katakpisang said:
then show me which action/advanture games on dreamcast has better animation works, model polycounts, physics, effects and etc better than MH on 3ds with 240p resolution. |
Shenmue, Dreamcast
Monster Hunter 4, 3DS
katakpisang said:
then show me which action/advanture games on dreamcast has better animation works, model polycounts, physics, effects and etc better than MH on 3ds with 240p resolution. |
Shenmue, Dreamcast
Monster Hunter 4, 3DS
curl-6 said:
Shenmue, Dreamcast
Monster Hunter 4, 3DS |
Nice emulation picture there
vs
Bonus: pure fluid animation works
Could have done with more than just an up-res, I mean just look at the water in the 3rd picture...
katakpisang said:
Nice emulation picture there vs |
They both look bad. Curl has a point, Capcom should be putting alot more effort into probably it's most profitable franchise.
think-man said:
They both look bad. Curl has a point, Capcom should be putting alot more effort into probably it's most profitable franchise. |
They did on the 3ds for the best technical looking game on that system with high quality hunter and monster design and animation
take a look at the witcher 3 combat gameplay+animation = lmao (final boss fight)
vs MHXX normal monster fight
Normal monster fight in Monster Hunter is more intense than final boss fight in the witcher 3, the reasons are because of combat system, animation, weapon weight and physics and monster animation.
Man, look at the swordfish. Complete change. Better than I expected.
well i havent played a monster hunter game since MH freedom 2 on psp..looks like perfect time for me to get another monster hunter
katakpisang said:
then show me which action/advanture games on dreamcast has better animation works, model polycounts, physics, effects and etc better than MH on 3ds with 240p resolution. FYI this is how MH look on 3ds with 240p resolution vs Phantasy star online dreamcast vs
graphical quality alone MHX is superior than any action/adenture dreamcast games now with animation works and combat physics, oh boy
|
I hate to say this but Curl, you have been totally crushed by this guy.
Nuvendil said: Very similar situation to Tri vs 3U. It's some solid texture work and image quality enhancements, it's just the base state of it on a polygon level is holding it back. Similar to Twilight Princess HD. Now this looks better than 3U, due to the fact XX is better looking on a technical level than Tri, but it still shows. I think it looks nice for what it is and I may well make this my first MonHun game. But I am much more interested in what the future holds with a MonHun built specifically for the Switch. |
I agree, it is exactly like Tri and 3U on WiiU and 3DS. The WiiU-version was more or less a simple resolution-upgrade (they did made some additional details, but not much). And I'm fine with it. I have both 3U for WiiU and 3DS, but MOnHun is one of the few games that I think explicitly need the higher resolution. If a monster some way away is 3 moving pixels this is no fun, guessing what it is and what it does. The bigger resolution really helps. I skipped XX because I didn't want to buy that for 3DS. I'm happily will pick it up for Switch and it seems that Capcom will support it in future.
I don't think the game really needs an optical upgrade besides the resolution. I'll take it obviously, but more content (more monsters and regions) is much more preferable.