AngryLittleAlchemist said:
No. I already gave my piece to someone else on this thread. At this point it's clear that you don't care about an actual discussion and would rather get on a high horse. Stating things I never said... looking at difficulty as a mere gateway to the game when it's so much more than that. To be clear, the whole "allowing players to feel difficulty while not feeling 'forbidden to play'" argument is dumb, since the entire Souls discussion was about people like Vivister thinking a no challenge story mode should be in Souls. I dont mind it being in Horizon, in Souls it would be awful. To be clear I think you are a great user, this isn't an attack on you. But I guess this is just a scenario where we will never agree. |
Well, I do agree that for a game that have no story and the fun is only on the combat there is no point in a 0 challenge difficult. But there is a big room between what they have now and having easier modes that fell challenging to non Soul players.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









(mostly)
