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Forums - Gaming Discussion - Consoles and Their Wannabe Resolution.

Azzanation said:
Switch at 720p is perfectly fine for the screen size.

In your opinion.

Azzanation said:
To be fair Sony never announced the Pro as a 4k System. Resolution is a Joke in the console universe.

https://www.playstation.com/en-au/explore/ps4/ps4-pro/

They advertise it as 4k on their website.

*******************



They mentioned 4k more than once.


Mr Puggsly said:

Well even 720p is acceptable to me. I play PC games on a 1366x768 screen.

I was gaming at a resolution similar to that, 20 years ago. :/

DonFerrari said:

I see... I hope Pemalite gives an overview on it and tell us what to expect from this. Maybe the gain isn't linear, but I doubt it would be negible unless it's only for marketing and it costed almost zero but that would make no sense.

So perhaps AMD discovered a way to make it work

ROPS are usually tied to the memory controllers, starting with Vega however, they are now clients of the L2 caches which provides for big gains for deferred renderers. (Think: Frostbite.)
We don't know if this is the case with Scorpio yet, but considering Scorpio does adopt some more modern features, it's entirely possible.

Usually Rops are extremely bandwidth intensive so they would often end up being underutiliused, and considering how highly clocked Scorpio is relative to other consolees that exacerbates the problem. - By implementing the crossbar, it should mean that the Rops are being put to full use.

Essentially though it does mean that there is the potential that in a worst-case scenario bandwidth could be 218GB/s. In optimal conditions it should be able to approach it's theoretical maximums.
One thing to keep in mind as well though is that Scorpio does employ the use of Colour compression which does give it an upward 15%-25% bandwidth  increase in ideal scenario's over the base Xbox One/Playstation 4 consoles.

In short it might end up being a complete-non issue, we don't know for sure just yet.

jonathanalis said:
checkerboarding is way better than regular upscaling.

Indeed. But upscaling is cheaper.

Sprash said:

Thank god, I'm the type of gamer who replays ff8 on the ps1 and always blown away how awesome it looks, don't give a crap about resolution.

But... It's on PC and can also be played at 4k. ;)
It looks butt ugly though.

The PS1 paired up with a CRT TV can hide allot of the inadequacies of Final Fantasy 8's image quality.

zero129 said:

Hey we can even do true 8K xD.

Why stop at only 8k? Take it to the next level with Eyefinity/Surround vision and triple that resolution.



--::{PC Gaming Master Race}::--

Around the Network
Pemalite said:
Azzanation said:
Switch at 720p is perfectly fine for the screen size.

In your opinion.

Azzanation said:
To be fair Sony never announced the Pro as a 4k System. Resolution is a Joke in the console universe.

https://www.playstation.com/en-au/explore/ps4/ps4-pro/

They advertise it as 4k on their website.

*******************



They mentioned 4k more than once.


Mr Puggsly said:

Well even 720p is acceptable to me. I play PC games on a 1366x768 screen.

I was gaming at a resolution similar to that, 20 years ago. :/

DonFerrari said:

I see... I hope Pemalite gives an overview on it and tell us what to expect from this. Maybe the gain isn't linear, but I doubt it would be negible unless it's only for marketing and it costed almost zero but that would make no sense.

So perhaps AMD discovered a way to make it work

ROPS are usually tied to the memory controllers, starting with Vega however, they are now clients of the L2 caches which provides for big gains for deferred renderers. (Think: Frostbite.)
We don't know if this is the case with Scorpio yet, but considering Scorpio does adopt some more modern features, it's entirely possible.

Usually Rops are extremely bandwidth intensive so they would often end up being underutiliused, and considering how highly clocked Scorpio is relative to other consolees that exacerbates the problem. - By implementing the crossbar, it should mean that the Rops are being put to full use.

Essentially though it does mean that there is the potential that in a worst-case scenario bandwidth could be 218GB/s. In optimal conditions it should be able to approach it's theoretical maximums.
One thing to keep in mind as well though is that Scorpio does employ the use of Colour compression which does give it an upward 15%-25% bandwidth  increase in ideal scenario's over the base Xbox One/Playstation 4 consoles.

In short it might end up being a complete-non issue, we don't know for sure just yet.

jonathanalis said:
checkerboarding is way better than regular upscaling.

Indeed. But upscaling is cheaper.

Sprash said:

Thank god, I'm the type of gamer who replays ff8 on the ps1 and always blown away how awesome it looks, don't give a crap about resolution.

But... It's on PC and can also be played at 4k. ;)
It looks butt ugly though.

The PS1 paired up with a CRT TV can hide allot of the inadequacies of Final Fantasy 8's image quality.

zero129 said:

Hey we can even do true 8K xD.

