zorg1000 said:
Soundwave said:
Actually if you look historically at every 100+ million selling console, they generally do have a new type of breakout success that drives hardware sales to ridiculous heights.
Game Boy - Tetris and Pokemon
Playstation - More conceptual, but the idea of marketing a game console to young adults driven by new IP like Resident Evil, Tomb Raider, Gran Turismo, and Final Fantasy VII for the West (most people had not played the FF series before in the West).
Playstation 2 - Grand Theft Auto 3 ... while not a new IP exactly, most people hadn't played a GTA game before and moving the IP into 3D made the violence shock factor more tanigable and caused a sales explosion.
Wii - Wii Sports and Wii Fit.
Nintendo DS - Nintendogs, Brain Training.
PS4 I think may be the first system in gaming history to sell 100 million without anything really new that redefined the industry, but Sony's execution day to day is very strong, Nintendo never has had that kind of discipline.
100 million doesn't happen just by having a "pretty good" system that has some decent accessibility. You generally need a new software craze to drive such levels of adoption. Usually two actually.
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well your arguement falls to pieces when you list a whole bunch of games that werent nearly as big as Wii Sports was. i said that a Wii Sports level success (80+ million) is not mandatory to sell 100 million consoles. your response to that was listing a bunch of 20-30 million sellers. yes, obviously big games are needed for big sales.
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20-30 million sellers in themselves are very rare, Wii Sports is a bit of a bloated case because it was bundled so heavily.
The important thing too is those 20-30 million come from a *new audience* too, not just the established base you were going to get anyway. That's the difference from a 3DS that sells 70 million and one that maybe could have hit 100 million. It never got the 2 games to drive hardware sales to a new audience on that level. It got all the main Nintendo IP ... Pokemon, Mario Kart, 3D Mario, 2D Mario, Zelda, Kirby, etc. but that only got them to about 65 million LTD after six full years.
Nintendo has not been able to make *that* game for a while though. They thought Wii Music would be huge. Nope. Nintendogs + cats could carry the 3DS. Nope. Nintendo Land would carry the Wii U. Nope. 1,2 Switch for Switch ... not really, it's selling about on par with Nintendo Land. They have not adjusted well after the smartphone boom happened and keep trying to go back to that extreme casual audience thinking they want to spend $50 on a video game (on top of $300 for the system).
Splatoon has been their biggest "new" success, but it's not that tier of success yet, maybe they can push Splatoon 2 extra hard, I dunno. In the US/Europe, Splatoon didn't really cause a boost in Wii U sales at all though, it was just mainly in Japan where we saw a modest uptick.
Particularily for Nintendo and Microsoft it's very hard for them to have hardware that can hit 100+ million without new hit games that drive an audience to them that wouldn't otherwise buy their systems. Sony is a little bit of a different story, and they simply execute and have better focus than Nintendo/MS do but even they usually need something new to breakout in order to carry platform sales past what they generally would be.