bonzobanana said:
curl-6 said:
Being on a lot of systems doesn't necessarily mean it's a good example of the power of each one though. Bayonetta 1 is on five platforms if we include Xbone backwards compatibility, yet the notorious PS3 version isn't the best benchmark of that system's capabilities.
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I'd have to disagree strongly with that. The ps3 was notoriously hard to develop for so there were many games for that format that failed to achieve a good peformance level especially early in its life. The Switch is meant to be incredibly easy to develop for so maximising performance on it shouldn't be a problem early on. The nvidia gpu and arm processors are incredibly well documented and well known by developers and all reports of the development software show it to be very good. There is also nothing complicated about the design either. The ps3 had 2 major banks of memory and the complications of moving data between them, a dual thread powerpc main cpu and 7 support cpu's all having to share memory access. The techniques developed to do this well only really came later in the ps3's life and weren't employed by all developers. Not a criticism as love the ps3 and when everything is firing on all cylinders its an absolutely amazing console for its day but certainly not a developers favourite I'm sure.
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Bayonetta didn't come out early in the PS3's life though, it came out once the system had been out three years.
And just because Switch isn't complex hardware doesn't mean Bethesda will allocate the necessary effort to optimize thoroughly for it. PS4 is simple hardware too, yet it has had some unoptimized ports.