Why stop at only 8k? Take it to the next level with Eyefinity/Surround vision and triple that resolution.

My Note 5 was on QHD when I first got it. Gorgeous display (I mean, it's Samsung), but it didn't outweigh the negatives. Sure, putting it to 1080p made it look a bit worse, but my battery life dramatically improved. Really no need to criticize the Switch's 720p display considering it's only 6.3 inches and has a battery life which is not bad or good.

 

OT: we really gotta stop this resolution jerkoff contest. If people want super duper legit ultra realistic 4k, then they can get a PC. Expecting native 4k on anything without a GTX 1070 is laughable



Buy a gaming pc, run at whatever resolution you want, with performance relative to how much you wanna spend.

Don't buy a console for 4K, it took them 2.5 generations just to manage 1080p at a stable framerare and occasionally locked 60fps. it'll be another generation and a half at least before consoles can do 4K properly, and by then 8K will be the next big PR bullshit and the cycle starts all over.



monocle_layton said:

My Note 5 was on QHD when I first got it. Gorgeous display (I mean, it's Samsung), but it didn't outweigh the negatives. Sure, putting it to 1080p made it look a bit worse, but my battery life dramatically improved. Really no need to criticize the Switch's 720p display considering it's only 6.3 inches and has a battery life which is not bad or good.

 

OT: we really gotta stop this resolution jerkoff contest. If people want super duper legit ultra realistic 4k, then they can get a PC. Expecting native 4k on anything without a GTX 1070 is laughable

I have a 1440P display on my Note 5. I keep it at 1440P all the time. And that's at 5.7".
The Switch at 6.2" is only a fraction of the resolution with a larger screen. It's Perceived Pixels Per Inch is significantly higher.
I want more in 2017, not a last century resolution, that's me, that's what I want as a consumer. I won't be spoon fed anything less.

And there is every reason to criticise the Switch, heck there is a reason to criticise every platform. And we should. We are consumers.



--::{PC Gaming Master Race}::--

PS4 pro I can do 4k "No you can't"
PS4 pro I can do 1080p on every game "No you can't do that either.
PS4 and Xone but we can do 1080p most of the time. Nope you are both not capable of doing that in graphically demanding games unless they are exclusive.
Xone X I can do everything in 4k. No but you will have the best resolution on consoles nonetheless.



Please excuse my (probally) poor grammar

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COKTOE said:
Pemalite said:

The Original Xbox could do high-definition as well. Most games were 480P with a few that were HD.

Just for fun, no google, going only by my addled memory, I think there were several games on the original Xbox that were 720p and a handful of 1080p.

Edit - Ok I checked. 38. Not too many. And 720p or 1080i. Derp. It's been so long, I forgot about the "i".

GT4 could output 1080i on PS2. But yeah I don't think there were many games like these at the time.

Pemalite said:
Azzanation said:
Switch at 720p is perfectly fine for the screen size.

In your opinion.

Azzanation said:
To be fair Sony never announced the Pro as a 4k System. Resolution is a Joke in the console universe.

https://www.playstation.com/en-au/explore/ps4/ps4-pro/

They advertise it as 4k on their website.

*******************



They mentioned 4k more than once.


Mr Puggsly said:

Well even 720p is acceptable to me. I play PC games on a 1366x768 screen.

I was gaming at a resolution similar to that, 20 years ago. :/

DonFerrari said:

I see... I hope Pemalite gives an overview on it and tell us what to expect from this. Maybe the gain isn't linear, but I doubt it would be negible unless it's only for marketing and it costed almost zero but that would make no sense.

So perhaps AMD discovered a way to make it work

ROPS are usually tied to the memory controllers, starting with Vega however, they are now clients of the L2 caches which provides for big gains for deferred renderers. (Think: Frostbite.)
We don't know if this is the case with Scorpio yet, but considering Scorpio does adopt some more modern features, it's entirely possible.

Usually Rops are extremely bandwidth intensive so they would often end up being underutiliused, and considering how highly clocked Scorpio is relative to other consolees that exacerbates the problem. - By implementing the crossbar, it should mean that the Rops are being put to full use.

Essentially though it does mean that there is the potential that in a worst-case scenario bandwidth could be 218GB/s. In optimal conditions it should be able to approach it's theoretical maximums.
One thing to keep in mind as well though is that Scorpio does employ the use of Colour compression which does give it an upward 15%-25% bandwidth  increase in ideal scenario's over the base Xbox One/Playstation 4 consoles.

In short it might end up being a complete-non issue, we don't know for sure just yet.

jonathanalis said:
checkerboarding is way better than regular upscaling.

Indeed. But upscaling is cheaper.

