Mr Puggsly said:
SvennoJ said:
Ah you meant it's underwhelming because of the price.
A year later and $100 more, they're about the same upgrade for value. We'll see whether the X1X is actually going to get a lot more. It will be the best version but I guess we'll need DF again to point out the differences.
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I feel like the PS4 is a very well designed piece of hardware and it has just the right amount of power to do 1080p with high quality graphics. Its a nice piece of hardware for $250-$300.
The PS4 Pro played it too safe on price, it doesn't feel very premium. The GPU rarely hits 4K on modern games. The RAM was basically kept the same so we get the same textures with higher resolutions and games with unlocked frame rates are all over the place. I feel the Pro should have been $500 so it could be a better PREMIUM console. Those who feel $500 is too expensive, go buy a regular PS4.
I feel MS made the right decision if even X1X's price is high. Because the X1S is generally half the price and plays the same games fine.
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The problem is that if the console doesn't sell well, developers won't bother tweaking their games to take advantage of its extra power.
I have a PS4 Pro. I like it. But, I've not seen a big push from developers to pull every bit of performance out of it. As an Xbox-first guy, and a life-long gamer, with income sufficient to afford a $500 console, I think I'm exactly the target market for X1X. I'm pretty sure I'm going to skip it at launch though, as I've learned from the Pro that there's not really much to be gained with the premium version of a console. Add to that the fact that X will likely be 150% more expensive than the standard XB1 when it launches (or, very shortly thereafter), vs. only a 60% permium for Pro to standard PS4 at its launch, and I see little reason to believe that X1X is going to offer many impressive upgrades in the near term.
tl;dr - Power ain't worth shit if devs don't make use of it. And, devs won't make use of power if it won't help them sell games.