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curl-6 said:

Fantasy Life i: The Girl Who Steals Time is out now; the last major Switch game before it's successor arrives

And it's likely to be a better choice to wait for the upgraded Switch 2 version considering how they've shown the performance side of the Switch side of things ...



Switch Friend Code : 3905-6122-2909 

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Mar1217 said:
curl-6 said:

Fantasy Life i: The Girl Who Steals Time is out now; the last major Switch game before it's successor arrives

And it's likely to be a better choice to wait for the upgraded Switch 2 version considering how they've shown the performance side of the Switch side of things ...

The footage with poor performance was nearly two months ago now and likely captured well before that, from what I can find on Youtube, performance in the final game is better:



curl-6 said:
Mar1217 said:

And it's likely to be a better choice to wait for the upgraded Switch 2 version considering how they've shown the performance side of the Switch side of things ...

The footage with poor performance was nearly two months ago now and likely captured well before that, from what I can find on Youtube, performance in the final game is better:

Fast turnaround indeed ! 

Good to know the Switch OG version is at least a viable way to play the game at least.



Switch Friend Code : 3905-6122-2909 

Wyrdness said:

This looks amazing. I hope it's used.



The world belongs to you-Pan America

SAguy said:
Wyrdness said:

This looks amazing. I hope it's used.

Me to. Maybe if it gets to be a full game it'll have Dr. Wright from the Super NES version of Sim City. :) 



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SAguy said:
Wyrdness said:

This looks amazing. I hope it's used.

Honestly, it's likely to facilitate the works of the devs who will actually be able to produce the better more noticeable buildings and assets since they won't have to take too much time on the minutia of the ones that "don't matter".

Need to see how it is implemented in-game first. Though they seem to be creating a large asset of tools to facilitate the creation of their large scale worlds. Reminds me of the article where they also showcased their tools for generating terrains.

They gearing up so hard on that next game and it shows. In itself, a custom engine like this is just bound to develop something that's excellent for the genre of games they are building instead of the all purpose UE, Unity, Godot, etc, we have currently.



Switch Friend Code : 3905-6122-2909 

Mar1217 said:

Honestly, it's likely to facilitate the works of the devs who will actually be able to produce the better more noticeable buildings and assets since they won't have to take too much time on the minutia of the ones that "don't matter".

Need to see how it is implemented in-game first. Though they seem to be creating a large asset of tools to facilitate the creation of their large scale worlds. Reminds me of the article where they also showcased their tools for generating terrains.

They gearing up so hard on that next game and it shows. In itself, a custom engine like this is just bound to develop something that's excellent for the genre of games they are building instead of the all purpose UE, Unity, Godot, etc, we have currently.

Yeah it's most likely for development which is a good thing tbh as it makes open world development easier and quicker when it comes to the creation of towns and cities on the map, this no doubt will be an internal tool much like how Nintendo uses their own engine for most of their games. The most obvious candidates to use this are Zelda and Xenoblade/Monolith's next major project.



Wyrdness said:
Mar1217 said:

Honestly, it's likely to facilitate the works of the devs who will actually be able to produce the better more noticeable buildings and assets since they won't have to take too much time on the minutia of the ones that "don't matter".

Need to see how it is implemented in-game first. Though they seem to be creating a large asset of tools to facilitate the creation of their large scale worlds. Reminds me of the article where they also showcased their tools for generating terrains.

They gearing up so hard on that next game and it shows. In itself, a custom engine like this is just bound to develop something that's excellent for the genre of games they are building instead of the all purpose UE, Unity, Godot, etc, we have currently.

Yeah it's most likely for development which is a good thing tbh as it makes open world development easier and quicker when it comes to the creation of towns and cities on the map, this no doubt will be an internal tool much like how Nintendo uses their own engine for most of their games. The most obvious candidates to use this are Zelda and Xenoblade/Monolith's next major project.

Next Zelda to be set in some kind of big Megalopolis /s

Unless ...



Switch Friend Code : 3905-6122-2909 

Mar1217 said:
Wyrdness said:

Yeah it's most likely for development which is a good thing tbh as it makes open world development easier and quicker when it comes to the creation of towns and cities on the map, this no doubt will be an internal tool much like how Nintendo uses their own engine for most of their games. The most obvious candidates to use this are Zelda and Xenoblade/Monolith's next major project.

Next Zelda to be set in some kind of big Megalopolis /s

Unless ...

Cityscape tech isn't necessarily city type locations as seen in the example images it also generates villages and towns on maps.



Wyrdness said:
Mar1217 said:

Honestly, it's likely to facilitate the works of the devs who will actually be able to produce the better more noticeable buildings and assets since they won't have to take too much time on the minutia of the ones that "don't matter".

Need to see how it is implemented in-game first. Though they seem to be creating a large asset of tools to facilitate the creation of their large scale worlds. Reminds me of the article where they also showcased their tools for generating terrains.

They gearing up so hard on that next game and it shows. In itself, a custom engine like this is just bound to develop something that's excellent for the genre of games they are building instead of the all purpose UE, Unity, Godot, etc, we have currently.

Yeah it's most likely for development which is a good thing tbh as it makes open world development easier and quicker when it comes to the creation of towns and cities on the map, this no doubt will be an internal tool much like how Nintendo uses their own engine for most of their games. The most obvious candidates to use this are Zelda and Xenoblade/Monolith's next major project.

Is it too much to hope that Monolith could help out Game Freak?  I haven't bought a Pokemon game in a very long time.  Pokémon Legends: Arceus came the closest to getting me to jump back in to the franchise.  Monolith helping out with world building would likely do it for me.



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