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TheRealSamusAran said:

I find it so funny, my wishlist keeps only getting longer, because Nintendo and third parties keep releasing more games on the NS/NS2 than I can't buy, while some people talk about droughts.

Which was not a problem we've had on the OG Switch first year.

Gosh, September is kind of stacked with a good number of games. I've got DQ I + II this October.Kirby Air Riders goes out in November. Metroid Prime 4 and Octopath Traveler 0 are both releasing on the same date dangit !

I feel like I might be forgetting a number of games on top of my head, but this schedule is certainly not lacking personally.



Switch Friend Code : 3905-6122-2909 

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CaptainExplosion said:

So, the Donkey Kong Bananza DLC, anybody play it? Was it worth the price?

From what I’ve heard, it sounds like nothing more than Mushroom Kingdom in SMOdyssey. Not worth the $20USD even for the most diehard fan.



firebush03 said:
CaptainExplosion said:

So, the Donkey Kong Bananza DLC, anybody play it? Was it worth the price?

From what I’ve heard, it sounds like nothing more than Mushroom Kingdom in SMOdyssey. Not worth the $20USD even for the most diehard fan.

From what I have seen I think you're right. -_-



Switch 2 was the best selling console in July. Was part of that because of Donkey Kong Bananza?



CaptainExplosion said:

So, the Donkey Kong Bananza DLC, anybody play it? Was it worth the price?

I've only scratched the surface so far, but it is the challenge mode it was presented to be.

Donkey Kong Island is nothing like Mushroom Kingdom in Super Mario Odyssey. It's merely a nostalgic place with the overworld music from Donkey Kong 64. There are no new bananas to collect, the only thing worth of note is that there are six golden plates to enter bonus levels that yield a lot of gold. Other than that, it serves as the introduction to the challenge mode which the DLC is all about, plus some statues you can spend your chips on.

The goal of the new game mode is to collect smaragds (a color swap for gold, really) in a set amount of time to fulfill a certain threshold to move on to the next round. The first challenge consists of six rounds, each lasting 100 seconds. Big bananas and fossils give you the option to select between three randomized upgrades to multipliers for your score (there are more than 100 of these perks), and all these upgrades reset when you start a new challenge. The system is like a roguelite game, so aside from these temporary upgrades, there are also a few permanent perks you can unlock.

The selection screen has room for up to eight challenges per world, but only the first three are available at the beginning. I do not know yet if there will be eight challenges per world. Higher level challenges go over more than six rounds and feature progressively higher thresholds you have to reach to keep yourself in the game. One challenge run will take between 15 to 30 minutes, so if there eight challenges in a world, that will take around three hours to play them all only once. By the looks of it, this challenge mode will be available for at least ten worlds in the game, so more than 20 hours of playtime is a conservative estimate for this DLC.

In the end it comes down to the question if you like this sort of gameplay, because the DLC is clearly not more of the same as in the main game. Challenges within the same world won't let you see something new, they only up the difficulty. But that is par for the course for roguelite games, you play the same thing over and over again, each time with a little bit more benefits.

If you like this kind of gameplay loop, the DLC is worth the price given the estimated length of it. If you don't like this kind of gameplay, it's easy to pass on the DLC and you won't feel that you are missing out.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

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Big JRPG releasing tomorrow with Trails in the Sky 1st Chapter.

Loved the meaty we had and I feel ready to embark on a new journey with this apparently mythical franchise.
Btb, I'm glad they went with the possibility of an upgrade path from the Switch 1 version. So full physical is welcome !



Switch Friend Code : 3905-6122-2909 

Majogami hits Switch 1 and 2 October 30th

Trails in the Sky 1st Chapter and Towa: Guardians of the Sacred Tree are out today on switch





Mar1217 said:

Big JRPG releasing tomorrow with Trails in the Sky 1st Chapter.

Loved the meaty we had and I feel ready to embark on a new journey with this apparently mythical franchise.
Btb, I'm glad they went with the possibility of an upgrade path from the Switch 1 version. So full physical is welcome !

Enjoy! 

I played the original on Steam 5 years ago and it was pretty good despite that version's gameplay being outdated about 2 generations behind when it was first released lmao.

I'm planning to re-start the series and play through the rest of the series with FC OG on GOG. 

Wyrdness said:

I want DQ5 remake so bad.



BasilZero said:
Mar1217 said:

Big JRPG releasing tomorrow with Trails in the Sky 1st Chapter.

Loved the meaty we had and I feel ready to embark on a new journey with this apparently mythical franchise.
Btb, I'm glad they went with the possibility of an upgrade path from the Switch 1 version. So full physical is welcome !

Enjoy! 

I played the original on Steam 5 years ago and it was pretty good despite that version's gameplay being outdated about 2 generations behind when it was first released lmao.

I'm planning to re-start the series and play through the rest of the series with FC OG on GOG. 

Wyrdness said:

I want DQ5 remake so bad.

Glad I finished DQV last year, honestly I have an immense respect for unique "family-based" story structure. It surprisingly manages to pull the heart strings in ways the other games did not. 



Switch Friend Code : 3905-6122-2909