Actually this particular video made me not want to play it. The god awful player and the incessant tutorial annoyed me so much. If I hear "scout flies" one more time I'm gonna scream. Felt as if the game was made for 5 year olds.
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| vivster said: Actually this particular video made me not want to play it. The god awful player and the incessant tutorial annoyed me so much. If I hear "scout flies" one more time I'm gonna scream. Felt as if the game was made for 5 year olds. |
I think I heard somewhere you can change the language to gibberish, so that it's not actually english
| Kyuu said: To be honest, the geometry of the game feels too complex for its own good. It's a bit of a mess and it doesn't look like they can get the monsters to act and cope with the environment naturally or predictably. |
Not really. Monster Hunter Monsters have always done a bad job of targeting the player or focusing on one target, - even in basic environments like in 4U. The environment didn't change the Monsters at all, they've always been like this pretty much.
Looks at Horizon Zero Dawn and the Witcher III, yeah I am going to stick with you guys.
Please excuse my (probally) poor grammar
| vivster said: Actually this particular video made me not want to play it. The god awful player and the incessant tutorial annoyed me so much. If I hear "scout flies" one more time I'm gonna scream. Felt as if the game was made for 5 year olds. |
Yeah, this looked like the fears of dumbing down are not unfounded. Scout flies look like cheat mode, you have no need to search and find stuff yourself. I think searching and learning the environment is part of the game. What showcks me, is that the endurance bar never dipped below half full. Hopefully this is because the player didn't dodge much, but if they made it easy by removing the importance of endurance, the game will feel shallow. I do like though the attacks with environment, the player shooting some structure in the trees that falls onto the monster.
Mnementh said:
Yeah, this looked like the fears of dumbing down are not unfounded. Scout flies look like cheat mode, you have no need to search and find stuff yourself. I think searching and learning the environment is part of the game. What showcks me, is that the endurance bar never dipped below half full. Hopefully this is because the player didn't dodge much, but if they made it easy by removing the importance of endurance, the game will feel shallow. I do like though the attacks with environment, the player shooting some structure in the trees that falls onto the monster. |
I personally have no problem with making a game easy. As long as they have an optional harder mode, which really wouldn't be hard to implement.
Making it more accessible can do a lot of good for the franchise as it was usually pretty hard to get into.
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vivster said:
I personally have no problem with making a game easy. As long as they have an optional harder mode, which really wouldn't be hard to implement. Making it more accessible can do a lot of good for the franchise as it was usually pretty hard to get into. |
It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance.
And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine.