Professor Layton, Yokai Watch, Animal Crossing, etc. on handhelds are just as much as fulfilling game experiences as games on home consoles. I'm tired of people disregarding handhelds. Heck some franchises started out as handheld games, including the biggest IP in the industry outside of Mario. You don't have to like handheld gaming, but at least respect that it's another way to play games and that it has its own benefits.

Edit: Also, artificial scarcity is BS.