vivster said:
I personally have no problem with making a game easy. As long as they have an optional harder mode, which really wouldn't be hard to implement. Making it more accessible can do a lot of good for the franchise as it was usually pretty hard to get into. |
It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance.
And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine.







