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Forums - Nintendo - 80+ Million Switches Need to be Sold in 5 Years or it's a Failure

SpokenTruth said:
potato_hamster said:

Please let me reiterate. I think it's an incredibly flawed logic to think that Nintendo is going to stop milking every dime they can out of fans like you for as little expense as possible. You are Nintendo's bread and butter.

There are millions of Nintendo fans just like you. Do people honestly think Nitnendo is going to completely abandon a demographic that buys 2-3-4 iterations of their hardware, and dozens of games to try and and get some positive PR and capture a couple million more casual fans that might buy 3-4  games, and have no interest in buying multiple pieces of hardware? They make far more money selling someone like you two incompatible pieces of hardware, and making you buy the same games multiple times to play it on both (because lets be honest here, you or someone you know probably will).

I really don't think they're going to abandon it so easily when they know they can easily make a derivative handheld based on Switch hardware that is incredibly easy to port games to that will have you (or someone like you) going out and buying that hardware pretty much day one and buy half of your Switch library all over again just so you can get the "deluxe" version of say, Breath of the Wild, or Splatoon 2, or Mario Odyssey that cost them just a fraction of the original titles to make.

They most certainly will abandon it if the financials make sense for them.   What do you think the costs are of running 2 seperate hardware and software divisions are? 2 seperate shipping channels, 2 seperate marketing campaigns, 2 seperate developer support systems, 2 seperate R&D divisions....and on and on and on.

Again, context, frame of reference and circumstances of the variables.

 

Oh, and who the hell is going to buy a "portable" Switch and rebuy half their Switch games for it? 

Do you think Sony has two seperate divisions for the PS4 and PS4 Pro? Do you think that they would need to if the PS4 Pro accepted their own unique "high capacity" 4K Blu-ray discs that were incompatible with regular PS4s that they would need to create all of the seperate channels above you listed?

Who said anything about having two sepeate divisions for all of that stuff? What I'm talking about is a handheld that would be slightly more difficult  to support as the PS4 Pro is, except it takes a different shaped cartridge because money.



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GoOnKid said:
potato_hamster said:

Ohh no, they're not being stupid. They're trying to make as much money as possible. When you look at from a perspective of "trying to extract as much money from their fans as possible" a lot of their decisions that make people scratch their heads become very easy to understand.

Why is their online service rumoured to be much cheaper than the competition's then?

You actually expect me to treat rumors as facts? Because I've heard a few rumors that Nintendo was making their own handheld seperate from the Switch if you want to go there.



potato_hamster said:
GoOnKid said:

Why is their online service rumoured to be much cheaper than the competition's then?

You actually expect me to treat rumors as facts? Because I've heard a few rumors that Nintendo was making their own handheld seperate from the Switch if you want to go there.

As Miyamotoo already said twice, time will tell. Anyway, that Sega thread next door made me hungry for some Streets of Rage. I'm off.



SpokenTruth said:
potato_hamster said:

Do you think Sony has two seperate divisions for the PS4 and PS4 Pro? Do you think that they would need to if the PS4 Pro accepted their own unique "high capacity" 4K Blu-ray discs that were incompatible with regular PS4s that they would need to create all of the seperate channels above you listed?

Who said anything about having two sepeate divisions for all of that stuff? What I'm talking about is a handheld that would be slightly more difficult  to support as the PS4 Pro is, except it takes a different shaped cartridge because money.

Lol, just no.  They are not going to release a "portable" Switch that accepts different shaped carts of Switch games just to extract more money.

Might they release a smaller version of Switch to enhance the portability factor once components can be shrunk?  Highly likely.  But they sure as hell are not going to release a Switch with a different cart interface in the hopes people will double dip.

Because?



zippy said:
DroidKnight said:

Nintendo needs to show a positive move in the market. Any decrease in numbers will not be viewed upon as a good thing.

 

Jeez, isn't the great momentum of the Switch enough proof that Nintendo are making positive moves within the market. Or is this thread created to rile Nintendo fans.

The Switches current momentum is great.  I did not intentionaly mean to rile anyone up.  I should have been more specific in creating this thread and reffered more directly to the way people involved in the pointless "console war fanboism" would view the sucess or failure of the Switch.  From Nintendo's POV, recovering all research and developement costs and making a profit would be a success for Nintendo.



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potato_hamster said:
Miyamotoo said:

Fact is that is iOS is one platform, same is for Android. And yes, majority of apps works on most of iPads and iPhones.

Of Course I think Nintendo will make different iterations of Switch hardware, just look what all they done with 3DS family, but Switch like hybrid console gave Nintendo much more opportunities for other iterations we could have Switch Mini/Pocket, Switch just for home console play, Switch Pro, Switch 2, Switch VR/AR addon...

And like I wrote, fact they admit they can't any more support effectively two different platforms, fact they merge their handheld and home console hardware division, and handheld and home console software divisions...tells us what exactly they are doing with Switch. So yes I am certain that Switch will is unified platform and we will not have separate platform alongside Switch, we will have cheaper and smaller Switch Mini/Pocket just for handheld play in around 1.5-2 years when 3DS completely dies, and only time will show if I am wrong.

The actual fact is that iOS is not one platform in the same way that a video game console is one platform. The term "platform" in the technology space has many different meanings, and you're assuming it means the same thing every single time it is mentioned. It's like calling "PC" a platform (it is) when we all know that Forza Horizon 3 isn't going to run on your "PC" if it only runs OS X or Linux or Windows 3.1 for example. Sure, it is far easier to port a PC game from Windows to OS X than it is to say, port a PS3 game to OS X, but that does not mean that Windows and OS X are actually the same platform from a game development perspective even if they're running almost on identical hardware.

