EricHiggin said: Based on the revealed Scorpio specs, I don't see PS4 or Pro having a problem whatsoever continuing their domination for the rest of this gen.
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Agreed. Sony has the generation locked in my eyes as far as console sales are concerned.
Still. Scorpio is the most powerful console ever.
haxxiy said:
The PS4 had a GPU based more or less off the Pitcairn chip because it fit its power constraints
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Power constraints aren't really the main issue. Nor is cooling really. The technology has existed to solve both issues for a long time already.
The issue is cost. A 5 Billion transistor 28nm chip all those years ago was massive and expensive and had moderate yield levels.
Captain_Yuri said:
Yea I don't see anything happening before 2020 at the earliest but the question is, what CPU will it have? Lets see if we can theorize some of this...
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By 2020, we should have Zen+ firmly entrenched in the market... But I think by then AMD will release it's successor to it's Cat cores.
Jaguar was actually replaced by Puma which in turn was replaced by Puma+ in 2015. So it's overdue... I think we are just waiting on spare Fab capacity and for fabbing at 14nm to be more cost effective for low-end chips.
binary solo said: 6-6.5x og PS4 power, seems roughly correct. I wonder how much of a RAM boost it would get. PS3 => PS4 RAM was 512MG --> 8GB so much more than 10x. But it seems like RAM increases are levelling off pperhaps with more a speed focus than a capacity focus. I would think with Scorpio having 12GB of RAM PS5 would be looking at 16 to 24GB, but not really anything more than that. Probably DDR4 RAM?
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The jump from the Playstation 3 to Playstation 4 was a 16x increase in RAM.
With stacked DRAM, there is the possibility for RAM capacities to explode over the next few years... But we will not be seeing the same kind of increase that we have historically had.
Also worthy to mention is that OS footprint wen't from 64MB~ last gen to to 4096MB~ on Scorpio... Which is a 64X increase in memory consumption.
Azzanation said: You wont need a PS5 because Mark Cerny said the PS4 Pro is a 8.4tf beast with 16bit floats.. No need if the PS4 pro is more powerful than Scorpio judging from Sony. |
Scorpio can also do half precision floating point, which means Scorpio is 12 Teraflops vs the Playstation 4 Pro's 8.4 Teraflops.
Half Precision Floating Point however cannot be used under every circumstance in rendering a game, it does come with caveats.
Besides, there is more to power than how many flops it has.
thismeintiel said:
I think for RAM, even 8GB of AMD's HBM2 would be enough. That's what the Vega is launching with, I believe. However, from a pure numbers game, they may want to at least match the Scorpio's. Though, they may opt for 16GB. Anything over that would be overkill. I also think they may do what they did with the Pro. X amount of HBMs for games, but throw in 1GB-2GBs of DDR4 just dedicated to the OS.
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8GB HBM2 won't be enough. This is next-gen we are talking about, Scorpio is the pinnical of this gens technical achievements as far as consoles are concerned.
Plus Vega can use 100% of that HBM2 memory on graphics alone. A console can not, even if you move the OS onto a seperate DRAM package, not all that Ram can be used for graphics, the games codebase and datasets need to be somewhere.
thismeintiel said:
Next gen, 4K will be the standard, which means textures in native 4K. Not sure how much character models can be pushed, but environmental geometry/interaction and pop-in reduction can definitely be pushed more.
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I think you might be a little bit confused. Textures are mapped onto objects, they aren't bit-for-bit matched with a display.