| Nuvendil said: Very similar situation to Tri vs 3U. It's some solid texture work and image quality enhancements, it's just the base state of it on a polygon level is holding it back. Similar to Twilight Princess HD. Now this looks better than 3U, due to the fact XX is better looking on a technical level than Tri, but it still shows. I think it looks nice for what it is and I may well make this my first MonHun game. But I am much more interested in what the future holds with a MonHun built specifically for the Switch. |
I agree, it is exactly like Tri and 3U on WiiU and 3DS. The WiiU-version was more or less a simple resolution-upgrade (they did made some additional details, but not much). And I'm fine with it. I have both 3U for WiiU and 3DS, but MOnHun is one of the few games that I think explicitly need the higher resolution. If a monster some way away is 3 moving pixels this is no fun, guessing what it is and what it does. The bigger resolution really helps. I skipped XX because I didn't want to buy that for 3DS. I'm happily will pick it up for Switch and it seems that Capcom will support it in future.
I don't think the game really needs an optical upgrade besides the resolution. I'll take it obviously, but more content (more monsters and regions) is much more preferable.