Sprash said:

Thank god, I'm the type of gamer who replays ff8 on the ps1 and always blown away how awesome it looks, don't give a crap about resolution.

But... It's on PC and can also be played at 4k. ;)
It looks butt ugly though.

The PS1 paired up with a CRT TV can hide allot of the inadequacies of Final Fantasy 8's image quality.

zero129 said:

Hey we can even do true 8K xD.

Why stop at only 8k? Take it to the next level with Eyefinity/Surround vision and triple that resolution.

Sony did mention 4k a lot, but didn't lie or hide how they were achieving it.

And thanks for the explanation on the X1X case. So let's wait and see how that will influence X1 games. I just now that I wasn't impressed by what was show on E3 stage, but perhaps on person it'll be much better.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
COKTOE said:

Just for fun, no google, going only by my addled memory, I think there were several games on the original Xbox that were 720p and a handful of 1080p.

Edit - Ok I checked. 38. Not too many. And 720p or 1080i. Derp. It's been so long, I forgot about the "i".

GT4 could output 1080i on PS2. But yeah I don't think there were many games like these at the time.

GT4 wasn't rendering at that resolution though. It actually employed a few tricks to "fake" that output.

It likely had a 960x540 framebuffer, which was upscaled and interlaced... So that 540 lines was drawn one frame and another 540 lines drawn the next frame.

GT4 wasn't the only game on the PS2 that used a 1080i output either.

DonFerrari said:

Sony did mention 4k a lot, but didn't lie or hide how they were achieving it.

That's true. But to be fair. None of the console manufacturers have lied about how they are achieving their resolution targets.

They did embellish it a little to try and draw more sales in, which is a normal business practice, these are companies out to make cash afterall.



--::{PC Gaming Master Race}::--

Pemalite said:
DonFerrari said:

GT4 could output 1080i on PS2. But yeah I don't think there were many games like these at the time.

GT4 wasn't rendering at that resolution though. It actually employed a few tricks to "fake" that output.

It likely had a 960x540 framebuffer, which was upscaled and interlaced... So that 540 lines was drawn one frame and another 540 lines drawn the next frame.

GT4 wasn't the only game on the PS2 that used a 1080i output either.

DonFerrari said:

Sony did mention 4k a lot, but didn't lie or hide how they were achieving it.

That's true. But to be fair. None of the console manufacturers have lied about how they are achieving their resolution targets.

They did embellish it a little to try and draw more sales in, which is a normal business practice, these are companies out to make cash afterall.

Well, I only played PS2 on CRT TV so I wouldn't even tell the difference, and I don't remember the other titles that used artifices for that. But sure I don't expect PS2 to have the power to really do 1080i even on GT.

Uhnnn, MS was really pushing real true 4K and prettier pixels and did lie a little, but not that it's unexpected or that if sony losing on sales and having only power to talk about wouldn't do as well. My beef with Phill is he pretending he is better than these tactics.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
monocle_layton said:

My Note 5 was on QHD when I first got it. Gorgeous display (I mean, it's Samsung), but it didn't outweigh the negatives. Sure, putting it to 1080p made it look a bit worse, but my battery life dramatically improved. Really no need to criticize the Switch's 720p display considering it's only 6.3 inches and has a battery life which is not bad or good.

 

OT: we really gotta stop this resolution jerkoff contest. If people want super duper legit ultra realistic 4k, then they can get a PC. Expecting native 4k on anything without a GTX 1070 is laughable

I have a 1440P display on my Note 5. I keep it at 1440P all the time. And that's at 5.7".
The Switch at 6.2" is only a fraction of the resolution with a larger screen. It's Perceived Pixels Per Inch is significantly higher.
I want more in 2017, not a last century resolution, that's me, that's what I want as a consumer. I won't be spoon fed anything less.

And there is every reason to criticise the Switch, heck there is a reason to criticise every platform. And we should. We are consumers.

Never said don't criticize the Switch. However, a more premium screen on it wouldn't make sense. Making it glass would leave it prone to cracks, and a 1080p-4k screen would simply destroy the battery, something people complained about as well.

Either we get a good screen with acceptable battery life or a spectacular screen with horrendous battery life. have both and you get a higher price tag, something no one would want



The way i see it, is if resolution (especially now that we are talking about 720p and up) is the base of anyones argument as to why one platform is better than the other? Then that person is not worth arguing with.

I personally see the focus on resolution as a ridiculous waste of resources. But unfortunately, this is the current gens buzz word.... ts always something. Once we argued about sprites. Then it was polygons. And now its rez......

I still stand by this...... put someone in front of a 55" tv from around 10ft away, and lets honestly see if the difference between 1080p and 4k will jump out at them.