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Lawlight said:
Spindel said:

Sprites/pixel-"art" in modern games sucks. In the past games looked like this because of hardware limitations. It has no place in modern games that can use real artwork in place of sprites (an example that does this well visually is Shantae Half Geanie Hero). Using sprites in most modern games is just because of "yay look at how retro we are for making a platformer" is just crappy and ugly.

With this said I don't mind old games from the era when sprites was the only real option for graphics.


Games should have less save points, it's more fun when you have a challange and (if you suck) have to replay areas many times because you fail forcing you to train your pattern recognition.

More games should also become unbeatable based on decisions/solutions you do along the game (in the vein of old adventure games) and you shouldn't be made aware of this fact for a good while.

Games should also stop trying to be "cinematic". Gameplay is everything, if you wan't a cinematic experience go watch a movie. Nintendo proves this point over and over again.

Why should there be no amalgation of movies and gameplay? What if I want to play/watch an interactive movie/game? I think that cinematic games can be great experiences and there is a place for them in the industry. Sony has proven that over and over again with games like Uncharted, The Last of Us, Until Dawn, Heavy Rain and God of War.

Uncharted, The Last of Us, and God of War are not amalgamations of movies and games though, despite the fact that people(maybe even Sony) seem to deem that connection. Uncharted and The Last of Us are just more linear then your average games, and have a few more cutscenes and scripted events. That's it. If they were first person games literally no one would say they are movie-like games. God of War 1-3 are the antithesis of movie games. God of War 4 is a bi more like TLOU but oh well. 

David Cage projects in general have had a lot of good critique against them ... though I can't say I've played them. Until Dawn is more like a funny shlock horror co-op experience too, it's not really about selling a pretentious movie narrative.

I do agree though that cinematic experiences have a place in gaming, it's just that they're rarely executed well.