The fact of the matter, is that there wasn't actually much stopping Nintendo from making a "Wii U portable" or a "Wii U Pro" or a "Wii U 2" or a "Wii U VR add on".... but they never, and there really isn't much reason to expect Nintendo will change their hardware deployment philosophy this time around either.

All we have here is a handful of fans who want so very dearly for Nintendo to just make one device that they have a huge confirmation bias that prevents them from interpreting what Nintendo says in any other way than the way they want it to mean.

iOS is one platform, 3DS is one platform and Wii U was another platform, they were not same platform, same goes for Wii and DS, GC and GBA, they are difrent platforms, while iOS is one platform.

Wii U has failed hard and wasnt exactly brand new platform like Switch, Wii U was more evolution of Wii platform not brand new platform. Switch is brand new platform in any sense (brand, concept, tech, architecture..). Actually totaly opposite, development and support struggles they had with Wii U and 3DS (two difrent platforms) maid them to change their hardware philosophy, during Wii U and 3DS they start talk about new approach, "need for having platform like iOS or Android", during Wii U and 3DS they admit they can't any more support effectively two different platforms, during 3DS and Wii U they merged their handheld and home console hardware division, and handheld and home console software divisions...

Nobady talks about one deviace, but about more iterations of hardware that will be part of same platform. And that's actually very obvious, you from some reason don't want to see that, same like you didnt want to see that NX will be hybrid.



SpokenTruth said:
potato_hamster said:

Because?

Because holy hell, dude.  That doesn't need explaining it's so obvious.

Going back to your PS4 Pro example, are people rebuying PS4 games for PS4 Pro?

So you're going to use an exmaple of two systems that play the same discs as reasons why Nintendo won't make two systems that play two seperate discs.

Hey, quick question. Why doesn't the Switch accept a cartridge exactly the same size as the 3DS, and offer a means of backwards compatiblity with DS/3DS games? Let me answer that for you. Because not nearly as many people would be buying Mario Kart 8 deluxe for their Switch if they could buy Mario Kart 7 for and get a very similar game at a fraction of the price. Nintendo has a whole library of games that will make fairly easy ports that they can sell you all over again, so why wouldn't they?

Word is the main reason that Nintendo discontinued the NES Classic was because it was devaluing the games on the Virtual Console, which will soon be launching on the Switch. It's hard to convince people to pay $5 for SMB3 when it has a relative value of less than $2 on the NES classic.

It's all about the benjamins, make no mistake about it.



Double post.



Miyamotoo said:
potato_hamster said:

The actual fact is that iOS is not one platform in the same way that a video game console is one platform. The term "platform" in the technology space has many different meanings, and you're assuming it means the same thing every single time it is mentioned. It's like calling "PC" a platform (it is) when we all know that Forza Horizon 3 isn't going to run on your "PC" if it only runs OS X or Linux or Windows 3.1 for example. Sure, it is far easier to port a PC game from Windows to OS X than it is to say, port a PS3 game to OS X, but that does not mean that Windows and OS X are actually the same platform from a game development perspective even if they're running almost on identical hardware.

The fact of the matter, is that there wasn't actually much stopping Nintendo from making a "Wii U portable" or a "Wii U Pro" or a "Wii U 2" or a "Wii U VR add on".... but they never, and there really isn't much reason to expect Nintendo will change their hardware deployment philosophy this time around either.

All we have here is a handful of fans who want so very dearly for Nintendo to just make one device that they have a huge confirmation bias that prevents them from interpreting what Nintendo says in any other way than the way they want it to mean.

iOS is one platform, 3DS is one platform and Wii U was another platform, they were not same platform, same goes for Wii and DS, GC and GBA, they are difrent platforms, while iOS is one platform.

Wii U has failed hard and wasnt exactly brand new platform like Switch, Wii U was more evolution of Wii platform not brand new platform. Switch is brand new platform in any sense (brand, concept, tech, architecture..). Actually totaly opposite, development and support struggles they had with Wii U and 3DS (two difrent platforms) maid them to change their hardware philosophy, during Wii U and 3DS they start talk about new approach, "need for having platform like iOS or Android", during Wii U and 3DS they admit they can't any more support effectively two different platforms, during 3DS and Wii U they merged their handheld and home console hardware division, and handheld and home console software divisions...

Nobady talks about one deviace, but about more iterations of hardware that will be part of same platform. And that's actually very obvious, you from some reason don't want to see that, same like you didnt want to see that NX will be hybrid.

Lies. You were the one saying that the NX was going to be multiple form factors that played the same games, including a home console, a portable console, a tablet etc. I was the one saying it was one device. Of course, this was because I had actually seen the dev kit and knew what was coming, so there's that.



potato_hamster said:
SpokenTruth said:

They most certainly will abandon it if the financials make sense for them.   What do you think the costs are of running 2 seperate hardware and software divisions are? 2 seperate shipping channels, 2 seperate marketing campaigns, 2 seperate developer support systems, 2 seperate R&D divisions....and on and on and on.

Again, context, frame of reference and circumstances of the variables.

 

Oh, and who the hell is going to buy a "portable" Switch and rebuy half their Switch games for it? 

Do you think Sony has two seperate divisions for the PS4 and PS4 Pro? Do you think that they would need to if the PS4 Pro accepted their own unique "high capacity" 4K Blu-ray discs that were incompatible with regular PS4s that they would need to create all of the seperate channels above you listed?

Who said anything about having two sepeate divisions for all of that stuff? What I'm talking about is a handheld that would be slightly more difficult  to support as the PS4 Pro is, except it takes a different shaped cartridge because money.

Terible example, PS4 Pro is basicly just stronger PS4, evrething is same (platform, OS, hardware, games, development, marketing..), its like 3DS and New 3DS, and Nintendo will almost certain do something similar with Switch, they will not make separate platform with separate games.