Soundwave said:
Actually if you look historically at every 100+ million selling console, they generally do have a new type of breakout success that drives hardware sales to ridiculous heights. Game Boy - Tetris and Pokemon Playstation - More conceptual, but the idea of marketing a game console to young adults driven by new IP like Resident Evil, Tomb Raider, Gran Turismo, and Final Fantasy VII for the West (most people had not played the FF series before in the West). Playstation 2 - Grand Theft Auto 3 ... while not a new IP exactly, most people hadn't played a GTA game before and moving the IP into 3D made the violence shock factor more tanigable and caused a sales explosion. Wii - Wii Sports and Wii Fit. Nintendo DS - Nintendogs, Brain Training. PS4 I think may be the first system in gaming history to sell 100 million without anything really new that redefined the industry, but Sony's execution day to day is very strong, Nintendo never has had that kind of discipline. 100 million doesn't happen just by having a "pretty good" system that has some decent accessibility. You generally need a new software craze to drive such levels of adoption. Usually two actually. |
well your arguement falls to pieces when you list a whole bunch of games that werent nearly as big as Wii Sports was. i said that a Wii Sports level success (80+ million) is not mandatory to sell 100 million consoles. your response to that was listing a bunch of 20-30 million sellers. yes, obviously big games are needed for big sales.
When the herd loses its way, the shepard must kill the bull that leads them astray.